12 Working With Editable Poly

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Editable Poly

Working With Editable Poly Objects George Georgiev


Technical Trainer

George Atanasov
Front-End Developer
http://academy.telerik.com

Editable Poly
Editable poly

five sub-object levels

Vertex Edge Border

Polygon
Element
The poly object's faces are polygons with any number of vertices
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Advantages
Editable poly options

Transform or Shift-Clone selection as with any object Options supplied on the Edit rollouts

Pass a sub-object selection to a modifier higher in the stack.


To convert object to editable poly: Quad menu > Convert to Editable Poly Modify panel > Choose Convert to: Editable Poly.
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Command Buttons
Command button provides specific command

or function to apply
Two ways of using the commands

Direct manipulation

Interactive manipulation

Note: Some buttons, such as Flip, operate on the mesh immediately, with no viewport manipulation required.

Show End Result


Show end result

Command Panel -> Show end result toggle

Enables you to see the result

of all modifiers

while editing on lower level

Selection Rollout
Selection Rollout Commands

Selection Rollout
Selection rollout

contains

Buttons for accessing sub-object levels Display Settings Information about selected entities
Object level commands

Sub-object level commands

Selection Rollout
Sub-object level buttons

Vertex Turns on Vertex sub-object level


Lets you select a vertex beneath the cursor Region selection selects vertices within the region

Edge Turns on Edge sub-object level


Lets you select a polygon edge beneath the cursor Region selection selects multiple edges within the region

Selection Rollout
Sub-object level buttons

Border Turns on Border sub-object level


Lets you select sequence of edges that borders a hole in the mesh Border edges have faces only on one side of them

Polygon Turns on Polygon sub-object level


Lets you select polygons beneath the cursor

Region selection selects multiple polygons within the region


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Selection Rollout
Sub-object level buttons

Element Turns on Element sub-object level


Lets you select all contiguous polygons in an object Region selection lets you select multiple elements

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Selection by vertex
Selection by vertex

Select sub-objects by vertices they use By clicking on a vertex all objects using it are selected

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Ignore Backfacing
Ignore backfacing

When on selection of sub-objects affects only those facing you When off, region selection includes all subobjects, regardless of the direction they face

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Selection Transformation
Shrink - reduces the sub-object selection area

Deselecting the outermost objects If selection size cannot be reduced, the remaining objects are deselected
Grow expands

the sub-object selection area

Adds the closest outward objects to the current selection


For this function, a border is considered to be an edge selection.
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Selection Transformation
Ring expands an edge selection

Select all edges parallel to the selected edges


Loop expands the selection as

far as possible in alignment with selected edges

Ring and Loop applies only to edge and border selections


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Selection Information
Selection information

text display

Information about current selection If zero or more than one sub-object is selected, the text gives the number and type

Else the text gives the identification number and type of the selected item

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Soft Selection Rollout


Working With Soft Selection

Soft Selection
Soft selection controls

Apply smooth falloff between selected subobjects and unselected Partial selection value

Affects
Move function Rotate function Scale function Deformation modifiers
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Soft Selection Curve


Soft Selection Curve

Graphically displays how Soft selection will work


In the center of the X axis is the direct selection
The partial selection will be affected with force depending on the Y value of the current object

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Soft Selection Parameters


Edge Distance space

Edge distance Edge Distance spinner


Distance in edge count
Absolute Distance space

Absolute distance Falloff spinner


Distance in current units
Pinch spinner affects the curve of the effect

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Soft Selection Parameters


Bubble spinner

- Sets the relative "fullness" of

the region
Expands and contracts the curve along the vertical axis

In older versions of 3D Studio Max is displayed only the right symmetrical half of the Soft selection curve
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Editable Poly

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