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Gabriel Somma CV
Gabriel Somma CV
Gabriel Somma CV
EXPERIENCE
Environment Artist - Ubisoft Montreal
2009 Present (3 years) Montreal, Canada Area FarCry 3 (2011), Ubisoft Unannounced Project (2010), Ubisoft Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft Level Artist - Texture Artist Modeling
EDUCATION
National Animation and Design Center (NAD) 2007
Design and 3D animation for Video games
AWARDED - Best
Software: Photoshop, 3DS Max, Zbrush, Crazy Bumb, Valve Hammer, Unreal editor Arts : Photography (landscape; cityscape; urban decay), Drawing (very advanced still life, human figure, landscape, abstract) English (spoken and written), French (conversational) Positive attitude, creative thinker, problem-solving skills, attention to detail, team player, cooperative and even-tempered, able to take criticism, passionate about gaming technology and always striving to take it to the next level.
C H A R ACT E R I S T I C S -