Professional Documents
Culture Documents
Lesson Plan Edu2
Lesson Plan Edu2
Valli Class/Set: 8L2 Date: 22/05/12 Number of pupils: 30 Learning Objectives (WALT): Able to understand programming concepts using BYOB
Room: CC Level:5/6
Able to explore more features and blocks available in BYOB and take the game to next level. Intended Learning Outcomes (WILF): All must be able to: use the design plan to create the game Most should be able to: include goal, sprites, levels, challenges, lives and score system in game. Some could: include instructions screen, score board, music, sound in game. Keywords: BYOB, sprite, background, music, sound, levels, help menu, starter screen. Reference to cross-curriculum issues (Literacy, Numeracy, Citizenship, PSHE, ECM..): Entry ( 2.5 mins) Starter (5 mins): Demo the GameMaker solutions to pupils for the problems faced by them on previous lesson. Main ( 55 mins): Explain WILF Task of the day Resources
Able to understand programs goal and target audience and develop the game appropriately
Use the design plan to create the game You need to follow the requirements needed to get good grades: goal, sprites, levels,
challenges, lives and score system. You need to put some additional features to get excellent grades: instructions screen, score board, music, sound etc. Plenary ( 10 mins): AfL Exit ( 2.5 mins) Differentiation (related to Learning Outcomes) - G & T: Help peers finding difficulties in completing the game. Homework : 1) Produce a detailed information about your game explaining a list of variables / lists used An algorithm explaining the development. a test plan stating how the game is going to be tested including test data a set of success criteria
Assessment including WILF: Questioning & Discussion (AfL): Discuss on criteria in order to get good grades - homework. Evaluation of the lesson: Informal observations made by curriculum mentor [x]: