Professional Documents
Culture Documents
Strata
Strata
Strata
THE CITY
In many ways, it was beautiful. Hot, buzzing streets led between leafy squares with fountains. Yet the beauty came from order. The streets formed a grid, with the squares at the intersections. Nothing was out of place.
THE FAMILIES
Begin by thinking about a family. Imagine them as they arrive in the city. What is their name? What do they look like? Who are the two family members that matter most? What are their names? How old are they? Why did they come to the city? What do they want to find here? Dont define every family member. Simply think about one or two that matter and, during the game, invent additional relatives as you need them. And ask each other questions until you know these people, just a little.
THE VIBES
Now, for one family member, ask: What would they fill the streets with, if they could? What sounds? What sights? What emotions? What kind of people? Lets call this a vibe. It represents a feeling, a type of people, a culture, a set of values: everything you might experience in a city neighbourhood. Choose a coloured highlighter to represent your vibe.
THE STRATA
Everyone rolls a six-sided die. If two or more people roll the same number, they roll again, until everyone has a different number. The number you rolled is your stratum number. It represents your familys place within society. If you rolled the highest number, they are in the highest stratum of society. If you rolled the second-highest, they are in the second-highest stratum, and so on.
THE QUARTER
Everything that matters in the city is in the Quarter, a five-by-five grid of streets. Within the Quarter are four squares, which are open spaces where streets intersect. Each round, everyone gets a turn. If your family is in a higher stratum, you get priority over players with families in lower strata: you may choose to go before them or insist they go first. On your turn, you will: 1. Choose an area of the Quarter. 2. Name and describe that area. 2. Play a short scene there. 3. Roll dice. 4. Play out the rest of the scene. 5. Fill the area with a vibe, based on what you rolled. 6. Describe the area again.
Now, think about the area later in the day, when it has filled with people. It is time to find out what happens there.
If you get to a clash of values, then its time to roll dice. If you dont get to a clash of values, but an agreement or accommodation, then its also time to roll dice. Dont worry if the scene is short! These are brief encounters, moments in city life. Sometimes, when cultures meet, many things happen, but sometimdes, the meeting is short.
ROLL DICE
If the area is a square, roll a single die. (That is, a single die for the group, not a single die for each player.) If the area consists of street segments, roll one die for each segment. Take any dice that show your stratum number. Then roll any remaining dice again. Again, take any dice that show your strata number. Then roll any remaining dice one more time. For the last time, take any dice that show your strata number. Then the person in the highest stratum takes the remaining dice.
Now, you will often choose your own vibe to fill in an area. But. You can, in fact, choose any vibe for the area you control. You could choose someone elses vibe. You could mix your vibe with someone elses vibe. You could decide that, while your vibe covers most of the square, you will allow a small corner for someone elses vibe. Indeed, you can do anything that you can represent with highlighter pens. (If you want to fill the area with your vibe, but with dots of other vibes, then go ahead.) Why would you do this? Why not just fill the area with your own vibe? Perhaps, in the scene you just played, you saw the possibility of two vibes co-existing. Perhaps you are simply fair-minded: even though you dont like someone elses vibe, you will allow space for it. Perhaps you expect that, if you are generous to someone else, they will be generous back, and so the city can be filled cooperatively. In any case, the choice is yours. Think back on the scene. Think how the various vibes mixed. Then fill the area you control with any vibe you choose.
THE END
When everyone has had a turn, choosing an area and playing a scene in it, start another round. When every area of the Quarter is highlighted, the game ends.
NOTES
ON BEING IN A LOW STRATUM
If you are in a low stratum, the odds are stacked against you. The player representing the highest stratum will probably choose the vibe for most of the city. How should you deal with this? Here are some of your options. Accept it. Be content with controlling some of the city. Ally with another player. If you form an alliance, you can overpower someone in a higher stratum. Perhaps you can combine vibes or split the territory between you. Appeal to the highest stratum. In scenes, demonstrate your cooperativeness. Show how your vibe can complement or enhance the highest stratums vibe.
This, of course, depends on the vibes chosen and whether they can mix.