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RACES

ANDARIANS: Racial Bar: Techno Mage

Race Modifiers: No Magick Attack Max Start Age: - 1,000 Max Start Height: - 7 (variable) Start Weapons: - AK-74 & Crossbow Intelligence

Racial Skills: All I.D., H.Q.T.T.E., Logic, Languages, Memory, Timing, E.F.A.B.

Skills & Traits X2: SKILLS: - All Sight & Navigation. TRAITS: - Bookworm & War Cry.

ANGELS:

Racial Bar:

Honour.

Race Modifiers: No Magick Attack Max Start Age: - ? Max Start Height: - 6 4 Start Weapons: - Celestial Bow & Throwing Knives. Telekinetics.

Racial Skills: Angel Dust, Angel Gate, Wings & Flight, Lighting Speed, Past Life Memory, Navigation, Healing.

Skills & traits X2:SKILLS: - Astronomy & Unarmed Combat. TRAITS: - Warrior & Monster Control.

DEMONS:

Racial Bar: Humanity.

Race Modifiers: No Magick Attack Hellfire Calling, Double Stamina.

Max Start Age: - 10,000 Max Start Height: - 6 10 Start Weapons: - Elemental Whip & Hand Lazer.

Racial Skills: Demon I.D., Claws, Keen Senses, Lightning Speed, Night Sight, Hellfire Smith, Rage.

Skills & Traits X2: SKILLS: - Hunter & Drop-Kick. TRAITS: - Bleed & Quicksand.

DRAGONS:

Racial Bar: Horns

Race Modifiers: Double Alertness, Stamina, Strength & Armour. 4X Wounds.

Auto Dragon Form, half/half 25ft, full 50ft max start. Max Start Age: - 50,000 Max start Height: - 7 5 Start Weapons: - Samurai & Fighting Stick.

Racial Skills: Leap, Flight, Light Speed, Dodge, Dark Shot, Element Shift, Wings.

Skills & Traits X2: SKILLS: - Mega Wave & Intelligence. TRAITS: - Crystal I.D. & Bio.

DWARVES:

Racial Bar: Greed.

Race Modifiers: Double Strength & Stamina Max Start Age: - 300 Max Start Height: - 4

Start Weapons: - Battle Axe & Mace.

Racial Skills: Axe Master, Night Sight, Honour, Survival, Internal Compass, Metallurgist, Cook.

Skills & Traits X2: SKILLS: - Pickpocket & Logic. TRAITS: - Smoke Walk & Dismember.

ELEMENTALS:

Racial Bar: Element Intell.

Race Modifiers: No Stamina No Magick Attack Max Start Age: - 70 Max start Height: - 6 2 Start Weapons: - Elemental Whip & Black Light Staff. Elemental Power X2. Elemental Attack.

Racial Skills: Elemental Shift, Sneak Up, Covert Ops, First Aid, Swordsmanship, Keen Senses, Rage.

Skills & Traits X2: SKILLS: Weapon Smith & Vet. TRAITS: Catchphrase & Tarot Reader.

ELVES:

Racial Bar: Nobility.

Race Modifiers: Double Alertness & Stamina. Max Start Age: - 3,000 Max Start Height: - 8 Start Weapons: - Bow & Short Swords.

Racial Skills: Master Thief, Dodge, Contortionist, Bow Master, Herbology, Gymnastics, Leap.

Skills & Traits X2: SKILLS: - Timing & Assassin. TRAITS: - Mind Weaver & Risk Taker.

FAERIES:

Racial Bar: Mischievousness.

Race Modifiers: Double Magick Attack & Defence. Max Start Age: - 15,000 Max Start Height: - 1 (faire form) Start Weapons: - Throwing Stars & Darts.

Racial Skills: Leap, Dodge, Night Sight, Quick Healing, Power of 1, Second Sight, Crystal I.D.

Skills & Traits X2:

SKILLS: - Flirt & Throwing. TRAITS: - Faerie Dust & Spirit Call.

HALF DWARVES:

Racial Bar: Greed.

Race Modifiers: Half Double Strength & Stamina. Max Start Age: - 300 Max Start Height: - 5 Start Weapons: - Battle Axe & Mace.

Racial Skills: Axeman, Night Sight, Honour, Survival, Internal Compass, Metallurgist, Cook.

Skills & Traits X2: SKILLS: - Pickpocket & Logic. TRAITS: - Smoke Walk & Dismember.

HALF ELVES:

Racial Bar: Nobility.

