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Assassin's Creed
Assassin's Creed
Assassin's Creed series logo Genres Developers Historical fiction action-adventure, stealth Ubisoft Montreal Ubisoft Annecy Gameloft Griptonite Games Ubisoft Patrice Dsilets Jade Raymond Corey May Jesper Kyd (I, II, Brotherhood, Revelations) Lorne Balfe (Revelations, III) Winifred Phillips (III: Liberation) Brian Tyler (IV: Black Flag) Assassin's Creed November 13, 2007 Assassin's Creed IV: Black Flag October 29, 2013
Publishers Creators
Composers
First release
Latest release
Assassin's Creed is a historical fiction action-adventure open world stealth video game series that consists of six main games and a number of supporting materials, as of 2013. The games have appeared on the PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X, Nintendo DS, PlayStation Portable, PlayStation Vita, iOS, HP webOS, Android, Nokia Symbian Windows Phone platforms, and the Wii U. The main games in the franchise were developed by Ubisoft Montreal for the single player and Ubisoft Annecy for the multiplayer, with the handheld titles developed by Gameloft and Gryptonite Studios, with additional development by Ubisoft Montreal. The series has been well received by the public and critics, and has sold over 55 million copies as of March, 2013. The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, and are considered by some to be the spiritual successor to the Prince of Persia series.
Premise
The Assassin's Creed games primarily revolves around the rivalry between two ancient secret societies: the Assassins and the Knights Templar, and their indirect relation to an ancient species pre-dating humanity, whose society, along with much of Earth's biosphere, was destroyed by a massive solar storm. The games' real-world chronological setting is the year 2012, and feature Desmond Miles, a bartender who is a descendant of several lines of prominent Assassins; though raised as an Assassin, he fled his nomadic family to seek out a more common lifestyle. He is initially kidnapped by the megacorporation Abstergo Industries, the modern-day face of the Knights Templar, who are aware of Desmond's lineage. Desmond is forced to use the "Animus", a device that allows him to experience his ancestral memories. Abstergo is seeking to discover the location of several artifacts, or "Pieces of Eden", that hold great power, to control mankind and alter its fate, bringing humanity into a single unified group. Desmond also encounters a small team of modern-day Assassins; agreeing to work with them, Desmond uses their version of the Animus (the Animus 2.0) to continue to experience the memories of his ancestors to discover the
Assassin's Creed locations of additional Pieces of Eden so they can be recovered before Abstergo can do so. While experiencing these memories, some of their abilities are genetically leaked into Desmond, known as the Bleeding Effect, giving him some of the Assassin skills of his predecessors at the cost of living with multiple sets of memories and personalities in his mind. Within the Animus, Desmond explores the memories of a number of Assassins,;including Altar ibn-La'Ahad, an initially disgraced Assassin working to redeem himself during the Third Crusade; Ezio Auditore da Firenze, an Assassin in Italy during the late 15th and early 16th centuries of the Italian Renaissance, and Ratohnhak:ton, otherwise known as Connor, a half-Mohawk, half-British Assassin during the American Revolution. Throughout these events, Desmond learns of allusions to the prophetic end of the world in 2012 from a former Animus test subject, Subject 16: the event turns out to be a repeat of the disaster which wiped out the ancient civilization, and he finds out that his memories hold the key to Earth surviving the second storm. During his experiences, Desmond is aided by holographic projections of three of the ancient race's rulers: Jupiter, Minerva and Juno. After Desmond dies to ensure Earth's survival, his memories, which have survived in cyberspace, are accessed by Abstergo, which hires a new subject to enter the Animus. The new subject relives the memories of Edward Kenway, Conner Kenway's grandfather and a privateer-turned-pirate during the British colonial years.
Gameplay
While the game is presented through protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of either Altar, Ezio, or Connor through the Animus. This provides a means of a diegetic interface for the player, showing Altar, Ezio, or Connor's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside of areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device. While playing as the Assassin characters, the games are generally presented as third-person in an open world, focusing on stealth and free-running. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target. The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets.
Assassin's Creed
Games
Games, by year and platform
Time period Title Year PS3 Consoles Computers Handhelds Mobile Other
X360 Wii PS4 X1 Mac Win DS PSP Vita And iOS Symb webOS WP Face OnLive U Yes No No No No Yes No No No No No No No No No No
Third Crusade
Assassin's Creed
2007
Yes
Assassin's 2008 Creed: Altar's Chronicles Assassin's 2009 Creed: Bloodlines Renaissance Assassin's Creed II Assassin's Creed II: Discovery Assassin's Creed: Project Legacy 2009
No
No
No
No
No
No
No
Yes
No
No
Yes Yes
Yes
Yes
Yes
No
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No
Yes
Yes
No
No
No
No
No
Yes
No
No
No
Yes
2010 No No No No No No No No No No No No No No No Yes No
Assassin's 2010 Creed: Brotherhood Assassin's 2011 Creed: Revelations Assassin's 2011 Creed: Multiplayer Rearmed Assassin's 2011 Creed: Recollection Colonial Era Assassin's Creed III 2012
Yes
Yes
No
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Assassin's Creed
Assassin's 2013 Creed IV: Black Flag Assassin's Creed: Utopia Assassin's Creed: Pirates 2013
Yes
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[1] http:/ / www. assassinscreed. com [2] Released under the title, Assassin's Creed: Liberation HD
Main series
Assassin's Creed series chronology
Altar's Chronicles Assassin's Creed Bloodlines Assassin's Creed II Discovery Brotherhood Revelations Assassin's Creed IV: Black Flag Liberation Assassin's Creed III
Assassin's Creed
Desmond is captured by Abstergo and forced to use a machine called the Animus to explore Altar ibn-La'Ahad's memories during the time of the Third Crusade. Desmond begins to witness events after Altar breaks all three tenets of the Assassin Brotherhood while attempting to stop Robert de Sabl from taking a Piece of Eden. Al Mualim, the Brotherhood's leader, demotes Altar to Novice and tasks him with assassinating the nine Knights Templars, including de Sabl, to regain his former status. Altar's quest eventually leads him to face de Sabl in the presence of King Richard I of England warning the King of de Sabl's plot to kill him. Altar defeats de Sabl, but with his last words, de Sabl reveals that there were ten Templars, the last being Al Mualim, who now holds the Piece of Eden. Altar returns to face Al Mualim, struggling to fight through the illusions created by the Piece, but eventually kills Al Mualim. When Altar recovers the piece, heand those watching the Animuswitness a holographic map showing locations across the globe where other artifacts are located. Desmond is pulled from the Animus, and was going to be killed, but his life is spared by Lucy Stillman, an Assassin working as a mole within Abstergo, as she claims they might need to further examine his memories later. He comes to learn that a former test subject had left messages only Desmond can see, foretelling of the end of the world in 2012. The first Assassin's Creed introduced elements that would remain cornerstones of the rest of the series. The game attempts to create historical versions of Masyaf (the Brotherhood's location), Jerusalem, Acre and Damascus, and incorporates a number of documented historical figures into the story. The virtualized Animus system, free running, climbing, stealth, and parkour elements were all present in this title, as well as the initial formulation of the combat system. The player would have to complete a number of side quests before they would be able to obtain an assassin quest from a local Brotherhood guidemaster in each city, though future games would abandon this prerequisite.
Assassin's Creed
Assassin's Creed II
Lucy returns and breaks Desmond out of Abstergo, taking him to an Assassin safehouse and introduced to Shaun, a historian, and Rebecca, their technical support. Using an improved version of the Animus, Desmond takes witness to Ezio Auditore da Firenze, a young nobleman from the late 15th Century in Florence, shortly before the execution of Ezio's father and brothers by order of a corrupt official working for the Templars. He and his mother and sister take to hiding at the Monteriggioni villa owned by his uncle Mario, who helps to train Ezio in the ways of an Assassin. Ezio and Mario discover that Rodrigo Borgia is the figurehead of a number of Templars all who were accomplices in the execution of his family, and with help of allies like Leonardo da Vinci, methodically assassinate the lower-ranked Templars, while learning that Borgia has acquired a Piece of Eden called the Apple. Eventually, Ezio corners Borgia, who hands over the Piece and flees; Ezio is inducted into the ranks of the Brotherhood and believed to be a prophet based on their codex. A decade later, the Brotherhood learns that Borgia has since become Pope Alexander VI, using the Church's influence to strengthen the Templars. Ezio invades Vatican City and confronts Borgia, discovering that the Papal staff is also a Piece of Eden. Defeating Borgia but sparing his life, Ezio uses both the Apple and the Papal staff to reveal a chamber of ancient technology. Inside, he is addressed by a hologram of a humanoid female that calls herself Minerva who speaks directly to Desmond through Ezio. Minerva explains how her society had pre-dated humanity's, but a great disaster nearly wiped them out, and warns that another event is due to occur soon, putting the fate of humanity in Desmond's hands. At this discovery, Desmond and his allies find the safehouse has been compromised by Abstergo and flee. Similar to the first game, Assassin's Creed takes place in historical recreations of Venice, Florence, Forl, San Gimignano, and the Tuscan countryside, and incorporates events during that period as part of the story. Missions are divided into main story missions, themselves divided into memory sequences reflected points along Ezio's life, and side missions which can be accomplished at any time; this approach to mission structure remains consistent in the other games in the series. The Monteriggioni villa provides several functions which can be expanded on by paying money for upgrades of surrounding buildings, or by purchasing artwork, weapons, and costumes for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items. Additional quests involve locating secret Assassin seals, and finding hidden marks left by "Subject 16", a former Animus user, that hint at the nature of Minerva's society.
Assassin's Creed various sections of the city before they can do so. The Brotherhood of Assassins is introduced, by which, after saving citizens from certain events, the player can invite these citizens as Assassins; they can then be dispatched to remote locations across Europe to gain experience and money, or can be called in to help the player directly in a mission. For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.
Assassin's Creed
Assassin's Creed must unravel a conspiracy between high-ranking Templars to manipulate the British, Spanish and French empires into locating the Sage - later identified as Bartholomew Roberts - who is the only man who can lead them to the Observatory. In the present day, the player is contacted by John, Abstrego Entertainment's information technology manager. John convinces the player that his employer knows more than they are telling, and encourages them to investigate in more detail. He arranges for the player to access the Animus' core, at which point Juno materialises into an incorporeal form. She reveals that although it was necessary to open her temple to avert disaster, the world was not ready for her, and she is unable to affect it or possess the player character as her agents intended. John is unmasked as the reincarnated form of the Sage and attempts to murder the player to cover up the failed attempt at resurrecting Juno, but is killed by Abstergo's security before he can do so. As Roberts, the Sage admits to Kenway that he owes no allegiance to the Assassins or the Templars and instead uses whoever he thinks represents his best chance of achieving his ends.
Other games
Assassin's Creed: Altar's Chronicles
Altar ibn-La'Ahad is sent on a mission from the Order of Assassins to retrieve a Chalice from the grasps of both the Crusaders and the Saracens. Altar quests to find three different magic keys then travels to Jerusalem to face the head of the Knights Templar, Basilisk. Upon arriving, he learns that the Chalice is not an object, but a woman named Adha who reveals that Altar has been deceived by an assassin named Harash, who is now a double-agent for the Templars. After killing both Harash and Basilisk, Altar attempts to save a kidnapped Adha from captivity but is too late. The game ends with a captured Adha sailing away and Altar left in the holy land.
Assassin's Creed
Assassin's Creed an In-App Purchase), or to Buy/Sell Memories from/to other players in the Market. The short film Assassin's Creed: Embers is also featured within the game.
