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// Command Menu definition // // Basic Format: // "<Bound Key>" "<Button Text>" "<Command sent to server>" // // // // // Buttons can also

open up submenus, as follows: // { // "Some More Options", // { // ... // } // } // // // Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved // around or deleted. // // // Limitations: // Maximum of 40 menus. // Maximum of 100 buttons per menu. //-------------------------------------------------------// Everything below here is editable "1" "#Cstrike_HELP" { CUSTOM "1" "#Cstrike_Map_Desc" "2" "#Cstrike_Time_Left" "3" "#Cstrike_Adjust_Crosshair" "4" "#Cstrike_Use_Left_Hand" "5" "#Cstrike_Use_Right_Hand" } "2" "#Cstrike_CHANGE_TEAM" "chooseteam"

"!MAPBRIEFING" "timeleft" "adjust_crosshair" "cl_righthand 0" "cl_righthand 1"

// Here are the rest of the buttons and submenus // You can change these safely if you want. "3" "#Cstrike_TEAM_MESSAGE" { // Map Specific MAP cs_siege "1" "#Cstrike_Map_Siege" { "1" "#Cstrike_take_underground" ground!" "2" "#Cstrike_enemy_garage" ng garage!" "3" "#Cstrike_rush_hostage_room" ge room!" "4" "#Cstrike_snipers_watch_out" out!" "5" "#Cstrike_take_upper_route" route!" }

"say_team Take the under "say_team Enemy in parki "say_team Rush the hosta "say_team Snipers! Watch "say_team Take the upper

MAP de_train "1" "#Cstrike_train" { "1" "#Cstrike_rush_trainyard" yard bomb site!" "2" "#Cstrike_rush_enclosed" sed bomb site!" "3" "#Cstrike_flank_them" "4" "#Cstrike_bomb_site_secure" re!" "5" "#Cstrike_lend_me_blaster" laster!" } MAP de_vertigo "1" "#Cstrike_vertigo" { "1" "#Cstrike_rush_upper_level" level!" "2" "#Cstrike_rush_lower_level" level!" "3" "#Cstrike_flank_them" "4" "#Cstrike_snipers_watch_out" out!" "5" "#Cstrike_bomb_site_secure" re" } MAP de_prodigy "1" "#Cstrike_prodigy" { "1" "#Cstrike_rush_to_pipes" pes bomb site!" "2" "#Cstrike_rush_to_lab" b!" "3" "#Cstrike_take_the hallway" ay!" "4" "#Cstrike_flank_them" "5" "#Cstrike_take_the_apc" oute!" } MAP de_aztec "1" "#Cstrike_aztec" { "1" "#Cstrike_take_bridge" e!" "2" "#Cstrike_enemy_at_bomb_site" t bomb site!" "3" "#Cstrike_rush_to_bomb_site" mb site!" "4" "#Cstrike_bomb_site_secure" re!" "5" "#Cstrike_take_water_route" route!" } MAP de_inferno "1" "#Cstrike_inferno" { "1" "#Cstrike_take_bridge" e!" "2" "#Cstrike_enemy_at_bomb_site" site!"

"say_team Rush the train "say_team Rush the enclo "say_team Flank them!" "say_team Bomb site secu "say_team Lend me your b

"say_team Rush the upper "say_team Rush the lower "say_team Flank them!" "say_team Snipers! Watch "say_team Bomb site secu

"say_team Rush to the pi "say_team Rush to the la "say_team Take the hallw "say_team Flank them!" "say_team Take the APC r

"say_team Take the bridg "say_team Narby, enemy a "say_team Rush to the bo "say_team Bomb site secu "say_team Take the water

"say_team Take the bridg "say_team Enemy at bomb

"3" "#Cstrike_rush_to_bomb_site" mb site!" "4" "#Cstrike_bomb_site_secure" re!" "5" "#Cstrike_take_water_route" route!" } MAP cs_office "1" "#Cstrike_office" { "1" "#Cstrike_take_back_route" route!" "2" "#Cstrike_rush_to_hostages" stages!" "3" "#Cstrike_do_it_for_manilov" lov!" "4" "#Cstrike_take_front_route" route!" "5" "#Cstrike_flank_them" } MAP cs_backalley "1" "#Cstrike_backalley" { "1" "#Cstrike_flank_them" "2" "#Cstrike_enemy_overhead" !" "3" "#Cstrike_rush_to_hostages" stages!" "4" "#Cstrike_go_you_blaster" !" "5" "#Cstrike_taking_heavy_fire" laster fire!" } MAP cs_747 "1" "#Cstrike_747" { "1" "#Cstrike_rush_the_plane'" !" "2" "#Cstrike_meet_in_terminal" rminal" "3" "#Cstrike_enemy_outside_plane" plane!" "4" "#Cstrike_enemy_in_cargo" hold!" "5" "#Cstrike_flank_them" } MAP as_oilrig "1" "#Cstrike_oilrig" { "1" "#Cstrike_rush_to_chopper" opper!" "2" "#Cstrike_to_the_elevator" r!" "3" "#Cstrike_vip_spotted" "4" "#Cstrike_sniper_spotted" ! Look out!" "5" "#Cstrike_protect_the_vip" P!" }

"say_team Rush to the bo "say_team Bomb site secu "say_team Take the water

"say_team Take the back "say_team Rush to the ho "say_team Do it for Mani "say_team Take the front "say_team Flank them!"

