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Dungeons & Dragons

Armor Class player dungeon master

Character Record

character name

alignment

class(es)

level(s)

full hit points

Hit Points

age

gender

height

weight

race

languages

character sketch / symbol hit prob. max. lang. mag. attack adjustment react / missile adjustment hit point adjustment max. hench. p37, 38 PHB dam. adj. know spell spell bonus defense adj. system shock loyalty base resurrect survival reaction adjustment bend bars lift gates min. spells max. spells spell failure wgt. allow. open doors

STR Strength
Intelligence

SAVING THROWS
BONUS

INT

Paralyzation, Poison, Death Magic Petrification, Polymorph Rod, Staff, Wand Breath Weapon Spell

WIS Wisdom
Dexterity

DEX

CON Constitution
Charisma

CHA

p79 DMG

WEAPONS
name

damage weight S / M L

speed / fire rate 2

AC adjustment 5 6 7 8

9 10

range M (2) L (5)

TO HIT ROLLS
10 0 9 1 8 2 7 3 6 4

5 5

4 6

3 7

2 8

1 9

0 10

SPELLS PER DAY


1 Base Bonus Overall 2 3

Cleric: p20; Druid: p21; Ranger: p25 Magic-User: p26; Illusionist: p26

THIEF SKILLS
Base Racial Dex Adj. Overall

p12, 28 PHB hide in shadows hear noise climb walls

pick find / rem. move pockets open locks traps silently

read p25 PHB languages

ATTACKS PER ROUND EXPERIENCE POINTS

Next Level:

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