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Check 3 D
Check 3 D
Check 3 D
Automatic
Graphics card:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.
1)
Graphics driver:
nvd3dum.dll - 8.15.11.8593
Driver qualification: Newer than qualified!
HW TV Out:
No
Free video Memory:
501MB
Max Texture Size:
8192,8192
PShader Version:
3.00 (Effects&ColorConversion)
VShader Version:
3.00
--- Special features --Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations --Resolution:
NTSC
Render API used:
DX9
3D Hardware used:
Yes
YUY2 AUX Buffers:
30
RGBA AUX Buffers:
20
Recursive Buffers:
8
Output Buffers:
15
--- System rating --Overall rating
SD Playback
SD & video IO
HD Playback
:
:
:
:
passed
passed
passed
failed
PAL
DX9
Yes
30
20
8
15
720p
DX9
Yes
30
20
8
15
1080i
DX9
Yes
30
20
8
15
1080p
DX9
Yes
30
20
8
15
(1.46)
(1.24)
(3.14)
(0.00)
(2 ,4 ,5 ,18 ,20 ,21 ,32 ,54 ,61 ,62 ,68 ,75 ,76
(16 ,33 ,34 )
__________________________________Detailed Report_______________________________
__________
AppVersion: Check3D - V2.1.0.4 started.
System
: 1 CPU found
Date&Time : 09/16/2012 20:28
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=501MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off
In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed...
0.3% off
In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
In-RGBA32, Out-RGBA,ColorPattern,CheckColor
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
0.3% off
In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
passed...
In-RGBA32, Out-RGBA,ColorPattern,CheckColor
0.4% off
In-RGBA32, Out-RGBA,ColorAPattern,CheckColor
red = worst(1 off,12pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
green = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
blue = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
alpha = worst(1 off,32pels~0.0%, Loc:(64,187)x(475,325)) - (64,187)x(475,325)
passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
passed (Y3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
green = worst(1 off,140pels~0.1%, Loc:(40,243)x(20,129)) - (40,243)x(20,129)
passed...
passed...
passed...
passed...
passed...
passed...
In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed...
passed...
passed...
passed...
passed...
passed...
In-RGBA32, Out-RGBA,ColorPattern,CheckColor
passed...
0.3% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...
passed...
passed...
passed...
passed...
0.3% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...
passed...
0.3% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...
passed...
passed...
passed...
passed...
0.3% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...