"say_team Flank them!" "say_team Enemy overhead "say_team Rush to the ho "say_team Go you blaster "say_team Taking heavy b

"say_team Rush the plane "say_team Meet in the te "say_team Enemy outside "say_team Enemy in cargo "say_team Flank them!"

"say_team Rush to the ch "say_team To the elevato "say_team VIP spotted!" "say_team Sniper spotted "say_team Protect the VI

MAP cs_assault "1" "#Cstrike_assault" { "1" "#Cstrike_rush_the_building" ing!" "2" "#Cstrike_take_the_vents" !" "3" "#Cstrike_enemy_in_vents" !" "4" "#Cstrike_rush_hostage_room" ge room!" "5" "#Cstrike_team_regroup" " } MAP de_nuke "1" "#Cstrike_nuke" { "1" "#Cstrike_go_to_main_hall" hall" "2" "#Cstrike_go_to_basement" " "3" "#Cstrike_flank_yard" "4" "#Cstrike_flank_comm_room" m" "5" "#Cstrike_at_entrance_hall" e hall" } MAP de_cbble "1" "#Cstrike_cbble" { "1" "#Cstrike_heading_central_hall" tral hallway!" "2" "#Cstrike_heading_underpass" erpass!" "3" "#Cstrike_sniper_in_tower" r tower!" "4" "#Cstrike_bomb_target_secure" eas secure" "5" "#Cstrike_guard_start_area" ea" } MAP de_dust "1" "#Cstrike_dust" { "1" "#Cstrike_heading_to_hallway" lway!" "2" "#Cstrike_heading_underpass" erpass!" "3" "#Cstrike_bomb_a_secure" cure" "4" "#Cstrike_bomb_b_secure" cure" "5" "#Cstrike_sniper_at_underpass" erpass" } MAP de_dust2 "1" "#Cstrike_dust2" { "1" "#Cstrike_heading_to_hallway" lway!" "2" "#Cstrike_heading_underpass"

"say_team Rush the build "say_team Take the vents "say_team Enemy in vents "say_team Rush the hosta "say_team Team! Regroup!

"say_team Go to the main "say_team Go to basement "say_team Flank Yard" "say_team Flank comm-roo "say_team At the entranc

"say_team Heading to cen "say_team Heading to und "say_team Enemy in snipe "say_team Bomb target ar "say_team Guard start ar

"say_team Heading to hal "say_team Heading to und "say_team Bomb area A se "say_team Bomb area B se "say_team Snipers at und

"say_team Heading to hal "say_team Heading to und

erpass!" "3" "#Cstrike_bomb_a_secure" cure" "4" "#Cstrike_bomb_b_secure" cure" "5" "#Cstrike_heading_to_tunnel" nel!" } MAP cs_italy "1" "#Cstrike_italy" { "1" "#Cstrike_meet_at_market" rket!" "2" "#Cstrike_rush_the_house" he house!" "3" "#Cstrike_head_to_wine_cellar" ine cellar!" "4" "#Cstrike_rush_long_passage" passage!" "5" "#Cstrike_hostages_rescued" rescued!" } MAP cs_estate "1" "#Cstrike_estate" { "1" "#Cstrike_go_to_sewer" r!" "2" "#Cstrike_enemy_on_first_story" story!" "3" "#Cstrike_enemy_on_sec_story" d story!" "4" "#Cstrike_enemy_in_back" of house!" "5" "#Cstrike_enemy_in_front" of house!" } MAP as_tundra "1" "#Cstrike_tundra" { "1" "#Cstrike_use_sec_route" ary route!" "2" "#Cstrike_use_primary_route" y route!" "3" "#Cstrike_snipers_watch_out" out!" "4" "#Cstrike_rush_to_apc" C!" "5" "#Cstrike_rush_to_chopper" opper!" } MAP cs_militia "1" "#Cstrike_militia" { "1" "#Cstrike_meet_at_garage" vent!" "2" "#Cstrike_meet_front_house" of house!" "3" "#Cstrike_meet_backyard" rd!" "4" "#Cstrike_enemy_topside" "say_team Enemy is topsi "say_team Meet in backya "say_team Meet at front "say_team Enemy in front "say_team Enemy in back "say_team Enemy on secon "say_team Enemy on first "say_team Hostages being "say_team Rush the long "say_team Head for the w "say_team Rush through t "say_team Heading to tun "say_team Bomb area B se "say_team Bomb area A se

"say_team Meet at the ma

"say_team Go to the sewe

"say_team Use the second "say_team Use the primar "say_team Snipers! Look "say_team Rush to the AP "say_team Rush to the ch

"say_team Meet at garage

de!" "5" "#Cstrike_enemy_sewers" wers!" } "2" "3" "4" "5" "6" } "4" "#Cstrike_DROP_CURRENT_ITEM" "drop" "#Cstrike_Acknowledged" "#Cstrike_Negative" "#Cstrike_Go" "#Cstrike_On_My_Way" "#Cstrike_Need_Backup" "say_team "say_team "say_team "say_team "say_team Acknowledged" Negative" Go Go Go!" On my way" Need backup!" "say_team Enemy is in se

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