Race Modifiers: Double Alertness & Stamina. Max Start Age: - 3,000 Max Start Height: - 6 Start Weapons: - Bow & 2X Short Swords.

Racial Skills: Thief, Dodge, Contortionist, Bowman, Herbology, Gymnastics, Leap.

Skills & Traits X2: SKILLS: - Timing & Assassin. TRAITS: - Mind Weaver & Risk Taker.

HALF GIANTS:

Racial Bar: Brutality.

Race Modifiers: No Magick Attack Max Start Age: - 150 Max Start Height: - 10 Start Weapons: - Club & Broadsword. Weapon Skill. Double Strength & Wounds.

Racial Skills: Obsidian Combat, Height Increase, Combat Intell, Investigation, Leap & Dodge, Race I.D., Games Master.

Skills & Traits X2: SKILLS: - Wrestling & Swordsmanship. TRAITS: - Signature Move & Time Shift.

HALFLINGS:

Racial Bar: Bravery.

Race Modifiers: Max Start Age: - 75 Max Start Height: - 2 8 Start Weapons: - Shortsword & Combat Knife.

Racial Skills: Sneak Up, Vanishing Act, Pickpocket, Quiet Stepping, Animal Handling, H.Q.T.T.E., Cat Fall.

Skills & Traits X2: SKILLS: - Code Cracker & Gamer. TRAITS: - Bones & Mind Beaker.

HELLIONS:

Racial Bar: Power.

Race Modifiers: No Magick Attack Max Start Age: - ? Max Start Height: - 6 4 Demon: depends on power. Start Weapons:- Hellion Blade & D.K. Auto demon form. 9 Hells Fire Calling. Double Strength, Stamina & Wounds.

Racial Skills: Hellion Gate, 9 Hells Fire Smith, Demon Shift, Demon I.D., Alchemist, Claws, Daredevil.

Skills & Traits X2: SKILLS:- Keen Senses & Cat Fall. TRAITS:- Pyromaniac & Demon Call.

HOBGOBLINS:

Racial Bar: Maliciousness.

Race Modifiers: Max Start Age:- 100 Max Start Height:- 5 5 Start Weapons:- 10mm Beretta & Compact Rifle.

Racial Skills: Equipment Builder, Obsidian Kick & Punch, Quick Movement, Clear Sight, Vocal I.D., Internal G.P.S., Face Shift.

Skills & Traits X2: SKILLS:- Driver & First Aid. TRAITS:- Gills & Sadist.

HUMANS:

Racial Bar: Reality.

Race Modifiers: Heightened Alertness, Strength & Stamina. Max Start Age:- 120 Max Start Height:- 6 4 Start Weapons:- D50 X2.

Racial Skills: All Round Survival, Super Intell, Weapon I.D., Endurance, Cat Fall, Computer Expert, Time & Dimension Sight.

Skills & Traits X2: SKILLS:- Height Increase & Weaponsmith. TRAITS:- Focus & Tactician.

IMPS:

Racial Bar: Pride.

Race Modifiers:

Double Magick Attack & Defence. Max Start Age:- 60 Max Start Height:- 2 Start Weapons:- Boomerang & Crossbow.

Racial Skills: Human Shift, Vanishing Act, Claws, Dagger Master, Dragon I.D., Leap, Dodge.

Skills & Traits X2: SKILLS:- Robber & Internal Compass. TRAITS:- Plasmosis & Element Intell.

MERFOLK:

Racial Bar: Water Intell.

Race Modifiers: Double Strength. Max Start Age:- 5,000

Max Start Height:- 7 Start Weapons:- Trident & Dagger.

Racial Skills: Shapeshift, Swimming, Fish Talk, Mean Look, Sonar, Gills, Quick Reflexes.

Skills & Traits X2: SKILLS:- Memory & E.F.A.B. TRAITS:- Catchphrase & Race Intell.

METMELMARIANS:

Racial Bar: Dark Power.

Race Modifiers: Dark Magick Attack. Max Start Age:- 50 Max Start Height:- 5 5 Start Weapons:- Elemental Sword & Magesword.

Racial Skills: Spellcaster, Assassin, Counter Attack, Pickpocket, Gamer, Hunter, Poison.

Skills & Traits X2: SKILLS:- Swordsmanship & Darkshot. TRAITS:- Dark Elemental Call & Scorpion.

NECROPIRES:

Racial Bar: Sanity.

Race Modifiers: No Magick Attack Max Start Age:- 20 Max Start Height:- 8 Start Weapons:- AN-94 & Ingram Machine Gun. Alchemy.

