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DRAFTING ICON PANEL

Two icon panels are supplied for use with the drafting task. The default ("Main") panel is described
here, or you can select a different ("Detailing") panel (in the Options menu) that is somewhat similar
to the old I-DEAS Drafting Detailing application. You can also create your own custom icon panels.
Drafting Main Icon Panel
The default icon panel uses graphics similar to those in the modeling task. The following table shows
the position of each icon, along with its keyboard mnemonic:
Row
1 DQ- Create Drawing VZ- Section View W- Work View
1 FM- Multisheets VX- Detail View VC- Create View
1 FZ- Paper Size VU- Aux View VN- Standard Views
1 FH- Manage Sets VE- True View VS- View Properties
1 DW- View Drawing VA- View Angle
1 VB- View Border
1 VO- View Origin
1 VV- Visibility
1 GC- Grid Center
1 GD- Grid Define
1 GS- Grid Snap
1 GV- Grid Visible
1 VL- List View
Row
2 NN- Note DL- Label VT- Transfer
2 NU- User Note DB- Balloon VR- Merge
2 IN- BOM VM- Move Views
2 VD- Delete Views
Row
3 DF- FCS DC- Circle Center XX- Cross Hatch
3 DX- Datum Feature DM- Break Mark XA- Autohatch
3 DG- Leader DP- Cut Plane
3 DT- Datum Target
3 DU- Surface Finish
3 EL- Welding Symbol
3 LS- Locator Symbol
Row
4 DD- Dynamic Dim DS- Linear Dim DA- Angular Dim
4 DR- Radial Dim DO- Ordinate Dim DV- Curve Length Dim
Row First Column Second Column Third Column
4 DI- Diametral Dim DO- Ordinate Dim
4 DI- Diametral Dim DH- Chamfer Dim
Row
5 II- Create Instance FF- Fillet OM- Offset Multiple
5 ID- Define Symbol FC- Chain Fillet OO- Offset
5 IH- Symbol Editor LC- Chamfer AB- Autoboundary
5 IC- Create Title LM- Make Corner AC- Trace Create
5 IR- Redefine Symbol RT- Trim/Extend PJ- Projections
5 IS- Smash Instance RS- To Two Points PL- Project Points
5 IO- Show Origins R1- To One Bound PS- Project Surface
5 IB- Def Symbol Attr R2- To Two Bounds

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5 IT- Symbol Attr Tem BR- Remove Segment
5 IU- Update Sym Attr BD- Divide At
5 IL- Create Sym Attr BE- Divide Equal
Row
6 LL- Lines CC- Center Edge CE- Ellipse by Ctr
6 LI- Polylines CS- Concentric CA- Elliptical Arc
6 LP- Parallel Lines C2- Two Points On CB- Elp by 3 Corners
6 LD- Double Lines C3- Three Points On CD- Elp by 2 Corners
6 PO- Point CT- Tan to Three BS- Bspline
6 RR- Rect/2 Corners CP- Inscribed Circle
6 R3- Rect/3 Corners AA- Center Start End
6 RC- Rect by Center A3- Three Points On
6 RE- Regular Polygon AS- Start End Angle
6 PP- Constraints
6 PM- Constraint Mode
6 PD- Constraint Drag
6 PC- Solver Criteria
6 PC- Solver Criteria
6 PA- Set Deduce
---------- Command Option Area ----------
Row
7 EE- Edit Entity ML- List Entity Data GG- Graphic Attr
7 EM- Edit Multi Dims MI- List Drawing GL- Define Layer
7 EI- Respace Dims MS- Measure Distance GT- Define Font
7 EN- Edit Notes M2- Angle/2 Lines GW- Define Weight
7 EB- Edit Symbol Attr MT- Angle/3 Points GR- Define Color
7 MP- Perimeter BT- By Entity Type
7 MC- Calc Properties EG- Edit Graph Attr
7 MU- Minimum Distance GA- Del Graph Attr
7 GX- Delete Filter
Row
8 ET- Move BM- Manage Bins BC- Check In
8 ER- Rotate BA- Put Away LG- Get From Lib
8 EF- Reflect BG- Get BU- Update From Lib
8 ES- Scale BL- Manage Libraries
8 EC- Multiple Copies
8 EA- Array of Copies
8 EW- Stretch Window
Row
9 ED- Delete UP- Update Stop
9 EH- Hide CU- Complete Update
9 EO- show
Row
10 ZA- Zoom All ZW- Zoom Window ZZ- Redraw
10 ZV- Zoom View ZF- Zoom Factor ZQ- Redraw All
10 ZX- Zoom Last ZC- Display Selected ZP- Pan
10 ZS- Select Zoom ZE- Display All ZR- Redraw View
10 ZD- Define Zoom ZT- Create Window ZO- Draw Options
10 ZL- Delete Zoom ZB- Magnify Window
10 XS- Model Window
10 Z1- Redraw Model Win
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10 Z2- 3D Line
10 Z3- 3D Hidden Line
10 Z4- 3D Shaded
10 Z5- 3D Line Options
10 Z6- 3D Shaded Options
Row
11 UU- Undo GF- Filter QP- Quick Print
11 UR- Redo GE- Set Filter AX- Additional Apps

