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LOG STARTED - APP v1.4.

3 HT_MAIN:fullScreenHandler - screenWidthMult=1, screenHeightMult=1GameIcon::setIc onType - setting game icon category="", subcategory=""GameMenu::show - displayin g main menuGameMenu::onNewClick - NEW GAME clickedGameHelper::loadProfile - no p rofile file for name=WarMaster, creating blank profileHT_MAIN::onEnterFrame - ab out to load a gameHT_MAIN::loadSaveGame - request to load save name=""GameMain:: loadSaveGame - loading GameMain instance from xml - save name=""GameMain::reset - resetting GameMain instanceGameMain::reset - finished resetting GameMain insta nceGameMain::loadSaveGame - creating new bitmap datasGameMain::initMainObject initializing objects - save name=""GameMain::initMainObject - loading game quads GameMain::initMainObject - adding decorationsGameMain::initMainObject - loading gear quadsGameMain::initMainObject - making paths out of roadsGameMain::initMain Object - adding pedestrians to random path nodesGameMain::initMainObject - setti ng cash, resources, time, etcGameMain::initMainObject - creating top and bottom barsGameMain::initMainObject - finished initializing objects - save name=""GameM ain::loadSaveGame - setting up calendarGameMain::loadSaveGame - getting notifica tion windowGameMain::loadSaveGame - creating new movie resultsGameMain::loadSave Game - creating new game quads selectionGameMain::loadSaveGame - loading config valuesGameMain::loadSaveGame - getting windowsGameMain::loadSaveGame - creating socketGameMain::loadSaveGame - setting up tutorialGameMain::loadSaveGame - start ing tutorialGameTutorial::start - tutorial startedGameMain::loadSaveGame - setti ng emergency valuesGameMain::loadSaveGame - creating set/gear cardGameMain::load SaveGame - creating historyGameMain::loadSaveGame - loaded existing historyGameM ain::loadSaveGame - finished loading GameMain instance from xml - save name=""-------------------------------------------------------------------------------------------------------------GameTutorial::goToNextInstruction - completed instr uction, type=previewsGameTutorial::goToNextInstruction - completed instruction, type=cardsGameTutorial::goToNextInstruction - completed instruction, type=delayG ameTutorial::goToNextInstruction - completed instruction, type=startNewspaperClo sedGameTutorial::goToNextInstruction - completed instruction, type=say

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