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Savage Shadows

(Invocation/Evocation) Level: 5th Range: 30 yards Components: V, S Duration: 1 round/level Casting Time: 1 round Area of Effect: Up to 12 10x10' cubes Saving Throw: This spell creates a smoky cloud in which spectral black fanged mouths appear and disappear. These have only momentary solidity, yet they bite as if they were very powerful and very real creatures. The cloud moves as the caster desires, drifting at MV FL 12 (B). It can change direction only at the end of a round (once per round), but can move horizontally, vertically, or in any combination of vectors. The cloud holds its shape when coming into contact with walls and other large solid objects (that is, it does not spread out along the wall or get smaller, but the sliced-off or missing portion "vanishes" into extradimensional space, reappearing as the cloud moves away from the obstacle). Note that if the cloud strikes a solid wall without a break (or broken only by a snugly fitting closed door) it does not intrude into any room or space beyond. However, if the wall is pierced by an open door, window or other gap or hole, the clouds retains its shape and moves through the area on both sides of the wall. The cloud affects only living creatures and undead; it does not "bite" tapestries, hanging lamps, or other solid, nonliving objects, no matter how delicate they may be. Any beings who come into contact with Savage Shadows suffer 6d6 points of damage per round of contact, except for its caster, who can move and act freely within the cloud without ever suffering harm. During every round in which creatures are in contact with the cloud, they are allowed a saving throw vs. spell. If it is successful, they take only 3d6 points of damage on that round (additional saving throws must be made for each round). The caster can choose what volume of area to affect with the spell (up to the maximum) and may end the spell early if desired.

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