Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

REINFORCEMENTS

Last month saw the release of several new The Lord of The Rings models for War of The Ring. Of course, these are also perfectly suited for use in the strategy battle game. Matthew Ward presents rules for their use.

ar of The Ring came out last month and along with it several new character models to add to your formations. And thats not all well be seeing plenty of new releases for The Lord of The Rings over the next few months. But these miniatures are not just for use in War of The Ring they can be used in the strategy battle game too. Of course, I knew they were coming when I was writing War of The Ring and, as a result, theyve already got profiles and rules in that system not so the strategy battle game. This is the first in a series of Reinforcements articles that will present updated strategy battle game profiles for the new releases as they come along. But enough of that, you want to know what the rules are

Banner of the Dead


There are now Banner Bearer models available for both the Army of the Dead and the Morannon Orcs. This means you can now upgrade a Warrior of the Dead model or a Morannon Orc to carry a banner for +25 pts. Remember, you cant have more banners in your force than you have Heroes.

Stormcaller (Elf ) 60 points

All Elves have an innate connection to the patterns and rhythms of the natural world, and use a blend of magic and skill to talk to beasts or seek tidings from the wind. Some of the Firstborn have talents that surpass others of their kind. One such group are the Stormcallers, Elves who do not merely harken to the elemental forces of the wind, but command it to their bidding.
Stormcaller F 5 S 3 D 4 A 1 W 2 C 5 M 1 W 3 F 1

A Stormcaller is a Hero, and can be included in any Rivendell, Grey Havens, Eregion, Lothlrien, or Thranduils Halls army.

Wargear

A Stormcaller wears armour and carries a staff (hand weapon).

Special Rules
Woodland Creature. Wild Channelling. If, when casting a spell, one or more of the dice rolled result in a natural 6 (i.e. not another number modified by Might etc.) the Will points used in casting the spell are not expended but are returned to the Stormcallers pool of Will.

The river of the valley is under his power, and it will rise in anger when he has great need
- Fellowship of The Ring
REINFORCEMENTS

46 WHITE DWARF

Magical Powers
Natures Wrath. Dice score to use 4+. Call Winds. Range 12/28cm. Dice score to use 2+. This power can be used against a single enemy model. If the power is used successfully, the winds blow the target 2D6/4D6cm directly away from the caster. If this brings the target into contact with another model or an area of impassable terrain, it stops 1 away from the obstacle. In either case, the model is knocked to the ground and may not move, for any reason, later in the turn.

REINFORCEMENTS!
Shieldbearer (Dwarf ) 60 points
Only through deeds of valour and might can a Dwarf rise to the rank of Shieldbearer and become the dedicated guardian of his king. Other Dwarves, awed and inspired by the presence of such a stalwart individual in their ranks, fight on through even the direst of circumstances, determined to prove their worth in the Shieldbearers eyes.
Shieldbearer F 5 S 4 D 8 A 2 W 2 C 4 M 1 W 0 F 0

Shieldbearers are Heroes, and can be included in any Erebor, Khazad-dm or Durins Folk army.

Wargear
A Shieldbearer wears Dwarf armour and carries a shield.

Special Rules
In Defence of the King. At the start of the game, nominate a single Dwarf Hero for the Shieldbearer to protect. If, at the start of the Fight phase, the Shieldbearer is within 3 of the protected Hero, and that Hero is in base contact with one or more enemy models, the Shieldbearer must immediately call a Heroic Fight without expending any Might. However, the Shieldbearer must use the free move to reach the protected Heros fight, if possible. If you have more than one Shieldbearer, each may protect a different Hero if you wish, just make sure that this is absolutely clear to your opponent! Lead by Example. Dwarf Warriors and Heroes within 12 of a Shieldbearer re-roll failed Courage tests.

Drzhag 85 points the Beastcaller (Goblin)

Drzhag is vile, even by the standards of other Goblins so much so that he was exiled long ago from Durbrzs squalid kingdom of Moria. Yet Drzhag did not perish in the wilderland. He prospered, and learnt how to bend to his will all manner of dark beasts. With the aid of his minions, Drzhag returned to Moria and forged a new realm in the darkness, a chiefdom at war with Drburzs kingdom. This only serves to make Moria more dangerous to the other realms. Though Durbrz and Drzhag hate each other, they are more than willing to combine their forces against any interloper.
Drzhag F 3 S 3 D 3 A 1 W 2 C 4 M 2 W 5 F 2

Drzhag is a Hero, and can be included in any Moria, Angmar or the Dwellers Below army.

Wargear
Drzhag carries a staff (hand weapon).

Special Rules
Cave Dweller.

Master of the Dark Wild. All Bats, Wargs and Spiders within 12/28cm of Drzhag use his Courage instead of their own.

Magical Powers

where the warg howls, there also the orc prowls.


- Fellowship of The Ring

Bestial Fury. Dice score to use 3+. This works exactly as described for Fury in the main rules manual, except its effects apply to Wargs, Spiders and Bat Swarms, rather than Goblins. Enrage Beast. Range 12/28cm. Dice score to use 3+. This power can be used against a single Bat, Warg or Spider model. If the power is successfully used, the target becomes enraged its Fight, Strength, Attacks and Courage are increased by 3 until the end of the Fight phase. The enraged model suffers a Strength 10 hit at the end of the Fight phase, to represent the severe exhaustion brought on by its efforts.
www.games-workshop.com 47

REINFORCEMENTS!
Amdr, 100 points Lord of Blades (Man)
The Lord of Blades leads the Easterling Dragon Knights, and is the most skilled of that corrupt order. Amdr has already carved a fearsome reputation in the lands beyond Mordor, and now has come to test his brutal skills on the blood-soaked Pelennor.
Amdr F 6 S 4 D 6 A 2 W 2 C 4 M 3 W 1 F 1

Amdr, Lord Blades, is a Hero and can be included in an Easterling army.

Wargear
Amdr wears heavy armour and carries an Easterling falchion (Elven blade).

Special Rules
Blood and Glory. If Amdr kills an enemy Hero in a fight, he immediately regains a single Might point expended earlier in the battle. Herald of Victory. Easterlings treat Amdr as a Banner.

Son of Eorl (Man) 22 points

The Sons of Eorl are an elite cadre of Rohan Royal Knights, founded in the days of the first King of Rohan, Eorl the Young. They are Rohans foremost protectors, charged with the defence of the king and of the Golden Hall of Meduseld. No mightier warriors can there be found in all the lands of Rohan, for only the boldest knight can earn a place in the Sons of Eorl.
Son of Eorl Pureblood Steed F 4 0 S 4 3 D 6 5 A 2 0 W 1 1 C 4 3

The Sons of Eorl are warriors and can be included in any Riders of Eorl, Host of the Hammerhand or Thodens Host army.

Wargear
A Son of Eorl wears heavy armour and carries a shield. He rides a barded pureblood steed (pureblood steeds have a move of 12/28cm).

Special Rules
Expert Rider.

Hornblowers
War of the Ring has seen the introduction of several new Hornblower figures. We dont make models for every type of Hornblower, so theyre the perfect opportunity to convert your own. Here are the rules for using them in the skirmish game. You may upgrade any number of warriors* in your army to be Hornblowers for +20 points. Whilst you have at least one Hornblower alive on the battlefield, all of your models have a +1 bonus to their Courage. * Only Elves, Men, Orcs, Uruk-hai and Dwarves can be upgraded to be Hornblowers.

Rohan Hornblower

Minas Tirith Hornblower

48 WHITE DWARF

REINFORCEMENTS

You might also like