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NAME: __________________________ SPECIES: __Asari________ AGE: ______ CLASS: Adept Hx:

shattered -1 Cool crippled -1 Hard disfigured -1 Hot broken -1 Sharp

Artful & Gracious When you perform your chosen art any act of expression or culture or when you put its product before an audience, roll +Hot. On a 10+, spend 3. On a 7-9, spend 1. Spend 1 to name an NPC member of your audience and choose one:

Armor: __Light Combat Armor (1armor) Weapon: M-5 Heavy Pistol (2-harm close
loud)

This person must meet me This person must have my services This person loves me This person must give me a gift

Gear: L5x Implants (2-barrier) Polaris bio-amp Bluewire Omni-Tool Dancers Outfit Elegant Eveningwear COOL: _+3__ HARD: _-2__ HOT: _+2___ SHARP: _+1_

This person admires my patron On a miss, you gain no benefit, but suffer no harm or lost opportunity. You simply perform very well.

Weapon: ________________________
Moves: Singularity: When you use Singularity in battle, roll +Cool. On a 10+, spend 3, on a 79, spend 2. Spend 1 to name a GM character and pull them off their feet, disabling them for three ticks. On a miss, you come under concentrated fire now. (If its before 9:00, now its 9:00). Dominate: When you Dominate a biological NPC, roll +Will. On a 10+, hold 3, on a 7-9, hold 2. At any time, spend your hold 1 for 1 to:

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Asari: Take + 1 whenever you Seduce or Manipulate Embrace Eternity: When an Asari has time and physical intimacy with someone, roll +Hot. On a 10+, hold 3. On a 7-9, hold 1. While youre psychically melded, spend your hold to ask their player (or the GM if an NPC) questions, 1 for 1: What was your characters lowest or highest moment? For what does your character crave forgiveness, and of whom? What are your characters secret pains or joys? What does your character hold closest to his heart?

WILL: _+1__ Hold:

Make them fight on your behalf. If in battle, this lasts for 1 tick. Make them defend you. They take all harm from an attack meant for you.

Barriers: __2__

Make them die. They take 1 harm per hold spent (ap, ignore shields/barriers)

If the intimacy was mutual, both parties gain +1Hx with the other (if PCs). If the Asari inflicted unwilling intimacy, the other party takes 1-harm (ap, ignores shields/barriers)

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Advancement: __ +1 Cool (max +3) __ +1 Hard (max +3) __ +1 Hot (max +3) __ +1 Sharp (max +3) __ +1 Will (max +3) __ +1 Class Move (choose one from your available lists) __ +1 Class Move (choose one from your available lists) __ +1 Class Move (choose one from your available lists) __ +1 Personal Move __ +1 Personal Move __ +1 Personal Move Must have 5 above before selecting those below __ +1 to any Stat (max +3) __ retire your character to safety __ create a second character to play __ remove a debility __ choose 4 basic moves and advance them __ advance the other 4 basic moves __ invent your own move, or +1 Personal Move __ invent your own move, or +1 Personal Move

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