Selecting a Drawing Size


When you begin a new drawing, you need to specify its size. If you don't create a size, the software
selects the A-H standard drawing size by default. The last size you selected is stored in the
drafting.cfg file and becomes the new default.
The values you enter for entities then correspond to the units of the drawing size. For example, if you
enter a value of three for a line in a B size drawing, the line will be three inches long.
Once you choose a drawing size, the masterdrafting.in or masterdrafting.mm file is read in
automatically (if present in your working directory). If this file isn't present, your defaults are set as
shown in the Software Defaults File article.
To select a drawing size:
1. Pick the Dim Standards menu to set the dimension standard.
1. Pick a paper size.
Standard Paper Sizes
Size Equivalent
English
A-V 11" x 8 1/2" (vertical orientation)
A-H 8 1/2" x 11"
B 11" x 17"
C 17" x 22"
D 22" x 34"
E 34" x 44"
Metric
A4-V 297 mm x 210 mm (vertical orientation)
A4-H 210 mm x 297 mm
A3 297 mm x 420 mm
A2 420 mm x 594 mm
A1 594 mm x 841 mm
A0 841 mm x 1189 mm
Creating a Drawing Size
1. Pick Explicit.
1. Enter the width in X.
1. Enter the height in Y.
1. Toggle on Metric to set metric units. Toggle it off for English.
1. Pick the Dim Standards menu to set the dimension standard

Creating A Drawing
Working in the Drafting task is like using a physical drawing. To create a drawing, you give it a

