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1.

Base Stats
HP MP Strength Agility Intelligent Vitality Max Physical Attack Max Magical Attack Physical Defend Magical Defend Critical

Default Stats
6900 6300 330 180 180 230 173 90 138 144 630

Current Stats:

Calculated Final Stats:


HP MP Strength Agility Intelligent Vitality Max Physical Attack Max Magical Attack Physical Defend Magical Defend Critical

2. Basic Stats From Plates:


HP MP Strength Agility Intelligent Vitality Max Magical Att Max Physical Att Magical Def Physical Def Critical

Value

Percentage 3rd stats

136 136

10.0% 10.0%

170

10.0%

1472 Vit

20.0% Int Str Agi 63 148 106 21 46 116 17 517 Agi

3. Equipment Stats:
Top Shirt Pants Glove Shoe Weapon Sub-weapon Total Equipment Stats:

0 Vit

0 Int

0 Str

4. Equipment Enchanted Stats:


Helm Shirt Pants Glove Shoe Weapon Sub-weapon Total Equipment Enchant:

5. Equipment Potential Stats:


Helm Shirt Pants Glove Shoe Weapon Sub-weapon

Vit

Int

Total Potential Stats:

0.00%

0.00%

Str 4.50% 4.50% 4.50% 4.50% 4.50% 4.50% 4.50% 31.50%

Agi 4.50% 4.50% 4.50% 4.50% 4.50% 4.50% 4.50% 31.50%

6. HP/MP Passive % from Skill Points:


HP MP 7. Accessaries: Max Physical Att Max Magical Att Vitality Agility Intelligent Strength Critical HP MP Physical Defend Magical Defend 9. Additional Stats from Title: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP Necklace Earring Ring1 Ring2

384

314

72

72

1574

1574

70

10. Equipments Set Effect: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP Int Str Agi 7 27

12.Fashion Stats:
Helm Shirt Pants Glove

Vit

Shoe Weapon Sub-weapon Total Equipment Stats:

34

14. Tatoo, Tail and Wing: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Critical HP MP

Wing

Tail

Tatoo

Total 0 0 0 0 0 0 0 0 0

ed Final Stats:
9143 6300 659 2855 180 230

1616 90
138 144 18289 Instruction: 1. Record down your current stats in section 1. 2. Key-in all data in section 2-16. 3. Match your final stats with your current stats, the 4 key stats (Agi, Str, Vit and Int) must be correct. 4. Now, can key in your new desire equipments/accessories into respective slot to calculate your new stats.

Critical

HP

MP

Max Phy Att

Max Mag Att

Phy Def

Mag Def

627 627 HP 0 MP 0 Max Phy Att 0 Max Mag Att 0 Phy Def 0 Mag Def 0

HP 6.50% 6.50% 6.50% 6.50% 6.50%

MP

Phy Att

Mag Att

Critical

32.50%

0.00%

5.80% 5.80% 0.116

Total 0 0 0 842 0 0 3148 0 0 0 0 Set1 Set2

8. Accessaries Potentials: Physical Att Magical Att Vitality Agility Intelligent Strength Critical HP MP

Necklace

Earring

Ring1 5.80%

4.50%

4.50%

4.50%

Total 0 0 0 0 0 0 0 0 0 0 0

11. Accessaries Set Effect: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP 13. Fashion Set Effect: Vitality Agility Intelligent Strength % 1% Value

Max Phy Att

Max Mag Att

Max Physical Att Max Magical Att Critical HP MP Earring Ring1 Ring2 Total 0 0 0 0 0 0

15. Cash Accessaries: Vitality Agility Intelligent Strength HP MP 16. Cash Acessaries Set Effects: Critical (%)

Ring2 5.80%

4.50%

Total 0.116 0 0 0.18 0 0 0 0 0

1. Base Stats
HP MP Strength Agility Intelligent Vitality Max Physical Attack Max Magical Attack Physical Defend Magical Defend Critical

Default Stats
9000 8050 330 60 230 300 113 115 180 184 210

Current Stats:

Calculated Final Stats:


HP MP Strength Agility Intelligent Vitality Max Physical Attack Max Magical Attack Physical Defend Magical Defend Critical

2. Basic Stats From Plates:


HP MP Strength Agility Intelligent Vitality Max Magical Att Max Physical Att Magical Def Physical Def Critical