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Assassin's Creed
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Future
Corey May, one of the writers for the series, stated in 2009 that Assassin's Creed will never take place during World War II. Asked about future of the series, Sbastien Puel from Ubisoft said that "[...] we could do 35 of these [Assassin's Creed games]", while Laurent Detoc from Ubisoft said "we hope to reach Assassin's Creed 10". In November 2011, Empire State Gamer spotted a supposed Ubisoft survey that could have outed eight settings for future Assassin's Creed games. These settings were: Medieval China, Victorian England, Ancient Egypt, the Portuguese and/or Spanish Invasion of the Americas, the American Revolution, the Russian Revolution, Feudal Japan, and Ancient Rome. The online survey asked participants which locations and time periods they would like to see in the "next Assassin's Creed games". Alex Hutchinson, creative director of Assassin's Creed III, suggested the most requested Assassin's Creed settings, World War II, Feudal Japan and Ancient Egypt, are "the three worst settings for an Assassin's Creed game". However, Hutchinson stated both he and Corey May were open to the idea of a future entry set during the time of the British Raj, which now consists of the modern states of India and Pakistan. In March 2013, Jade Raymond, a key creative force behind the first Assassin's Creed game, announced that Ubisoft Toronto will help Ubisoft Montreal on the follow-up to Assassin's Creed IV: Black Flag.[4] In June 2013, Ubisoft CEO Yves Guillemot stated that there are currently three Assassin's Creed games in development, with one presumably being Assassin's Creed IV: Black Flag. Guillemot said, "We are making sure the teams who are creating the different iterations have enough timetwo years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh." In August 2013, Assassin's Creed IV: Black Flag's director Ashraf Ismail, said that the ending of the franchise had been written. Ismail said "We have an idea of where the end is, what the end is. But of course Yves [Guillemot, Ubisoft's overall boss] announced we are a yearly title, we ship one game a year. So depending on the setting, depending on what fans want, we've given ourselves room to fit more in this arc. But there is an end." In a later interview, Ismail commented that he and the team would be interested in doing an Assassin's Creed game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series.
Other media
Ubisoft expanded Assassin's Creed franchise to other media, including films, comic books and novels.
Comics
Assassin's Creed: Graphic Novel In the limited edition of Assassin's Creed, an 8-page graphic novel was included, that showed two side-stories of Altar Ibn-La'Ahad and Desmond Miles. The novel was also distributed to EB Games store managers in 2007 to promote the game. The story serves as a prelude to the first Assassin's Creed game and is narrated simultaneously by both characters. In it, the novel covers Desmond's escape from Abstergo in the year 2012 and also one of Altar's assassination missions in the year 1191. The start of the novel involves the introduction of the two characters with Altar calling himself a hunter, while Desmond is a prisoner. Although initially they describe themselves otherwise, by the end of the novel they both re-introduce themselves as assassins.
Assassin's Creed Assassin's Creed, Volume 1: Desmond Assassin's Creed Volume 1: Desmond is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. It has been released only in France, Canada, Belgium, Poland and Italy. The comic book was published on November 13, 2009, a few days before Assassin's Creed II was released. The story is a retelling of events from Assassin's Creed and the beginning of Assassin's Creed II, mostly from Desmond's modern perspective; for example it is revealed that Lucy helped the Templars to kidnap Desmond. It also features Subject 16 (referred to as Michael) and a Roman assassin named Aquilus. However, events in the comic book are different from what happens in the game. It is said that Subject 16 is alive but trapped in the animus, a virtual reality simulator used to relive memories of ancient relatives, but there's no mention of Shaun or Rebecca. Assassin's Creed, Volume 2: Aquilus Assassin's Creed Volume 2: Aquilus is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. The story opens with a young Desmond recalling his conversation with his father. He wakes up and has a conversation with Lucy. After meeting Rebecca, Shaun and other assassins, they get into a truck and drive to Monteriggioni. In the meantime, Desmond relives memories of Aquilus through the animus after his apparent death in the first volume. The Roman assassin is rescued by his cousin, Accipiter, and is tasked with a quest to save Lugdunum. He meets with his father and discovers an artifact of the first civilization: an ankh which can temporarily revive the dead. The mysterious object is then stolen by a Templar senator, Vultur, who kills Aquilus' father. The modern day story continues as Assassins fight Abstergo agents when they're ambushed on the road. Later, it is revealed that there's a traitor among in the Assassins' truck, and Desmond deals with the situation. The group finally arrives in Monteriggioni and at the end, it's hinted that the ankh artifact might be hidden within the town's walls. Assassin's Creed, Volume 3: Accipiter Jonathan Hawk was sent by a suited executive and a lab technician to relive Accipiter's memories. He was sent to 259 CE, when Accipiter's Alamans were crossng the Rodanus into Genava and Aube to face the Roman forces at Oppidum. The battle raged bloodily and long, but Accipiter's forces were eventually victorious. Accipiter was met by the Iberian Assassin Cuervo after the battle, the latter coming to congratulate the Alamans on their victory and to discuss the future. Assassin's Creed: The Fall In July 2010, Ubisoft announced a three-part comic book mini-series set in the world of Assassin's Creed as a part of their UbiWorkshop initiative. Ubisoft has hired illustrators Cameron Stewart and Karl Kerschl, both winners of multiple comic book awards. The first issue of the series was released on November 10, 2010, the second part on December 1, 2010. It was published by WildStorm. The comic takes place between 1888 and 1908 in Russia and 1998 set in the United States. It follows Nikolai Orelov and his descendant Daniel Cross, a recovering alcoholic experiencing the bleeding effect in a therapist's office.
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Assassin's Creed Assassin's Creed: The Chain The Chain is a sequel comic to The Fall that completes Nikolai Orelov's story as well as focusing on his descendant, Daniel Cross. The comic will also provide some light on the events of Assassin's Creed III. It was released in mid-2012. Assassin's Creed: Brahman Brahman is set in 19th century India, and will introduce the new assassin, Arbaaz Mir. It is being written by Brendan Fletcher with art by Cameron Stewart and Karl Kerschl. It will be released in late-2013 in North America.
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Films
Assassin's Creed: Lineage Assassin's Creed: Lineage is a 36-minute film serving as a prequel to Assassin's Creed II. The film, released in three parts on YouTube, promoted the game and is the first attempt for Ubisoft to make its first step in the film industry. It is about the story of Giovanni Auditore, Ezio's father, who investigates the mysterious assassination of Duke of Milan Galeazzo Maria Sforza and first learns about Rodrigo Borgia's conspiracy. Assassin's Creed: Ascendance Ascendance is an animated short by UbiWorkshop and Ubisoft Montreal, which bridges the gap between Assassin's Creed II and Assassin's Creed: Brotherhood. It tells the backstory of Cesare Borgia's rise to power. The animated short was released on November 16, 2010. The short story takes place in the middle of the events of Brotherhood as Ezio Auditore sits and gathers information about Cesare Borgia, from a hooded man who is later revealed to be Leonardo da Vinci. It is available for purchase on Xbox Live, PlayStation Store and iTunes Store. Assassin's Creed: Embers Embers is an animated short film created by UbiWorkshop. The film is included as a bonus in Signature and collector's editions of Assassin's Creed: Revelations. UbiWorkShop released a teaser trailer on July 21, 2011, which was featured at Comic-Con 2011. The Embers trailer shows an older Ezio with his family. He fears someone is trying to get him. The developers described Embers at the 2011 Comic Con, at the Assassins Creed panel as a final epilogue to Ezio's story, and although can be watched anytime, should be watched after the completion of Assassin's Creed: Revelations story, to fully understand and complete the tale of Ezio Auditore da Firenze. The short film follows an elderly Ezio, living a peaceful life in the Tuscan countryside with his wife Sofia and his children Flavia and Marcello and writing his memoirs. One day a stranger appears, a Chinese female Assassin called Shao Jun, who came to Ezio in order to seek knowledge of his life as an Assassin. Although Ezio prefers that Jun not stay, due to his desire to leave his days as an Assassin behind, Sofia allows her to stay for the night. The next day, Ezio catches Jun reading his memoirs and bids her to leave, but relents after she asks him about what it means to be an Assassin. While on a trip to Firenze, Ezio then recounts his story of how his father and brothers were executed in the town square, forcing him to become an Assassin, and how such a life is defined by the pain it brings and causes. As they leave, the two are attacked by a stranger, who appears to be of Asian origin as well. After killing him, Jun reveals that she was a former concubine, now on the run from servants of the Chinese Emperor Zhengde, and explains how her former master rescued her from his influence. After returning to his home, Ezio tells Sofia and his children to leave, knowing that others would come. He then teaches Jun the key to liberating her people from the Emperor's influence. Later that night, Ezio's villa is attacked by more of Shao Jun's enemies, and after a fight, he successfully eliminates them all. The next morning, Ezio hands Shao Jun a small box and tells her it may come to use one day, but only if "you lose your way". He then sends her away as two riders appear at the villa. Sometime afterward Ezio journeys to Firenze with his wife Sofia and their daughter Flavia, despite suffering from heart problems. While resting on a bench and after having a short conversation with a young man with a scar on his face,
Assassin's Creed similar to the sort of man he used to be, he exhales and dies in view of his family. The film then ends as a final letter from Ezio to Sofia is read, saying that of all the things that kept him going throughout life, love for the world around him was the strongest of them all. Theatrical film adaptation According to Variety, Sony Pictures is in negotiations with Ubisoft Motion Pictures to make a film version of Assassin's Creed. Ubisoft has confirmed that the film will be in 3D.[5] Variety reports that Michael Fassbender will co-produce and star in the adaptation.[6] Ubisoft will work with 20th Century Fox and New Regency to make the film.[7] The movie is scheduled to start filming in 2013. and New Regency has hired first-time movie-script writer Michael Lesslie to pen the film. On May 17, 2013, it was announced that the film was to be released on May 22, 2015, which was later pushed back to June 19, 2015. On June 11, 2013, Frank Marshall is in negotiations to board as a producer[8] and the following month, it was reported that Scott Frank, who wrote the scripts for Minority Report and, more recently, The Wolverine, has been hired to perform rewrites on the film script. The film was pushed back once again to a new release date of August 7, 2015.