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drawing name, decide on the overall paper size, and specify the standard to use for dimensions. Then
you create views that contain the geometry and annotation that describe your part or assembly. You
can have up to 254 unique views in a drawing.
The exact sequence used in the Create Drawing command depends on whether you are documenting
a 3D model or working with only 2D geometry, as well as whether you are creating views one at a
time or in a set of standard views. A chart at the end of this article shows these sequences.
Making a Drawing of a 3D Part
As an example of how to document a solid model, you can follow this general sequence of steps.
Create the solid in the model file
2. Create your part or assembly using your normal solid modeling techniques.
2. If you want to use unusual views that best display certain features, it's probably best to create
Model Views that show your model at the desired orientation.
2. Model Views can also be valuable for displaying certain annotation on the model in the
desired locations.
Process the solid to 2D
2. After naming the part, use the Task pull-down list above the icon panel to switch to the
Drafting task.
2. Pick the Create Drawing icon (first row, first column of the icon panel).
Set up the drawing specifications
2. The first step in creating a drawing is to give it a name (this defaults to the name of the last
part active on the workbench). You can also assign the drawing a number and specify the bin
it will be stored in.
2. You can make an empty drawing with no views, or you can create drawing views as part of
the drawing creation process. If you create views at this time, you can choose between
creating and placing each view individually, or creating a predefined set of standard views.
1. Just as you would do with a paper drawing, you must decide on a paper size. The pull-down
list in the Command Option Area (COA) provides a range of standard sizes, in both English
and metric measurements. You can also select an Explicit size and enter the width and height
dimensions in the X and Y fields. Turn on the Metric toggle if your explicit values are in
millimeters.
1. The Drawing Template toggle lets you create the new drawing using a template file. The
template file may contain, for example, your custom title block and drawing border. Generic
template files are supplied with I-DEAS, but you can easily create your own template files
and substitute them for the supplied templates.
1. The last step in entering the general drawing information is to select a dimension standard
from the pull-down list near the bottom of the COA.
1. When you have made all these choices for your drawing, pick Done to display the next COA
in the command.
Specifying View Options
At this point, the sequence of the remaining options depends on whether you are creating a set of
standard views, or creating and placing each view individually. For this example, we assume you're
processing a 3D part using a set of standard views.
1. The Use Model toggle is on, which tells the software you are processing geometry from 3D to
2D. The name of the model to use in the drawing is shown in the Model Name field. To select
a different part, use the ? button next to the field, which displays the Select Model form. If
you were documenting an assembly with multiple configurations, you could use the next field
and button in the same way.
1. If you want the Front view (from which other views are derived) to be other than the default
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Front view of the part, pick the Model Window Viewer button, which displays the part in a
new, floating Model Window. Use the dynamic rotation, zoom, and pan controls in the Model
Window just as you would in the Modeler task. Select a face and up direction to be used as
the Front view for the drawing.
a.Hold down the F1 key to move the part in the Model Window with the mouse.
b.Hold down the F2 key to zoom the Model Window view in and out.
c.Hold down the F3 key to rotate the part in the Model Window.
d.Press the F5 key to reset the view in the Model Window.
e.Press the F6 key to toggle the function keys to another set.
f.Press MB3 to display a list of menu options in the Model Window.
1. Select a set of standard views from the pull-down list, and enter the desired spacing between
these standard views.
1. Normally, the views are created with a scale appropriate to use the entire drawing area. To use
only a portion of the drawing area, pick the By Corners button to designate the part of the
drawing area to contain this set of standard views.
1. When you have made all these choices for your drawing, pick Done to display the next COA
in the command.
Setting View Properties
In this section, you have a small icon bar at the top of the COA that corresponds to the four sets of
options available for View Properties. You can switch between them by either clicking on an icon or
by holding MB1 down anywhere on the icon bar to select a set from the pull-down list.
• The first set, Text Values, simply asks you to set the scale for the Front view. Either enter a
scale (percentage) value in the field, or hold MB1 down on the field name to select a standard
scale from the pull-down list. If you were creating individual views instead of a predefined
set, you could also use this COA to name each view as you created it.
• The second set, HLP Options, lets you specify how entities are processed from 3D to 2D.
The first pull-down list in this COA, Hidden Line Processing, gives you four options. They
vary from a very fast Coarse processing method to the traditional Precise processing. The
Coarse, Medium, Fine, and Precise designations refer to the screen display of entities. The
underlying geometry of the solid model is always precise, but it's faster, for example, to
display an arc or bspline as a segmented polyline than a smooth line. You may find that the
Coarse display is adequate for your needs, and gives an appreciable speed boost when
redisplaying a large drawing. Experiment with these options to find the one that gives the best
balance between display accuracy and speed for the type of drawings you typically create.
To create views with no hidden line processing (showing all geometry from the solid), turn
off the HLP Processing toggle.
To process only the geometry of the solid, without the key/driving dimensions, turn off the
second toggle. This would be the case, for example, if you normally do all dimensioning and
annotation in Drafting instead of the Modeler task.
To process only the annotation and document dimensions of the model, leave the second
toggle off and turn on the third toggle.
The first pull-down list lets you determine how centerlines are processed. Choose All, All but
Fillet, or None. Note: Centerlines generated in the solid model are displayed using the
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settings from 2D centerline extensions. This is only a display feature, and these centerlines
will list their actual values, not what is displayed. The endpoints will also be on the solid, not
the displayed endpoints. This distance can be set via the centerline_ext setting in the defaults
file (masterdrafting.mm or masterdrafting.in). Also, changing these values interactively will
not cause the view border color to turn pink; the change will only occur the next time you use
the Update command.
The second pull-down list lets you determine how reference geometry is processed. RG
Processed will process only reference entities used to create your part or assembly (lines,
curves, and points). The other choices are All or None.
The third pull-down list lets you determine how wireframe geometry is processed. WF
Processed processes only wireframe geometry used to create a feature. The other choices are
All or None.
The fourth pull-down list lets you determine whether hidden lines are displayed (if the first
toggle is on). You can choose to either display or hide hidden lines.
The fifth pull-down list lets you determine how tangent edges are processed. Use Help On
Context for an explanation of these options.
The Advanced Process button switches the COA to another set of processing options.
The Defer Processing toggle is used in the option to create and place each view individually.
In that case you could turn this toggle on to defer processing until you had created all the
views you needed instead of processing each view as it was created.
Advanced Processing Options
This COA contains the less commonly used processing options.
The first toggle lets you process only the top edge of overlapping geometry (only available in
Precise HLP).
The second toggle lets you process dimensions and annotation not defined in an existing view
to the view being created. If you create a view that makes a dimension in plane to that view,
the dimension will move to that new view from the view where it is out of plane.
The third and fourth toggles let you create certain types of harness dimension symbols.
The next pull-down list lets you choose the type of harness display to use.
The Perspective toggle and Perspective Angle field let you display 3D entities in 2D with a
perspective view. The perspective is calculated from the center of the bounding box
containing the geometry looking out of the screen toward the viewer. Enter a value in the
Perspective Angle (PV) field if you turn on this toggle.
The next toggle is only applicable to assembly drawings with multiple instances. Turn on the
toggle to hide selected instances. Pick the Instance List button to display a form where you
can select the instances you want to hide in the Hierarchy Selection form. Note: To show (un-
hide) previously hidden instances in a view, use the View Properties icon command,
Processing Options tab, Advanced Processing button, then turn off the Hide Instances toggle.
Then return to the view and use the Update icon caommand.
The final pull-down list lets you control processing of the solid surfaces. Surface Model

