The document provides instructions for an assignment to design a logo representing an animal. Students are asked to:
1. Research and identify the core characteristics of their assigned animal.
2. Conceptualize ways to visually represent their animal as a logo considering graphic elements, color, style and how it will appear at different sizes and formats. The design must communicate the essence rather than being a literal image.
3. Present their best concept designs by 2:30pm for group discussion. Then refine one concept into a more comprehensive identity system over the following week.
It includes timeframes for briefing, research, design, presentation and development phases of the project. References are also provided for further inspiration.
The document provides instructions for an assignment to design a logo representing an animal. Students are asked to:
1. Research and identify the core characteristics of their assigned animal.
2. Conceptualize ways to visually represent their animal as a logo considering graphic elements, color, style and how it will appear at different sizes and formats. The design must communicate the essence rather than being a literal image.
3. Present their best concept designs by 2:30pm for group discussion. Then refine one concept into a more comprehensive identity system over the following week.
It includes timeframes for briefing, research, design, presentation and development phases of the project. References are also provided for further inspiration.
The document provides instructions for an assignment to design a logo representing an animal. Students are asked to:
1. Research and identify the core characteristics of their assigned animal.
2. Conceptualize ways to visually represent their animal as a logo considering graphic elements, color, style and how it will appear at different sizes and formats. The design must communicate the essence rather than being a literal image.
3. Present their best concept designs by 2:30pm for group discussion. Then refine one concept into a more comprehensive identity system over the following week.
It includes timeframes for briefing, research, design, presentation and development phases of the project. References are also provided for further inspiration.
The document provides instructions for an assignment to design a logo representing an animal. Students are asked to:
1. Research and identify the core characteristics of their assigned animal.
2. Conceptualize ways to visually represent their animal as a logo considering graphic elements, color, style and how it will appear at different sizes and formats. The design must communicate the essence rather than being a literal image.
3. Present their best concept designs by 2:30pm for group discussion. Then refine one concept into a more comprehensive identity system over the following week.
It includes timeframes for briefing, research, design, presentation and development phases of the project. References are also provided for further inspiration.
Animal IDs / Successful brand identities have the ability to
capture and communicate the core essence of something. One aspect of a brand is the logo; a graphic representation or symbol for something, designed for ready recognition.
Task & Outcome 1. Select an animal from the letter you have been allocated within the encyclopedia and distil the core characteristics (distinctive features/ behaviours) of your animal into a short list. If you wish, you may do a small amount of additional research to supplement this. 2. Using your list as inspiration, explore and develop ways to visually represent your animal as a logo. Think about the mark (graphic device/image approach); typography and faces; colour; medium/material. Consider how it will work in monotone; at a reduced scale; across different platforms/mediums. Note: your design must communicate the essence of the creature rather than showing a literal image of it.
3. Put A3 printouts of your most successful concept design(s) on the wall by 2.30pm for discussion. 4. Throughout the week - deveIop and rene one chosen logo into a more comprehensive identity. Address the use of language and typography. Demonstrate how it can be applied and expanded across different platforms/media campaigns.
Timeframes 10.30 - 10.50: briefng and inspirational slide show 10.50 11.20: distilling research 11.20 12.30: concept design 12.30 14.30: design development 14.30 15.30: presentation and group discussion. Further reference Wolff Olins Pentagram Chermayeff & Geismar Logo, by Michael Evam No Logo, by Naomin Klein The Brand Handbook, by Wally Olins logodesignlove.com UNIT 5. Creative Platforms: UAL Assessment Criteria Subject Knowledge: Understanding and application of subject knowledge and underlying principles Analysis: Examination and interpretation of resources Personal and Professional Development: Management of learning through refection, planning, self direction, subject engagement and commitment Communication and Presentation: Clarity of purpose; skills in the selected media; awareness and adoption of appropriate conventions; sensitivity to the needs of the audience ** FdA Graphic Design Unit 5 Assignment 3: Identity Design