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Base Stats Default Stats Calculated Final Stats
Base Stats Default Stats Calculated Final Stats
Base Stats
HP MP Strength Agility Intelligent Vitality Max Physical Attack Max Magical Attack Physical Defend Magical Defend Critical
Default Stats
6900 6300 330 180 180 230 173 90 138 144 630
Current Stats:
Value
136 136
10.0% 10.0%
170
10.0%
1472 Vit
3. Equipment Stats:
Top Shirt Pants Glove Shoe Weapon Sub-weapon Total Equipment Stats:
0 Vit
0 Int
0 Str
Vit
Int
0.00%
0.00%
384
314
72
72
1574
1574
70
10. Equipments Set Effect: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP Int Str Agi 7 27
12.Fashion Stats:
Helm Shirt Pants Glove
Vit
34
14. Tatoo, Tail and Wing: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Critical HP MP
Wing
Tail
Tatoo
Total 0 0 0 0 0 0 0 0 0
ed Final Stats:
9143 6300 659 2855 180 230
1616 90
138 144 18289 Instruction: 1. Record down your current stats in section 1. 2. Key-in all data in section 2-16. 3. Match your final stats with your current stats, the 4 key stats (Agi, Str, Vit and Int) must be correct. 4. Now, can key in your new desire equipments/accessories into respective slot to calculate your new stats.
Critical
HP
MP
Phy Def
Mag Def
627 627 HP 0 MP 0 Max Phy Att 0 Max Mag Att 0 Phy Def 0 Mag Def 0
MP
Phy Att
Mag Att
Critical
32.50%
0.00%
8. Accessaries Potentials: Physical Att Magical Att Vitality Agility Intelligent Strength Critical HP MP
Necklace
Earring
Ring1 5.80%
4.50%
4.50%
4.50%
Total 0 0 0 0 0 0 0 0 0 0 0
11. Accessaries Set Effect: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP 13. Fashion Set Effect: Vitality Agility Intelligent Strength % 1% Value
Max Physical Att Max Magical Att Critical HP MP Earring Ring1 Ring2 Total 0 0 0 0 0 0
15. Cash Accessaries: Vitality Agility Intelligent Strength HP MP 16. Cash Acessaries Set Effects: Critical (%)
Ring2 5.80%
4.50%
1. Base Stats
HP MP Strength Agility Intelligent Vitality Max Physical Attack Max Magical Attack Physical Defend Magical Defend Critical
Default Stats
9000 8050 330 60 230 300 113 115 180 184 210
Current Stats:
Value
2527
99 86 83 119 119
3. Equipment Stats:
Top Shirt Pants Glove Shoe Weapon Sub-weapon Total Equipment Stats:
236 Vit
24 26 55 82 187 Str
24 55 27 106 Agi
Vit
0.00%
Agi
0.00%
28 33
720
21 27
90
10. Equipments Set Effect: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP Int Str Agi
12.Fashion Stats:
Helm Shirt Pants Glove
Vit
14. Tatoo, Tail and Wing: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Critical HP MP
Wing
Tail
Tatoo
Total 0 0 0 0 0 0 0 0 0
ed Final Stats:
33362 60924 898 378 1741 710
2055 2390
426 1393 7319 Instruction: 1. Record down your current stats in section 1. 2. Key-in all data in section 2-16. 3. Match your final stats with your current stats, the 4 key stats (Agi, Str, Vit and Int) must be correct. 4. Now, can key in your new desire equipments/accessories into respective slot to calculate your new stats.
Critical
HP
MP
Phy Def
Mag Def
0 Mag Def
MP
Phy Att
Mag Att
Critical
32.50%
0.00%
8. Accessaries Potentials: Physical Att Magical Att Vitality Agility Intelligent Strength Critical HP MP
Necklace
Earring
Ring1 5.80%
3.50% 4.50%
3.50% 4.50%
3.50% 4.50%
195 195
1040
11. Accessaries Set Effect: Vitality Agility Intelligent Strength Max Physical Att Max Magical Att Physical Def Magical Def Critical HP MP 13. Fashion Set Effect: Vitality Agility Intelligent Strength % Value
Max Physical Att Max Magical Att Critical HP MP Earring Ring1 Ring2 Total 0 0 0 0 0 0
15. Cash Accessaries: Vitality Agility Intelligent Strength HP MP 16. Cash Acessaries Set Effects: Critical (%)
Ring2 5.80%
3.50% 4.50%
Skill Amp % Additional Dmg Crit Cap Target def Damage reduction
Set M.att Elemental Att Crit Final Damage Crit chance Crit dmg Non crit dmg Average dmg
1 2 3 4
HOW TO USE Key in the Skill Amp and Additional Damage shown in the skill description (default value = gravity ball l Key in the target defence (default value = average mag def of all bosses in GDN) Key in the M.att, Elemental Attack %, Crit and Final damage % (with FD calculator) Key in the Crit Cap (default value = 19000 for lv50)
ASSUMPTION 1 The target level is assumed to be lv50. Crit cap is set to 19000. 2 Your level is assumed to be 50 because the dmg reduction from defence is depending on the attacker'
Final Damage
440
Target Level 40 50