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Novels
Assassin's Creed: Renaissance Assassin's Creed: Renaissance is a novel based on the Assassin's Creed series written by Oliver Bowden and published by Penguin Books. It is a novelised version of the game Assassin's Creed II; however, rather than spanning a vast period of time, it is set only in the 15th century with no mention of the game's present-day events. Assassin's Creed: Brotherhood Assassin's Creed: Brotherhood is a continuation of the Assassin's Creed series written by Oliver Bowden and published by Penguin Books. It is a novelized version of the game Assassin's Creed: Brotherhood just like its previous book. Also, it does not contain any of the game's present-day events including Desmond, only a reference to a "phantom" by Ezio. Unlike the events of the game which start in 1499, this version of the story starts in 1503. Assassin's Creed: The Secret Crusade Assassin's Creed: The Secret Crusade is the third Assassin's Creed book by Oliver Bowden and published by Penguin Books. The story is told by Niccolo Polo, father of Marco Polo, and is about the life of Altar ibn la-Ahad. It was released on June 20, 2011. Assassin's Creed: Revelations Assassin's Creed: Revelations is the fourth novel in the continuation of the Assassin's Creed series written by Oliver Bowden and published by Penguin Books. The novel release date is November 24, 2011 for the United Kingdom and November 29, 2011 for the North America. Like the previous novels of Renaissance and Brotherhood, it is a novelised version of the game Assassin's Creed: Revelations. Additionally like the prior novels, it does not contain any of the game's present-day events including Desmond. Like the game, Ezio Auditore must leave his life behind in search of answers, in search of the truth. In Assassin's Creed: Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous pathone that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilise the region.
Assassin's Creed Assassin's Creed: Forsaken Assassin's Creed: Forsaken is a continuation of the Assassin's Creed series written by Oliver Bowden. It covers the life of Haytham Kenway during his years before and during the events of Assassin's Creed III.
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Books
Assassin's Creed: Encyclopedia UbiWorkshop released an encyclopedia of the Assassin's Creed series in 2011. Initially intended as an art book, the project gathered so much material that the company decided to expand it into an encyclopedia. It will still feature works of artists, such as Craig Mullins, Tavis Coburn, 123Klan, Gabz and James NG. Artists were given creative freedom, as they were able to create a unique Assassin from the period of their choosing. The art book contains a "carte blanche" section, which is going to contain fan-submitted artwork. The original cost of this is $39.95. In November 2012, to coincide with the release of Assassin's Creed III, UbiWorkshop released a second edition of the encyclopedia. This Edition contained an additional 120 new pages of content, covering both Assassin's Creed III and Assassin's Creed: The Chain, as well as revised content based on feedback.[9]
In other media
In the 2009 Wii game Academy of Champions: Soccer, Altar appears as a playable character along with other Ubisoft characters. In the 2012 game Soulcalibur V, Ezio appears a playable fighter. Sackboy, the player character from LittleBigPlanet and its sequel, can be costumed as Ezio. In Prince of Persia: The Forgotten Sands there is an unlockable outfit through Uplay. In Prince of Persia (2008), Altar's Costume can be unlocked with a code obtained by pre-ordering the game.[citation needed] Final Fantasy XIII-2 has a costume of Ezio from Assassin's Creed: Revelations as an optional costume option as DLC. In PC/Mac versions of Team Fortress 2, two promotional items were introduced in 2011 months before Assassin's Creed: Revelations' release. These were both for the class Spy, the first item being the iconic hidden blade, the second a hood based on the one Ezio wore in Revelations.[citation needed] In Metal Gear Solid 4: Guns of the Patriots, the outfit of Altar is available as an unlockable, though, originally, it was only an April Fools joke by Hideo Kojima.[citation needed] In the 2011 Indian film Velayudham, the superhero costume worn by the protagonist is visibly based on Altar's in Assassin's Creed.
