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Rogue Games Tabbloid - May 3, 2009 Edition
Rogue Games Tabbloid - May 3, 2009 Edition
Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
ROGUE FEED appropriateness, with the best pieces reminding me of artwork from the
early Silver Age of D&D, which only seems fitting given how much
REVIEW: OSRIC Unearthed inspiration this product draws from TSR products of that era, such as
MAY 02, 2009 03:24P.M. Unearthed Arcana and Oriental Adventures. The end result is sober and
workmanlike rather than inspired.
The first part of OSRIC Unearthed (pages 2-22) consists of eight new
character classes. They’re a mixed bag in my opinion, with some being
quite excellent and others fairly banal. They are:
1
Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 3 May, 2009
There’s a short list of new weapons, almost of them Asian in origin. Then
there’s the new martial arts rules, which take up most of the remainder
of the book (pages 23-35). These rules allow characters to use their This issue contains posts from between
weapon proficiency slots to purchase “styles,” each of which has several May 02, 2009 07:03a.m. and May 03, 2009 03:02a.m..
combat “maneuvers” under it. No more than a single maneuver can be Visit the Rogues on the web:
used per attack and each one grants some combat boon, sometimes in http://www.rogue-games.net
exchange for a drawback. Most of these maneuvers grant very small
bonuses, either to hit or to damage under specific circumstances and
some have special effects, such as lowering an opponent’s armor class for
a time, for example. The styles themselves are very broad, covering
everything from Asian unarmed combat to specific weapon styles. The
author definitely understands the dangers of bonus inflation and deftly
avoids that in these rules, which feel very old school in their mechanics,
if not their conception. Many basically amount to lightly mechanized
“flavor” abilities, which some referees may or may not see as worth their
while.
The remainder of the book consists of a handful of new magic items and
suggestions for how to run OSRIC campaigns with either an Arthurian or
Oriental flavor — no surprise given that its author D20 campaign rules
for both from RPGObjects.
Presentation: 7 out of 10
Creativity: 9 out of 10
Utility: 6 out of 10
Buy This If: You’re interested in adding new classes and martial arts to
your games and aren’t put off by a lot of Asian-themed content
Don’t Buy This If: You have no interest in Asian-themed fantasy
and/or see no need for secondary and tertiary character classes, like the
barbarian or the knight.