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Duetriom - Card Game - English Beta Version
Duetriom - Card Game - English Beta Version
Cardgame
Description: Duetriom is a card game, for two players. It contains strategic and random
elements.
Goal: To build a winning formation in your own territory or to build a losing formation in your
opponent’s territory.
Elements:
Duetriom contains forty cards that can be divided in the following ways:
o 20 winning cards and 20 losing cards.
o 10 groups of 4 cards, each group with a different effect.
The game area of Duetriom is composed by two territories. One territory for each
player.
o Each territory is composed by three rows of three houses and three columns
of three house, totalizing nine houses in a 3x3 structure.
Concepts:
Turn: The game flows in alternated turns. The turn has the following structure:
o The player draws a card from the draw pile.
o The player plays a card.
o The effect of the card is performed.
o If after the card effect, there is no losing or winning formation, the turn of the
other player has start.
Hand: The term hand is used to assign cards that are with a player and that are occult
from the opponent. The player begins the game with three cards that compose his
starting hand. After that, draws a card per turn and plays a card per turn. So, it keeps
the quantity of three cards in his hand having four cards in the moment before he
plays the card of the turn.
Game area: Space where the game happens. It is constituted of two territories, one of
each player.
Territory: Each player has a territory composed by nine houses arranged in three rows
and three columns forming a square of 3x3 structure. When a card is played, it is
placed in one of the nine houses of one of the two territories.
Type of card: The forty cards of Duetriom game are divided in ten groups of four cards.
So, there are ten types of cards.
Draw pile: It is the pile of cards from where is drawn the starting hand of each player
and from where the players draw a card per turn.
Discard pile: It is the pile where are placed the cards that leave the game area and the
cards that are discarded from the players’ hands.
Formation: To realize a formation means to build three cards of same type in a row,
column or in one of the diagonals of one of the game territories. There are four cards
of each type.
Winning card: Winning card is that one if arranged in formation which two others of its
same type in one of the two territories does that the player of that territory wins the
game. There are twenty winning cards divided in five types.
Losing Card: Losing Card is that one if arranged in formation which two other of its
same type in one of the two territories does that the player of that territory loses the
game. There are twenty losing cards divided in five types.
Winning Formation: Formation composed by winning cards of the same type.
Losing Formation: Formation composed by losing cards of the same type.
In the beginning of the match, all the forty cards are shuffled by a player. After, the
deck is cut by another player. Each player receives three cards.
It is randomly decided who will begin the match playing the first turn.
In the beginning of the turn, the player draws a card.
After that, the player plays a card. To play a card is place it in one of the eighteen
houses in the game area, nine in each territory. After played and placed in the game
area, the card performs an effect.
Following that, the other player turn begins. The turns are alternated until that there is
a winner.
General Rules
The cards
The cards of type 1; 3; 5; 7 and 9, in other way, the odd ones, are losing cards. If there
were three of the same type aligned in a player’s territory, that player loses the game.
The losing cards are referred in the cards texts by thorn cards.
The cards of type 2; 4; 6; 8 and 10, in other way, the even ones, are winning cards. If
there were three of the same type aligned in a player’s territory, that player wins the
game. The winning cards are referred in the cards texts by circle cards.
Three losing cards aligned but of different types do not compose a formation and do
not imply in any special situation.
Three winning cards aligned but of different types do not compose a formation and do
not imply in any special situation.
The cards placed in a territory can have as effect an action executed by the player of
that territory player or by the other territory player.
The effects can be benign or malign to the player of a territory or to the player of other
territory.
1 2 3
Scythe House Twister
The player of this territory chooses The player of the other territory The player of this territory can
a card that is not a Scythe in any chooses a card that is not a House reorganize the position of the cards
territory and put that card in the in any territory and put that card in in one of the two territories.
discard pile. the discard pile.
4 5 6
4 5 6
Tower Puzzle Chest
The player of the other territory can The player of this territory can change The player of the other territory can
reorganize the position of the cards the position, one by the other, of two change the position, one by the other,
in one of the two territories. Cards of Circle in the game area. of two Cards of Thorns in the game
area.