Value
2527

Percentage 3rd stats


7.5%

99 86 83 119 119

7.5% 7.9% 5.2% 10.0% 10.0%

1033 Vit 44 103 73 16

20.0% Int 82 128 92 36 60 62 82 542 Int Str Agi

3. Equipment Stats:
Top Shirt Pants Glove Shoe Weapon Sub-weapon Total Equipment Stats:

236 Vit

24 26 55 82 187 Str

24 55 27 106 Agi

4. Equipment Enchanted Stats:


Helm Shirt Pants Glove Shoe Weapon Sub-weapon Total Equipment Enchant:

5. Equipment Potential Stats:


Helm Shirt Pants Glove Shoe Weapon Sub-weapon

Vit

Total Potential Stats:

0.00%

Int 3.50% 3.50% 3.50% 3.50% 3.50% 3.50% 3.50% 24.50%

Str 4.50% 4.50% 4.50% 4.50% 4.50% 4.50% 4.50% 31.50%

Agi

0.00%

6. HP/MP Passive % from Skill Points:


HP MP 7. Accessaries: Max Physical Att Max Magical Att Vitality Agility Intelligent Strength Critical HP MP Physical Defend Magical Defend 9. Additional Stats from Title: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP Necklace Earring Ring1 Ring2

28 33 170 47 134 37 720

28 33

720

21 27

90

10. Equipments Set Effect: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP Int Str Agi

12.Fashion Stats:
Helm Shirt Pants Glove

Vit

Shoe Weapon Sub-weapon Total Equipment Stats:

14. Tatoo, Tail and Wing: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Critical HP MP

Wing

Tail

Tatoo

Total 0 0 0 0 0 0 0 0 0

ed Final Stats:
33362 60924 898 378 1741 710

2055 2390
426 1393 7319 Instruction: 1. Record down your current stats in section 1. 2. Key-in all data in section 2-16. 3. Match your final stats with your current stats, the 4 key stats (Agi, Str, Vit and Int) must be correct. 4. Now, can key in your new desire equipments/accessories into respective slot to calculate your new stats.

Critical

HP

MP

Max Phy Att

Max Mag Att

Phy Def

Mag Def

1172 1172 HP 0 MP 0 Max Phy Att

707 303 1010 Max Mag Att

478 303 781 Phy Def

0 Mag Def

HP 6.50% 6.50% 6.50% 6.50% 6.50%

MP

Phy Att

Mag Att

Critical

32.50%

0.00%

Total 0 0 56 66 304 84 1440 0 0 0 0 Set1 Set2

8. Accessaries Potentials: Physical Att Magical Att Vitality Agility Intelligent Strength Critical HP MP

Necklace

Earring

Ring1 5.80%

3.50% 4.50%

3.50% 4.50%

3.50% 4.50%

195 195

1040

Total 0 0 0 0 195 195 0 0 1040 0 0

11. Accessaries Set Effect: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP 13. Fashion Set Effect: Vitality Agility Intelligent Strength % Value

Max Phy Att

Max Mag Att

Max Physical Att Max Magical Att Critical HP MP Earring Ring1 Ring2 Total 0 0 0 0 0 0

15. Cash Accessaries: Vitality Agility Intelligent Strength HP MP 16. Cash Acessaries Set Effects: Critical (%)

Ring2 5.80%

3.50% 4.50%

Total 0 0.116 0 0 0.14 0.18 0 0 0

Skill Amp % Additional Dmg Crit Cap Target def Damage reduction

327 199 19000 7420 49.47%

Set M.att Elemental Att Crit Final Damage Crit chance Crit dmg Non crit dmg Average dmg

1 2162 57.00% 7319 0.00% 39.67% 1387827 561052 889025

2 2618 25.00% 7319 0.00% 39.67% 1337945 540887 857071

3 2390 41.00% 7319 0.00% 39.67% 1377797 556998 882600

1 2 3 4

HOW TO USE Key in the Skill Amp and Additional Damage shown in the skill description (default value = gravity ball l Key in the target defence (default value = average mag def of all bosses in GDN) Key in the M.att, Elemental Attack %, Crit and Final damage % (with FD calculator) Key in the Crit Cap (default value = 19000 for lv50)

ASSUMPTION 1 The target level is assumed to be lv50. Crit cap is set to 19000. 2 Your level is assumed to be 50 because the dmg reduction from defence is depending on the attacker'

Final Damage

440

Target Level 40 50

% Damage Boost 23.5 % 11.9 %

ption (default value = gravity ball lv12) ses in GDN) FD calculator)

ence is depending on the attacker's level.

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