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checks each surface to determine if it is open or closed geometry, while Solid Model
processes the visible geometry and ignores hidden faces.
• The third set of options, Change Definition, is only applicable to creation of views
individually. It lets you give a custom orientation to your geometry in the view.
The Rotate About Screen fields let you enter XYZ values, in degrees, by which the 3D
geometry is rotated about the X, Y, or Z axis before being processed to the 2D view. Note:
You must enter a value in each of these fields, even if it shows the value you want from a
previous operation. The number may not have been cleared from a previous rotation, but it
will not be effective unless you enter the number again.
The Eye Direction fields let you enter XYZ values as well as an angle to set the point of view
from which the geometry is seen in the view. For example, the normal Front view eye
direction would be X=0, Y=0, Z=1. The angle refers to rotation about the Z axis. Note: You
must enter a value in each of these fields, even if it shows the value you want from a previous
operation.
These options are only applicable to Front or Explicit views.
• The fourth set, Change Layer, lets you assign specific types of entities to designated layers in
the drawing. Select the entity type in the scrolling list, then designate a layer or use the
Default Layer toggle. The Define Layer button gives you access to that command's functions.
Processing Dimensions In An Assembly
When you create a drawing (or additional views) of a solid model, only the dimensions pertinent to a
part or assembly are processed to 2D, and only when you want them to be processed.
Dimensions and annotation owned by a part that is in an assembly are not processed along with the
assembly; only the annotation owned by the assembly is processed to 2D, and only if the appropriate
processing options toggles are turned on and the dimensions are documentation dimensions (as set in
the Appearance form). This safeguard was incorporated to preclude processing a large number of
extraneous dimensions. To see the part dimensions in an assembly drawing, you can easily create
Model Views and place them in your drawing.
Drawing Creation Outline
The following chart shows an overview of the drawing creation process.
S
t
Activity Command Sequence
e
p
1 Pick Create Drawing icon (first column, first row of icon panel)
Drawing
informat 2 Enter drawing information: name, (number), bin, paper size, dim standard
ion
Select method of view creation
Done
Create/Place Each View Create Standard Views
Create
first
Create initial view: Locate 2 opposite corners. Select Use Model
view or 3 Use Model ON
model. Set view angle by one of the following: OFF
standard
layout
Use Model ON Use Model Select model. Select desired
OFF Set view layout of
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spacing and standard
desired layout views,
of standard spacing,
views. scale, etc.
Select
Pick Model Pick Model Locate View
from
Window Views Origin, select
View
viewer button button to View Angle,
Angle
to define a select an enter View
pull-
plane and up existing Scale and View
down
direction Model View Name
list
Set view properties (text values,
4 hidden line processing, definition,
layer).
Create
addition 5 Quick Mode ON Quick Mode OFF
al view
Locate center of each
view as prompted by Repeat steps 3 and 4
proximity
Model-based drawing differences
When you create a drawing for only 2D geometry, you simply create views and locate an origin in
each view.
When you create a drawing based on a 3D model (with the Use Model toggle on), you can specify a
wide range of parameters to use in processing the 3D geometry to the 2D drawing.

Zoom Commands
Use the zoom commands to change the way you see your drawing. The information on the drawing
doesn't change, just the way the drawing (or some portion of the drawing) is displayed.
You can, for example, move a part of the drawing closer, move the drawing farther away, or center it
around a different point. The effect is the same as leaning toward or leaning away from a drawing on
a drafting board.
The following figure shows the location of the zoom commands
Many zoom commands can also be accessed via the function keys, as follows:
• F1 - Pan
• F2 - Dynamic Zoom
• F4 - Zoom All
• F5 - Zoom Window
• F6 - Zoom Last
• F8 - Zoom Scale = 1
• F10 - Equator Zoom
Summary of Zoom Commands
Zoom Window, Dynamic Zoom, and Zoom Factor let you select an area and use an incremental
magnification factor.
Display Selected and Display All let you quickly limit the displayed entities to specific selections,
and then redisplay all entities on command.
Zoom All, Zoom Last, Zoom View, and Select Zoom let you view the entire drawing, your last zoom
window, a specific view, or a "named" zoom window.
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Define Zoom lets you define your last zoom by name, or define a selected area of the paper as a
stored zoom. This stored zoom can be used for returning to that zoom setting or for plotting by plot
portion.
Zoom Scale = 1 zooms to a 1:1 scale and pans to the center.
Equator Zoom gives you control over the zoom applied to the part of the drawing you're currently
working in.
Create Window creates a floating graphics window showing a zoomed view.
Magnify Window shows a magnified view of the area under the cursor and lets you create a floating
window containing that view.

Introduction to Annotation
Witness lines, dimension lines, arrowheads, and text are generated automatically as a single entity
when you create annotations.
Annotation Options
The options available when you initially select a dimension or annotation command vary according
to the entity being created.
For example, when you pick the Linear command, you are prompted to locate the points to be
dimensioned. You also have options to specify line method, linear style, and text orientation.
You also see toggles to automatically enter "edit" mode when the dimension is placed, and to
automatically associate the dimension to the geometry being dimensioned.
Dimensions
The software lets you create the following types of dimensions:
• linear, ordinate, arrow ordinate and chamfer
• angular and curve length
• radial and diametral
Dimension Standards
There are a variety of dimension standards (ANSI 1982, JIS, BS308, ISO, DIN, and ASME 1994)
supported by the software, as represented in the figure below

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A. ANSI
B. DIN
C. ISO
D. BS308
E. JIS
Dimension standards can be selected in the Create Drawing, Paper Size, or Standards/Similar
commands. Be aware, however, that whenever you edit (change) a dimension you change the current
setting and you may be departing from the selected standard. Reselecting the Standards/Similar
command and then reselecting a standard will restore that standard.
Additional Annotations
Other available sorts of annotations provide additional information. These annotation tools include:
• notes (single and multiple line)
• labels and balloons
• feature control symbols
• datum targets and surface finish marks
• circle centers, break marks, and cut planes
• crosshatching
• symbols
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Note: You can display entity dimensions, size information, and other values with measurement
commands which provide information in the list window.
Associativity
The software supports associativity of dimensions to geometric entities, associativity in variational
geometry profiles, and associativity to model files.
Dimension Associativity
The Associate toggle, which is found in the prompt and command option area, allows you to modify
geometry and have the dimensions automatically update.
Each dimension is associated with the actual entity it is dimensioning. When you change or move the
entity, the dimension is updated.
This command is applicable to linear, ordinate, radial, and diametral dimensions. This command has
limited application in angular dimensions.
Changing a text value will change the dimension display value but not the geometry. The new
dimension will be an "out-of-scale" dimension, which is indicated by an underline. Out-of-scale
dimensions will not be associated with the geometry and will not change when the geometry is
changed.
An existing dimension's associativity or non-associativity cannot be toggled on or off. Transferring
geometry to a different view automatically turns associativity off.
FCS Associativity
Feature control symbols that you created in the Modeler maintain associativity with the model file.
These FCS will be transferred to the Drafting task along with your geometry.
FCS that you created in Drafting are reference annotation only and are not associative with the model
file. These FCS will not be transferred back to the Modeler.
You cannot edit feature control symbols that you transferred from Master Modeler. If you need to
change the feature control symbol, delete the old symbol and create a new one with the FCS
command.
Note: This new FCS will not be associative to your model. Change the FCS within the Modeling task
to re-establish the FCS associativity to the model.

Creating a Bill of Materials (BOM)


Use BOM to add a BOM report to a drawing that lists the part and subassembly instances displayed.
In addition, you can add balloons on the drawing for items in the list.
To create your BOM:
3. Pick BOM
3. Use the BOM and BOM Balloons Creation form to include BOM balloons and specify what
to include on the BOM report. Pick the mode for BOM balloons:
None - No balloons are added to the drawing.
Manual - Balloons are added to the drawing for the BOM entries that you choose.
Semi-automatic - The software steps through each of the entries in the BOM report, letting
you add a balloon.
3. Pick Report to display the standard report format consisting of item #, quantity, part name,
part number, revision, and material on the View Report form.
Format on the View Report form lets you customize the format of the report to suit your
needs. For more information, see Creating Reports (with Report Writer) in the I-DEAS User
Guide.
3. Pick OK. Use the BOM Placement COA to set the appearance parameters for the BOM.
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Anchor Corner specifies BOM report orientation in respect to the mouse. Pick from one of
the four options: Upper Left, Lower Left, Upper Right, and Lower Right. Your choice will
also determine the position of the index row to be on the top or on the bottom.
Example of the anchor at the upper left

Example of anchor at the lower left

Set the other parameters as necessary and then place the BOM on the drawing.
4. Your next input is based on your choice for BOM Balloons.
None - There are no more prompts after the BOM table is placed.
Manual -
a.Pick either the BOM table row or the instance to add a balloon.
Note: Pick the view that contains the instance if it is not already highlighted.
b.Then, pick the entity to attach the leader end point. Toggle on Edit Balloon if you want
to edit the balloon appearance after placing it.
c.Finally, pick the location for the balloon text.
d.If Edit Balloon is toggled on, the edit COA's are displayed. If not, you can pick another
entity (return to step b) or pick Done to end the process.
For more information on edit, see the Modifying the BOM article.
Semi-automatic - The software steps through each of the entries in the BOM report, letting
you place the leader end point and balloon.
e.Pick the view that contains the instance to balloon if it is not already selected.
f.Pick the entity to attach the leader end point.
Toggle on Edit Balloon if you want to edit the balloon appearance after placing it.
If you don't want a balloon for a particular entry, use Skip BOM Row.
g.Finally, pick the location for the balloon text.
h.If Edit Balloon is toggled on, the edit COA's are displayed. If not, the process repeats
with the next entry in the BOM
Modifying a Bill of Materials (BOM)
A Bill of Materials report and any balloons associated with the report are easily modified.

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Modify the Bill of Materials Table
• Pick Edit Entity and then the BOM table to modify table parameters such as font size, font
color, and table color.
• Pick BOM to redisplay the BOM & BOM Balloons Creation form. Use this form to specify
what should be included on the report.
• Pick BOM and then Report to use the Report Writer to add or remove columns of information
from the report.
Modify Balloons
• Use Edit Entity and pick the balloon to change the text size and the balloon radius.
• Pick BOM to display the BOM & BOM Balloons Creation form. Pick Manual BOM Balloon
Creation Mode and OK to add a balloon for a particular entry.
Note that only one balloon can be specified for each entry in the BOM.
Also, balloons can't be removed by setting BOM Balloon Creation Mode to None. You must
delete each balloon separately.
Deleting BOM Entities
• To remove a single balloon, pick Delete and the balloon.
• Pick Delete and the BOM table to remove it from the drafting setup.
Deleting the BOM deletes all the balloons associated with it.
• If you delete the last view of a drafting setup, you are prompted that the BOM will also be
deleted.
• If the 3D model is modified such that a vertex is removed, any balloon associated with this
vertex will be deleted.

Projection
Projection Commands
Use these commands to project entities:
• Projection
• Project Points
• Project Surface
For instructions on how to use these, pick Help, On Context, then pick the icon.
Projecting Entities
The software lets you project entities from view to view. Projection commands can:
• create entities by projecting one or more entities from a view onto either one or two planes,
automatically providing silhouette lines and connecting the edges
• create lines that are extruded a specified distance from points along the entities you wish to
project
• simultaneously project the selected entities in the "from" view onto the defined planes in one
or more "to" views
The following figure shows entities being projected into an isometric view from several other views:

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Standard Views Projection
The diagram shows the use of the Projections command to project all the entities from the front view
to all other views, using the the default settings for all planes and edges. (Planes 1 and 2 are indicated
for clarity.)

To duplicate this example:


5. Use Standard Views to create the views shown here.
4. Create the entities in the front view.
4. Pick Projections
Because the current view is the FRONT view, the plane indication arrows are displayed in the
other views.
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4. Pick Done to accept the defaults. (plane 1=+1, plane 2=0)
From View is the current view, FRONT. To Views is All Other, and plane and edge settings are
unchanged.
3. Pick All to select all the entities in the FRONT view for projection.
3. Pick Done.
The entities are projected to all three other views.
You can project from any view to any other view, except the main view.
Auxiliary Views
To project to an auxiliary view, create an auxiliary view and then select a point of view about a line
from existing geometry (in an existing view), with which to define the auxiliary view angle.
If you start with the geometry shown here in the FRONT and TOP views, you can use Create View to
define (or View Angle to redefine) an auxiliary view.
When you pick Auxiliary, you are prompted to pick an existing view and a line to use to define the
angle for the new view.
In this example, the selected line is highlighted in red. There are four possible points of view from
which to choose

The line of sight chosen determines the view angle of the new view.
In the example above (see the FRONT view), the possible lines of sight based on the selected line are shown by pick
points (small cross symbols), and, for clarity in the example, by labeled plane indicators (AA, BB, CC, and DD).
When you select the point of view, the angle is set and you can create a local grid origin. Then the new view definition is
complete.
To project entities into the auxiliary view, use Projections as you would normally.
In the examples to the right, the views were defined based on the selected line and points of view in
the FRONT view (previous figure).
Then, the entities in the FRONT view were projected to the auxiliary views, as shown here.
Note: Labels and view angles have been added for clarity.

Parametric Cadtech SCO 137-138 Sec 8-C Chd Tel : 784201,899691 15


True Views
You project entities from standard 2-D views into a true view (a view whose view angle is normal to
a skewed plane) defined in terms of three pairs of points that are coincident in two existing,
orthographic views.
The following diagrams illustrate the process of projection, to (and from) a true view, of the entities
that make up the geometry of a truncated box.
Defining a True View
In this example, you first create some geometry in standard views, then redefine an isometric view to
be a true view.
Create Geometry
6. Pick "C" size paper and create standard views.
(Turning the Profile Mode toggle on before creating geometry is optional.)
5. In the FRONT view, create the rectangle shown below.
Parametric Cadtech SCO 137-138 Sec 8-C Chd Tel : 784201,899691 16
(The dimensions are optional.)
Pick Projections to Two Planes and, using a plane 1 depth of - 2, and a plane 2 depth of 0 (the default
value), project the entities from the FRONT view to the TOP and RIGHT views
Use Chamfer with a chamfer length of 1.5 inches and Trim None to chamfer the entities in all three
views, as shown here:

Define a True View


7. Pick the isometric view (5) to make it current, then select View Angle and pick the True View
button
8. Pick the FRONT view to derive X, Y values, then (still in the FRONT view) pick A for the X
axis start, B for the positive X axis direction, and C for the third point in the plane.
6. Pick the TOP view to derive the respective Z values, then (still in the TOP view), pick the
corresponding points A, B, and C in sequence
Projection Into a True View
In this example, you project entities from the front, right, and top views onto a single plane in the
true view.
Project from the Front View
First, project entities from the FRONT view to the TRUE view.
9. Pick (make current) the FRONT view; then pick Projections
7. Pick the One Plane option and set the plane depth (Set Plane 1: Depth Value) to 0.
5. Select To Views, and pick only the TRUE view.
5. Pick Done, then use Trace to select the entities to project, as shown by the numbered arrows.
4. Pick Close and Done.

Project from the Right View


Project entities from the RIGHT view to the TRUE view (as illustrated in the following figure).
10. Pick From View, and pick the RIGHT view..
8. Set Plane 1 by the Line/Point method by picking line (D) in the FRONT view.
6. Use Trace again to pick the entities (1 - 5) as indicated by the arrows

Project from the Top View


Project entities from the TOP view to the TRUE view.
11. Pick From View, and pick the TOP view.
9. Set Plane 1 by the Line/Point method.
7. Pick the line indicated by (D) in the FRONT view.
6. Use Trace to pick the entities as indicated by the arrows

Parametric Cadtech SCO 137-138 Sec 8-C Chd Tel : 784201,899691 17

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