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Today The Rules Change
Today The Rules Change
Today The Rules Change
YOU SHOULD TAKE GOOD NOTES AND PAY SPECIAL ATTENTION TO YOUR INSTRUCTORS IF YOU DO NOT UNDERSTAND YOU HAD BETTER ASK, BECAUSE IN CLOSE QUARTER BATTLE (CQB) THERE ARE NO SECOND CHANCES. IF YOU HAVE A MAJOR SAFETY VIOLATION YOU WILL BE PULLED FROM TRAINING
B. Minimize Collateral Damage: Use minimal explosives and discriminating fire. NO WEAPON/NO SHOOT!
WHO: The members of this unit were selected for their discipline and their ability to think. The next two weeks will tell us if you have these qualities or not. WHAT: A decisive action to eliminate the threat! WHEN: When negotiations have failed, final option! WHERE: In a confined area where standard techniques can not be used. WHY: Hostages are involved or someone must be taken alive.
NO WEAPON/NO SHOOT! MUZZLE AWARENESS AND SAFE OPERATION OF YOUR WEAPONS. (UNSAFE STUDENTS CAN NOT TRAIN PERIOD!) Dry and simmunition violations: Flutter kicks and sit out. Live ammo violations: Could lead to dismissal from the unit!
Low Ready: Used for lining up and for the safety of people to your front. High Ready: Used for entering danger areas, observing the situation and selecting targets to engage. Firing or Up Position: Used only to engage targets! The Stack: Used for entry, use signals to insure everyone is ready. Sector: Your area of responsibility. Clear: Your sector clear. Room Clear: Everyone's sector clear. Deep Clear: Clearing areas that can not be observed on initial entry. Points of Domination: Team members position after the initial assault. Foxtrots: Friendly (Unit Members). Hotels: Non-hostile (No weapon/No shoot!). Tangos: Hostile with weapon (Shoot!).
13. Deliberate Assault: Planned and executed for the coordinated entry of teams.
14. Hasty Deliberate: Is the same as a deliberate but faster because surprise has been lost.
15. Sniper Initiated or Compromise: Similar to the hasty assault except the teams will enter independently as they reach their breaching points. 16. Breach Point: Point of entry. 17. Live Fire: Live ammunition. 18. Dry Fire: No ammunition. 19. Simms or Simmunitions: Simulated ammunition. 20. Post Assault Procedures: Task the force must execute prior to evacuation.
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