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Rogue Games Tabbloid - May 8, 2009 Edition
Rogue Games Tabbloid - May 8, 2009 Edition
Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
ROGUE FEED size, it looks exactly like the map of a fantasy setting should. This is
helped by the fact that it’s printed on a faux parchment that reminds me
REVIEW: Country of Arduin of the covers of the little brown books. The map uses only four colors for
its details, which also contributes to its “archaic” feel, as if it had been
Map hand-drawn rather than produced by means of a computer program. The
MAY 07, 2009 01:39P.M. map uses an uncial font for its titles and notations. The font is legible
enough, even at very small point sizes, which the map has aplenty. I
found the font slightly inappropriate for its subject matter, though; it’s a
bit too “generic” and stereotypically “fantasy-ish” for the quirky,
individualistic setting of Arduin.
The map is easy to use, with legends and an easy-to-use grid system. I
I’m a huge fan of maps, as you know. Maps of imaginary places are part found it very hard not to be drawn by the map’s many evocative names —
of what drew me into fantasy and science fiction in the first place. Huddledark, The Great Look What I Found Forest, Village of Eight
Goodness knows I spent a large portion of my younger days drawing Gravestones to name but three — and I immediately began to wonder
maps of various kinds for use in my roleplaying game adventures and what these places were like. I know very little of the Arduin setting
campaigns. Maps appeal to me both on an intellectual level (for their beyond what I’ve gleaned from the first three Arduin Grimoires, so these
utility) and an esthetic ones (for their beauty). They are a perfect names mean nothing to me in and of themselves. Yet, they sparked my
example of the old adage that a picture is worth a thousand words. A imagination unlike many have in a very long time. Much like maps of the
well-drawn map is of much greater value to me than pages upon pages of Wilderlands of High Fantasy, I found the Country of Arduin map to be a
information about a setting. Indeed, I’m increasingly of the opinion that spur to my creativity even without an accompanying guidebook. For me,
game companies ought to lavish more time on the maps of their settings that’s the mark of a good fantasy RPG map.
than on the books that detail every nook and cranny depicted on them.
First off, the Country of Arduin map is big. Measuring 2 feet x 3 feet in Buy This If: You love well-done fantasy maps and/or are playing in an
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 8 May, 2009
Just a quick heads-up: I likely will not be able to keep up with the pace of
comments here and reply to every one, even those addressed specifically
to me. I wish this weren’t the case, but, with 700+ posts and climbing,
ROGUE FEED including many old ones that still generate comments months after the
fact, there’s simply not enough time in the day for me to respond to them
James Mishler Does It Again and still stay on top of my posts, writing projects, email correspondence,
MAY 07, 2009 12:42P.M. and real life.
James Mishler is a font of good ideas and insight. When he’s not penning I’m not complaining about the situation — far from it. I’m very pleased
lots of excellent Wilderlands materials, he’s producing awesome graphics that many of my posts generate such energetic discussion among my
to accompany his blog. A case in point is the following graphic, readers and I urge you to continue, so long as you play nicely with one
reminiscent of the alignment chart I first saw in Holmes Basic: another. However, I’m going to be more scarce in the comments than I
have been in the past, at least for the foreseeable future. I regret that, but
there are limits even to my endurance.
ROGUE FEED
While I’m sure some people will quibble over the specific details of his
chart, I think it very nicely summarizes the main “philosophical” axes of
this activity we call roleplaying. I’d say I’m very firmly in the “High
Adventure” camp, though my exact location within that quadrant varies
quite a lot from campaign to campaign and even session to session. Right
now, I’m much more strongly tending toward the “Gygaxian” than I have
been in my more recent past.
Anyway, I’d urge anyone who wants to talk about this to head over to
James’s blog and do so. I think he’s on to something with this graphic
and it’s well worth discussing.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 8 May, 2009
back to the early days of the hobby, these modules were less focused on a
satisfying dramatic narrative or even world-building, preferring to
concentrate on presenting exciting, action-oriented locales after the
fashion of D&D‘s Golden Age modules.
Yet, in a sense, modules like Isle of the Ape represents a departure from
the Golden Age’s approach, even if not quite as large a one as does
something like Dragonlance. WG6, for example, is explicitly written with
the assumption that the referee owns and uses Unearthed Arcana, as
there are unexplained references to magic items, classes, and rules from
that “unearthly tome” (as the Introduction calls it). Certainly the module
can be used profitably without UA, but the fact that the module assumes
one is using a tertiary rulebook represents a very big shift in the way
modules were written. It likewise marks one of several starting points for
the “everything is core” movement that has, in my opinion, done great
violence to the hobby.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 8 May, 2009
I stumbled across this link, which shows one of the complaints made by
TSR in their lawsuit against GDW and Gary Gygax in 1992 regarding the
Dangerous Journeys/Mythus RPG. It’s a great read, if only to see exactly
how thin TSR’s case actually was. Reading through it, they come across ROGUE FEED
as petty and vindictive, not to mention arrogant, claiming all sorts of
commonalities between Mythus and D&D without ever once The Rogues welcome Graeme
acknowledging that their own claim of D&D‘s having been the original
source for many of these things is patently absurd. It’s this kind of Davis to the Fold
thinking that earned the company the sneer “T$R” back in the 90s and MAY 06, 2009 11:52A.M.
doomed the company to the demise it so richly deserved.
Fascinating stuff.
Though things have been quite as of late, that does not mean we have not
been busy. More on that later, but this post is about what the subject line
says.
Graeme, will be penning two books for Colonial Gothic, one dealing with
the colonies and the other dealing with monsters, both of which are due
out later next year. In addition we are also talking with Graeme about
future projects with us as well.