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Equilibrium Calculator

For matrix games v1.1.1

Created by William Spaniel williamspaniel@gmail.com http://www.gametheory101.com/Textbook.html Version History v1.1.1: Added minimum discount factor necessary for cooperation in infinte prisoner's dilemma (for grim trigger equilibrium). v1.0.3: Added expected utilities for both players in MSNE. v1.0.1: Launch edition.

v1.0.2: Corrected flip-flop of player 1 and player 2's mixed strategies on solutions sheet; fixed visual problem with decimals, negatives, and large num

m trigger equilibrium).

blem with decimals, negatives, and large numbers on input sheet.

Player 2 Left Right Player 1 Up Down


2.0 , 1.0 0.0 , 0.0 0.0 , 0.0 1.0 , 1.0

Strictly Dominated Strategies 0 0 0 0 Weakly Dominated Strategies 0 0 0 0 Pure Strategy Nash Equilibria <Up, Left> 0 0 <Down, Right>
Note: If there is a weakly dominated strategy that is not strictly dominated, check for other MSNE.

Player 1 2 1 2 0 -1 1 2 -3 0 1 2 -2

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Mixed Strategy Nash Equilibrium Left: 0.333333333 Right: 0.666666667 Up: 0.500000000 Down: 0.500000000

Expected Utility in MSNE Player 1: 0.6666667 Player 2: 0.5000000

Remember that mixed strategies and payoffs should be expressed in fractions, not decimals.

Player 2 1 1 1 0 -1 1 1 -2 0 1 1 -1

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Infinite Prisoner's Dilemma Player 1 0


Cooperate Defect

Player 2
Cooperate Defect -1.0 , -1.0 -9.0 , 0.0 0.0 , -9.0 -5.0 , -5.0

Is this a prisoner's dilemma? Yes! Minimum discount factor necessary for cooperation: 0.2

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