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PRESENTED BY :-

TINKU SARDA
What is a Wearable Computer ?
 Facilitates Human-Computer Interaction
 Engulfed into the personal space of a user ,controlled by the
user.
 Small portable computer that is designed to be worn on the
body of the user.
 Provides synergy between human and computer due to it’s
operational and interactional constancy.

Wrist Computer
Does Wearable Computer means this ?

CERTAINLY NOT !!!!!!


History of Wearable Computers
 In 1979, First Wear Comp invented by Steve Mann.
 In 1981, backpack-mounted 6502-based computer invented to
control flash bulbs ,cameras.
 Wearable wireless Webcam invented in 1994.
 1989: Private Eye head-mounted display marketed by Reflection
Technology.
 1994: Edgar Matias and Mike Ruicci of University of Toronto
debuted the “wrist computer”.
 Since then has gone through many generations of development.
Evolution of Wearable Computers
Commercialization of Wear Comp
 Led by companies such as Xybernault, HandyKey, and ViA.
Forced alliances with IBM and Sony in order to make wearable
computing widely available.
 In 1998 Seiko marketed the Ruputer, a computer in a (fairly
large) wristwatch, to mediocre returns.
 In 2001 IBM developed and publicly displayed two prototypes
for a wristwatch computer running Linux, but the product never
came to market.

Transformation from laptop


to wear comp
Why use Wearable Computers ?
 Integrated to user’s clothing or can be attached to the body.
 Always with us and not easily forgotten.
 Instant access and information anywhere
 Always on and ready to access
 Can use it and execute tasks while doing other activities.
 Are reconfigurable as regular desktop PC’s.
 Contains sensors which help in body maintenance.
How Wear Comp Works ?
 Head Mounted Display : Used as a monitor screen
 Transparent Displays
 Opaque Displays
 Keyers(Keyboard) : Used in place of keyboard to type.
 Canesta’s IR Keyboard
 Arm-Strapped Keyboard
 Glove Keyboard
 Cameras : Ordinary web camera
 Network Connection : For the internet
Operational Modes
 Constancy : Always “ready” to interact with the user.

 Augmentation : User will perform other tasks and computing at


same time.

 Mediation : Allows greater degree of encapsulation.


 Solitude : Acts as information filter

 Privacy : Serves as intermediary for interacting with


untrusted systems.
<--Constancy

Augmentation
Attributes
 Unmonopolizing of the user’s attention
 Unrestrictive to the user
 Observable by the user
 Controllable by the user
 Attentive to the environment
 Communicative to others

It has the following properties :-


 CONSTANT
 PERSONAL
 PROSTHETIC
 ASSERTIVE
 PRIVATE
Present Applications
 INDUSTRY
 Quick and accurate availability of complex information to the
workers.
 Easy maintenance of complex machinery.
 Warehousing and inventory control
 MILITARY
 Command/control communication and tactical information
 MEDICAL AND HEALTH
 Blind Vision
 Medi Wear
 AUGMENTED REALITY
 SMART EYEGLASSES,SHOES
Smart Shoes

Smart Glasses

Medi Wear
Military
Future Developments

 MEDICAL WORKERS

 REGULAR PEOPLE

 MOBILE GAMES

 CYBERFASHION

 FIREFIGHTERS

 POLICE DEPARTMENT
Advantages & Disadvantages
Advantages :-
 Portability
 Hands Free Use
 Comfortable
 Quick to Access
 Always on for the task it is designed

Disadvantages :-
 Can be heavy
 Expensive
 Can cause irritation in heat
 Damage the eyes IR Keyboard
 Might be used illegally by students in examination
 Not waterproof
Operational Details
Software:
 WOS(Wear Comp OS) is used
Red Hat & GNU Linux also
Hardware:
 Display: Portable LCD Display or Head Mounted Display
 Keyboard: Pushdown micro switches or Twiddler
 Hard Drive: IDE & SCSI interfaced hard drives are available
 Batteries: Li-Ion , NiCad or battery vest may be used.
 Power Supply : May be generated by human body
Body heat(wetsuit clothes)
Breath (pressure mask)
Walking (Shoe Generator)
Finger Motion (keyboard typing)

Silk Organza
LCD Display
Eye Glasses

Twiddler

Camera
Conclusion

 It reduces human effort and makes task easier.


 Smart Clothing is a great prospect in this field as it helps in various
situations.
 Work in progress to overcome the challenges that inhibit its growth.
 User interface needs to become more easy to learn and use.
 Processors and sensors need to be integrated into textiles.
 It must become comfortable to wear without causing harm to one’s
health.
 Computerized Clothes will give a new trend to “smartness”.
References
 http://www.google.com

 http://en.wikipedia.org

http://www.scribd.com

 http://www.collegeseminars.com

 http://www.enggseminars.blogspot.com
Thank You

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