Mass Contagion: (Necromancy)

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Mass Contagion

(Necromancy) Level: 5th Range: 30 yards Components: V, S Area of Effect: 10-foot radius Casting Time: 5 Duration: Special Saving Throw: Neg. This spell wracks the subjects with disease and weakness. Up to one creature per caster level can be affected, but all must be within a 10-foot radius. Creatures afflicted with mass contagion must make a successful saving throw versus spell or be immediately stricken with painful symptoms, including boils, blotches, lesions, and shaking fits. Strength, Dexterity, and Charisma are reduced by 2 points, and all attack rolls have a -2 penalty. The effect persists until the afflicted creature receives a cure disease spell or spends 1d3 weeks of complete bed rest to recover from the contagion. Those ignoring the condition for more than a day or two may be subject to worse afflictions (and possibly death) at the DM's discretion.

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