Check 3 D

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--- General features --Requested API:

Automatic
Graphics card:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.
1)
Graphics driver:
nvd3dum.dll - 8.15.11.8593
Driver qualification: Newer than qualified!
HW TV Out:
No
Free video Memory:
501MB
Max Texture Size:
8192,8192
PShader Version:
3.00 (Effects&ColorConversion)
VShader Version:
3.00
--- Special features --Anisotropic filtering: up to x16
Seperate alpha blender: Yes in Hardware
--- Configurations --Resolution:
NTSC
Render API used:
DX9
3D Hardware used:
Yes
YUY2 AUX Buffers:
30
RGBA AUX Buffers:
20
Recursive Buffers:
8
Output Buffers:
15
--- System rating --Overall rating
SD Playback
SD & video IO
HD Playback

:
:
:
:

passed
passed
passed
failed

--- System validation --Passed:


62
Errors:
13
)
Warnings:
3

PAL
DX9
Yes
30
20
8
15

720p
DX9
Yes
30
20
8
15

1080i
DX9
Yes
30
20
8
15

1080p
DX9
Yes
30
20
8
15

(1.46)
(1.24)
(3.14)
(0.00)

(2 ,4 ,5 ,18 ,20 ,21 ,32 ,54 ,61 ,62 ,68 ,75 ,76
(16 ,33 ,34 )

__________________________________Detailed Report_______________________________
__________
AppVersion: Check3D - V2.1.0.4 started.
System
: 1 CPU found
Date&Time : 09/16/2012 20:28
ScriptVer.: 1.04
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=501MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off
In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

0.3% off
In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor


red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
Resolution: 720x576i @ DirectX9 - IL-Field render
Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=501MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
0.3% off
In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine
red = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,1440pels~0.3%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)

alpha = passed.
passed... In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
0.3% off
In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine
red = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
green = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
blue = worst(1 off,2880pels~0.7%, Loc:(0,187)x(720,325)) - (0,187)x(720,325)
alpha = passed.
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-Screen,W&B interlaced,CheckHorz

passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

0.4% off
In-RGBA32, Out-RGBA,ColorAPattern,CheckColor
red = worst(1 off,12pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
green = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
blue = worst(1 off,16pels~0.0%, Loc:(201,187)x(338,325)) - (201,187)x(338,325)
alpha = worst(1 off,32pels~0.0%, Loc:(64,187)x(475,325)) - (64,187)x(475,325)
passed (Y2) In-YUY2, Out-RGBA,ColorPattern,CheckYUVColor
red = worst(1 off,5520pels~1.3%, Loc:(0,4)x(240,479)) - (0,4)x(240,479)
green = worst(1 off,6840pels~1.6%, Loc:(0,4)x(240,565)) - (0,4)x(240,565)
blue = worst(1 off,5400pels~1.3%, Loc:(0,4)x(240,522)) - (0,4)x(240,522)
alpha = passed.
passed (Y3) In-YUY2, Out-YUY2,ColorPattern,CheckYUVColor
red = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)
green = worst(1 off,140pels~0.1%, Loc:(40,243)x(20,129)) - (40,243)x(20,129)

blue = worst(1 off,240pels~0.1%, Loc:(60,20)x(60,4)) - (60,20)x(60,4)


alpha = worst(1 off,260pels~0.1%, Loc:(0,65)x(40,366)) - (0,65)x(40,366)
Resolution: 1280x720p @ DirectX9
Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=501MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1280x720p @ DirectX9


Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=501MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

passed...

In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine

passed...

In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine

passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine

passed...

In-RGBA32, Out-RGBA,ColorPattern,CheckColor

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=501MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

0.3% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

0.3% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 1920x1080i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=501MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
passed... In-RGBA32, Out-RGBA,B&W interlaced,CheckB&WLine
passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckBlack [UpperOnly]

passed...

In-RGBA32, Out-RGBA,B&G&W interlaced,CheckB&G&WLine

0.3% off
In-RGBA32, Out-RGBA,B&G&W Vert Lines,CheckB&G&WVLine
red = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
green = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
blue = worst(1 off,16200pels~0.8%, Loc:(179,0)x(1681,1080)) - (179,0)x(1681,10
80)
alpha = passed.
passed... In-RGBA32, Out-RGBA,2xB&W interlaced,Check2xB&WLine
passed...

In-RGBA32, Out-RGBA,2xW&B interlaced,Check2xW&BLine

passed...

In-RGBA32, Out-RGBA,B&W interlaced,CheckWhite [LowerOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckW&BLine

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckWhite [UpperOnly]

passed...

In-RGBA32, Out-RGBA,W&B interlaced,CheckBlack [LowerOnly]

0.3% off
In-RGBA32, Out-RGBA,B&W Checkerpat,CheckB&WPat
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
0.3% off
In-RGBA32, Out-RGBA,B&W vert. line,CheckB&WVertLine
red = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
green = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
blue = worst(1 off,64800pels~3.1%, Loc:(44,0)x(1872,1080)) - (44,0)x(1872,1080
)
alpha = passed.
passed... In-RGBA32, Out-Screen,W&B interlaced,CheckHorz
passed...

In-RGBA32, Out-Screen,B&W vert. line,CheckVert

Resolution: 720x480i @ DirectX9 - IL-Field render


Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
Config:
Hardware, PS3.00, SeperateBlending=Hardware. VidMem=501MB, (RGB,YUV,
REC,OUT)=(20,30,8,15), ILPP
4.17sp In: YUY2 streams, Out: Screen [no iPP],SimpleTL (82,39)mb/s (up,down)
[(2.91,2),(4.49,3)]
8.08sp In: YUY2 streams, Out: Screen [no iPP],MixedTL (159,39)mb/s (up,down)
[(6.67,2),(8.43,7)]

4.85sp In: RGBA32 streams, Out: Screen [no iPP],MixedTL


(191,39)mb/s (up
,down) [(3.99,2),(5.06,4)]
6.06sp In: YUY2 streams, Out: Screen SimpleTL (119,0)mb/s (up,down) [(5.61,2
),(6.17,6)]
2.86sp In: YUY2 streams, Out: Out-RGBA SimpleTL
(56,39)mb/s (up,down)
[(2.39,2),(2.98,3)]
3.27sp In: YUY2 streams, Out: Out-YUY2 SimpleTL
(64,19)mb/s (up,down)
[(2.91,2),(3.36,3)]
3.27sp In: YUY2 streams, Out: Out-YUY2,HQ SimpleTL
(64,19)mb/s (up,down)
[(2.83,2),(3.38,3)]
>Failed test on Server creation (1920x1080i,DX0), skipped 7 tests.
Resolution: 0x0p - Result
Device:
NVIDIA GeForce 9600 GT (Microsoft Corporation - WDDM v1.1) - [nvd3du
m.dll - 8.15.11.8593 (Newer than qualified!)] - [0622,10DE]
1.24sp SD Playback
3.14sp SD & video IO
0.00sp HD Playback
1.46sp Overall rating

________________________________________END_____________________________________
__________

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