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Today's Tabbloid: Pulp Fantasy Library: at The Earth's Core
Today's Tabbloid: Pulp Fantasy Library: at The Earth's Core
Today's Tabbloid: Pulp Fantasy Library: at The Earth's Core
Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
ROGUE FEED the way, he also wins the love of Dian, who’d previously rebuffed him,
due to his misunderstanding the culture of the humans of Pellucidar.
Pulp Fantasy Library: At the Unfortunately, in their attempt to return to the surface, Innes loses Dian
and vows to return to find her once more, thus setting up for the novel’s
Earth’s Core immediate sequel, as well as five more, one of which was published
MAY 25, 2009 05:01A.M. posthumously.
Arthur Conan Doyle’s The Lost World predates At the Earth’s Core by
two years, firmly establishing the literary genre that shares its name
(although several other books from the 19th century predate it and are
arguably the first in the genre). Pellucidar was clearly influenced by its
predecessor, but is written in a much more breezy and adventuresome
style, as one would expect from the creator of Tarzan. For me, it’s a much
better model for pulp fantasy games than is Doyle’s work, which has a
vaguely “serious” tone to it, which probably explains why Gygax includes
Burroughs in Appendix N and not Doyle.
ROGUE FEED
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 25 May, 2009
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 25 May, 2009
Weight 62 Locomotion 88
Bulk 62 Manipulators 90
Cost 62 Armor 92
Coverage 62 Sensors 94
Materials 63 Skill Software 97
Leather or Bone 63 Ability Upgrades 98
Alloy, Basic 63 Robot Accessories 99
Alloy, Advanced 64 CHAPTER 8: A SPACEFARER’S INTRODUCTION TO LINGUA TERRA
Fibers, Natural 64 105
Fibers, Synthetic 65 Alphabet and Pronunciation 105
Polymers 65 Astronomical & Geographical Terms 106
Ceramics 65 Basics 108
Crystalline Lattice 66 Colors 109
Biomechanical Shell 66 Greetings 110
Constructs 66 Names (common for space vessels) 110
Fabric 67 Numbers 114
Plated 67 Places 115
Segmented 67 Political, Titles and Ranks 116
Partial Plate 68
Reactive Assembly 68
Shield 69
Refinements 70
Cheap Imitation 70
Extra Heavy 70
Status Symbol 70 ROGUE FEED
Reflective 71
Camouflage 71 Nifty
Smart Camouflage 71 MAY 24, 2009 02:12P.M.
Photo Dispersive Field 72
Ablative 72
Medical Systems 73
Motorized Assistance 73
Sustenance System 73
Sonic Damper 74
Radiation Shielding 74
Weapon Sponson 74
Jet Packs 75
Deflection Field 75
Adding It Up 76
Police Anti-Riot Shield 76
1st Dragoon Division “Warlord” Armor 76
Imperial Judicator Armor 77
CHAPTER 7: ROBOTS AND ANDROIDS 80
Robots and Tech Levels 80
Robots as Characters 81
Androids 81
Synthetics 82
Non-player Robots 83
Robot Resurrection 84
Robot Frames 84
ARMATURE (Class V) 85
Biomorph (Class V) 85
Android (Class VI) 85
Synthetic (Class VII) 86
Liquid-State (Class VIII) 87
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 25 May, 2009
ROGUE FEED
I am a gamer
MAY 24, 2009 01:07P.M.
I am a gamer.
Games have been a major part of my life for as long as I can remember.
It was not until I entered the 6th grade that I discovered Dungeons &
Dragons. I had no idea what this game was. There was no board. Instead
there were six funny shaped die. It was the summer of 1983 when my
best friend Clayton took the role of Dungeon Master and escorted our
little band into the terror known as Keep on the Borderlands.
The summer was spent either playing soccer of braving the horrors that
Clayton came up with. This was not art; this was a group of kids having a
grand time using their imagination. It was also a group of kids who used
this new game to propel them to study.
There were some games that I became hooked on and stuck with for
longer then I care to admit. Marvel Superheroes, is one example of this,
while Ars Magica is another. You can not get much further apart in style
and content than these two games. Yet at the time they were what I was
looking for.
With MSH, I got fast paced super hero action, and was able to tell the
stories that I wanted to. I changed rules to fit my vision, and ignored a
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 25 May, 2009
lot of what was going on in the comic book world. With Ars Magica, my This issue contains posts from between
love for story telling was filled, and I bought into the concept of a shared May 24, 2009 07:05a.m. and May 25, 2009 03:06a.m..
gaming experience. I loved the setting, and for me this is how magic Visit the Rogues on the Web:
should be. Sadly I grew tired of the game and found myself researching http://www.rogue-games.net
more about the Middle Ages and less time writing adventures to
entertain my friends.
One is D&D. Not AD&D, but D&D. Here is a game that was self
contained and allowed the DM to do what he wanted. From the old Basic
and Expert sets, to D&D Rules Cyclopedia, I ran a campaign that lasted
from 1985 to 1998. This game gave me the tools to make my own world,
and ignored the ever increasing volumes from AD&D.
The other game was Warhammer Fantasy Role Play. To this day I still
do not know what it is about WFRP that first attracted me to it. The
magic system was not finished and to this day the often-promised
Realms of Sorcery has yet seen the light of day. Games Workshop
released product of various quality, and then simply killed the game to
make room for the lead figure juggernaut. The game languished for five-
years until Hogshead took the licenses and slowly began to release new
product.
The one thing that stands out for me is the world Warhammer FRP is set
in. The world was deliciously dark and filled with hopelessness. Chaos
hides behind most things, and often times the only differences between
the “heroes” and villains is that the heroes are PCs. This is a world of
nightmares, a world without heroes. It is a world with a sick sense of
dark humor.
It was all of this which propelled me to write and design. Write and
design I did. However it was not until forming Rogue Games that I
found myself truly coming into a rewakening as to what I love about
games. Before I designed things becasue I felt like I had too, now I design
things becasue I want to.