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Rip

(Alteration) Level: 5th Range: 20 yards + 10 yards/level Components: V, S, M Area of Effect: 1 creature or object Casting Time: 5 Duration: 1 round/level Saving Throw: Neg. This spell telekinetically moves part of an object in one direction while moving the rest of the object in a completely different direction. The resulting tug tears the object into two separate pieces, killing most creatures outright. Creatures or objects weighing more than 1,000 lbs. are not affected. As the movement is not especially rapid, damage builds up slowly. If cast on a creature, the first round the creature takes 2 hit points damage; on the second, an additional 4; on the third, an additional 6; and so on. By the fourth round, the target has taken 20 hit point damage (2+4+6+8). The spell has a maximum duration of one turn. If cast on an object, the object requires a successful item saving throw or be torn in half (see table). As noted above, the movement is not especially rapid, and bystanders are in no danger from flying debris. A dispel magic dissipates the ripping force but does not repair damage already done. Once the rip is cast, further concentration by the caster is unnecessary. The material component of this spell are two black gloves, without a speck of dust on them. These gloves cost 10 gp a pair and are consumed in the casting. Material Bone/Ivory Cloth Glass Leather Metal Paper 12 18 14 7 20 Save Material Pottery 12 Rock, crystal 5 Rope 9 15 Wood, thick Wood, thin 14 Save

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