Reception
Aggregate review scores As of October 30, 2013. Game Assassin's Creed GameRankings Metacritic (X360) 82.92% (PC) 79.87% (PS3) 79.30% (X360) 81 (PS3) 81 (PC) 79 (NDS) 58 (PSP) 63 (PS3) 91 (X360) 90 (PC) 86 (NDS) 69 (PS3) 90 (X360) 89 (PC) 88
Assassin's Creed: Altar's Chronicles (NDS) 58.00% Assassin's Creed: Bloodlines Assassin's Creed II (PSP) 63.63% (PS3) 90.71% (X360) 90.01% (PC) 83.50% (NDS) 71.46% (X360) 90.55% (PS3) 89.92% (PC) 87.64%
Assassin's Creed
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Assassin's Creed: Revelations (PS3) 80.05% (X360) 79.37% (PC) 74.67% (PS3) 80 (X360) 80 (PC) 80
(PS3) 85.56% (PS3) 85 (X360) 84.81% (WIIU) 85 (WIIU) 83.00% (X360) 84 (PC) 80.75% (PC) 80 (Vita) 71.88% (Vita) 70
(PS3) 87.61% (PS3) 88 (X360) 86.41% (PC) 87 (PC) 85.00% (X360) 86 (WIIU) 85.00% (PS4) 83 (PS4) 84.82% (WIIU) (XONE) (XONE)
The Assassin's Creed series, particularly the main games, have received acclaim from fans and critics, many of whom have called Assassin's Creed "...the standout series on this generation of consoles". The series has sold over 55 million copies as of March, 2013.
References
[1] GREE: GREE and Ubisoft Team Up to Deliver New Assassin's Creed Mobile Game (http:/ / gree-corp. com/ ?g=about& s=press& p=20120221_02) [2] Eurogamer: Assassin's Creed: Utopia won't link with AC3 beyond story (http:/ / www. eurogamer. net/ articles/ 2012-06-21-assassins-creed-utopia-wont-link-with-ac3-beyond-story) [3] Eurogamer: Assassin's Creed Utopia is a city-building battler (http:/ / www. eurogamer. net/ articles/ 2012-09-06-assassins-creed-utopia-is-a-city-building-battler) [4] Ubisoft Toronto working on future Assassin's Creed game (http:/ / www. computerandvideogames. com/ 398340/ ubisoft-toronto-working-on-future-assassins-creed-game) [5] Ubisoft Motion Pictures prepping 3D Assassin's Creed, Splinter Cell and Ghost Recon films, Assassin's Creed: Brotherhood Xbox 360 News | GamesRadar (http:/ / www. gamesradar. com/ ubisoft-motion-pictures-prepping-3d-assassins-creed-splinter-cell-and-ghost-recon-films/ ) [6] Fassbender fastened to 'Assassins' (http:/ / www. variety. com/ article/ VR1118056333. html?cmpid=RSS|News|FilmNews) [7] New Regency, Fox partner on Ubisoft's 'Assassin's Creed' (http:/ / www. variety. com/ article/ VR1118061053. html?cmpid=RSS|News|FilmNews) [8] Marshall to Produce 'Assassin's Creed' (Exclusive) (http:/ / hollywoodreporter. com/ heat-vision/ frank-marshall-produce-assassins-creed-566356Frank) [9] Assassin's Creed | Encyclopedia : Second Edition | UbiWorkshop (http:/ / store. ubiworkshop. com/ assassins-creed-encyclopedia-second-edition/ )
External links
Official website (http://assassinscreed.ubi.com/ac3/en-us/index.aspx) The Assassin's Creed Wiki (http://www.wikia.com/wiki/c:assassinscreed)
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License
Creative Commons Attribution-Share Alike 3.0 //creativecommons.org/licenses/by-sa/3.0/