7 8 9
7 8 9
Shovel Boat Mirror
The player of this territory may, if he The player of the other territory The player of this territory may, if he
or she wishes, trade one card of his may, if he or she wishes, trade one or she wishes, discard a card from
or her hand by one card of the card of his or her hand by one card his or her hand and draw a card
discard pile. of the discard pile. from the draw pile.
discard pile. discard pile.
territory and put that card in the any territory and put that card in the
chooses a card that is not a House in in one of the two territories.
a card that is not a Scythe in any reorganize the position of the cards
The player of this territory chooses The player of the other territory
House The player of this territory can
Scythe Twister
1 2 3
1 2 3
Scythe House Twister
The player of this territory chooses The player of the other territory The player of this territory can
a card that is not a Scythe in any chooses a card that is not a House reorganize the position of the cards
territory and put that card in the in any territory and put that card in in one of the two territories.
discard pile. the discard pile.
4 5 6
4 5 6
Tower Puzzle Chest
The player of the other territory can The player of this territory can change The player of the other territory can
reorganize the position of the cards the position, one by the other, of two change the position, one by the other,
in one of the two territories. Cards of Circle in the game area. of two Cards of Thorns in the game
area.
7 8 9
7 8 9
Shovel Boat Mirror
The player of this territory may, if he The player of the other territory The player of this territory may, if he
or she wishes, trade one card of his may, if he or she wishes, trade one or she wishes, discard a card from
or her hand by one card of the card of his or her hand by one card his or her hand and draw a card
discard pile. of the discard pile. from the draw pile.
discard pile. discard pile.
territory and put that card in the any territory and put that card in the
chooses a card that is not a House in in one of the two territories.
a card that is not a Scythe in any reorganize the position of the cards
The player of this territory chooses The player of the other territory
House The player of this territory can
Scythe Twister
1 2 3
1 2 3
Scythe House Twister
The player of this territory chooses The player of the other territory The player of this territory can
a card that is not a Scythe in any chooses a card that is not a House reorganize the position of the cards
territory and put that card in the in any territory and put that card in in one of the two territories.
discard pile. the discard pile.
4 5 6
4 5 6
Tower Puzzle Chest
The player of the other territory can The player of this territory can change The player of the other territory can
reorganize the position of the cards the position, one by the other, of two change the position, one by the other,
in one of the two territories. Cards of Circle in the game area. of two Cards of Thorns in the game
area.
7 8 9
7 8 9
Shovel Boat Mirror
The player of this territory may, if he The player of the other territory The player of this territory may, if he
or she wishes, trade one card of his may, if he or she wishes, trade one or she wishes, discard a card from
or her hand by one card of the card of his or her hand by one card his or her hand and draw a card
discard pile. of the discard pile. from the draw pile.
discard pile. discard pile.
territory and put that card in the any territory and put that card in the
chooses a card that is not a House in in one of the two territories.
a card that is not a Scythe in any reorganize the position of the cards
The player of this territory chooses The player of the other territory
House The player of this territory can
Scythe Twister
1 2 3
1 2 3
Scythe House Twister
The player of this territory chooses The player of the other territory The player of this territory can
a card that is not a Scythe in any chooses a card that is not a House reorganize the position of the cards
territory and put that card in the in any territory and put that card in in one of the two territories.
discard pile. the discard pile.
4 5 6
4 5 6
Tower Puzzle Chest
The player of the other territory can The player of this territory can change The player of the other territory can
reorganize the position of the cards the position, one by the other, of two change the position, one by the other,
in one of the two territories. Cards of Circle in the game area. of two Cards of Thorns in the game
area.
7 8 9
7 8 9
Shovel Boat Mirror
The player of this territory may, if he The player of the other territory The player of this territory may, if he
or she wishes, trade one card of his may, if he or she wishes, trade one or she wishes, discard a card from
or her hand by one card of the card of his or her hand by one card his or her hand and draw a card
discard pile. of the discard pile. from the draw pile.
a card from the draw pile. a card from the draw pile. a card from the draw pile.
card from his or her hand and draw card from his or her hand and draw card from his or her hand and draw
may, if he or she wishes, discard a may, if he or she wishes, discard a may, if he or she wishes, discard a
The player of the other territory The player of the other territory The player of the other territory
Scroll Scroll Scroll
10 10 10
10 10 10
Scroll Scroll Scroll
The player of the other territory The player of the other territory The player of the other territory
may, if he or she wishes, discard a may, if he or she wishes, discard a may, if he or she wishes, discard a
card from his or her hand and draw card from his or her hand and draw card from his or her hand and draw
a card from the draw pile. a card from the draw pile. a card from the draw pile.
10
10
Scroll
The player of the other territory
may, if he or she wishes, discard a
card from his or her hand and draw
a card from the draw pile.