Racial Skills:

Night Sight, Gun Skill, Stare, Quick Healing, Venom, Claws, Dark Shot.

Skills & Traits X2: SKILLS:- Body/Face Shift & Sneak Up. TRAITS:- Sadist & Fear Effect.

NULLTHIANS:

Racial Bar: Nullthian Shift.

Race Modifiers: No Magick Attack Max Start Age:- 30 Max Start Height:- 7 2 Start Weapons:- Nullthian Sword & Fighting Stick. Nullthian Skill, Double Strength.

Racial Skills: Nerve Combat, Nullthus Gate, Quick Healing, Destruction, Nullthus Fire Calling, H.Q.T.T.E., Skill Learning.

Skills & Traits X2: SKILLS:- Gymnastics & Astrology. TRAITS:- Mean Look & Illusionist.

ORIGINAL 12:

Racial Bar: O12 Power. X100

Race Modifiers: Four Times Alertness, Strength & Stamina. Auto Shift to Any Living Thing. Magick Attack & Defence Doubled and X10 Max Start Age:- 500 Max Start Height:- 64 Start Weapons:- O12 Sword & O12 Dagger. X50 Double Wounds.

Racial Skills: Lighting Speed, Spellcaster, Fighter, Timing, Night Sight, Keen Senses, Tracker.

Skills & Traits X2: SKILLS: Natural Speaker & Knife Skill. TRAITS:- Scorpion & Astral Projection.

ORIGINAL 12 KIN:

Racial Bar: Kinship.

Race Modifiers: Double Alertness, Strength & Stamina Max Start Age:- 500 Max Start Height:- 64 Start Weapons:- Snake Back Short Sword & Sharks Tooth. X10.

Racial Skills: Quick Healing, Fire Calling, E.S.P., History, Daredevil, Skill Learning, Disguise.

Skills & Traits X2: SKILLS:- Height Increase & Endurance. TRAITS:- Mind Weaver & Sarcasm.

PATELLIANS:

Racial Bar: Emotion.

Race Modifiers: No Magick Attack Max Start Age:- 500 Max Start Height:- 6 5 Start Weapons:- Staff & 2 X Daggers. Telekinetics, Double Alertness.

Racial Skills: Climbing, Regeneration, Explosive Bodily Fluids, Emotion Sight, Swimming, Night Sight, Stealth.

Skills & Traits X2: SKILLS:- Unarmed Combat & Blacksmith. TRAITS:- Blademanship & Origami.

RALNARS:

Racial Bar: Compassion.

Race Modifiers: No Magick Attack Max Start Age:- 25 Max Start Height:- 4 9 No Start Weapons. Cat Calling, Double Alertness.

Racial Skills: Leap, Dodge, Unarmed Combat, Cat Reflexes, Cat Fall, Fucking Lucky, Wall Runner.

Skills & Traits X2: SKILLS:- Timing & Keen Senses. TRAITS:- Cats Eyes & Spider Call.

SHADOWERS:

Racial Bar: Time Skill.

Race Modifiers: No Magick Attack Max Start Age:- 20 Max Start Height:- 7 Start Weapons:- Shadow Obsidian Sword & Shadow Samurai. Shadow Power.

Racial Skills: Night Sight, Dark Shot, Hunter, Rage, Obsidian Kick & Punch, Shadow Movement, Shadow Shift.

Skills & Traits X2: SKILLS:- Transporter Skill & Medic. TRAITS:- Skill Copy & Dimension Gate.

SHAPESHIFTERS:

Racial Bar: Animals & Ability.

Race Modifiers: Depends on Animal (strength, stamina & alertness). Max Start Age:- 200 Max Start Height:- 6 5 Auto Animal Form Start Weapons:- Hunting Knife & Shotgun.

Racial Skills: Keen Senses, Leap, Dodge, Depends on Animal, Quick Reflexes, Depends on Animal, Vet

Skills & Traits X2: SKILLS:- Wall Runner & Zoom Sight. TRAITS:- Scout & Trapper.

VAMPIRES (LAMIA):

Racial Bar:

Bloodlust.

Race Modifiers: No Magick Attack Daylight Restrictions.

Double Alertness, Strength & Stamina. Max Start Age:- 40,000 Max Start Height:- 6 4 Start Weapons:- Fighting Stick & Staff.

Racial Skills: Keen Senses, Night Sight, Leap, Dodge, Lightning Speed, Exact Memory, History & Quick Learning.

Skills & Traits X2: SKILLS:- Quick Healing & Alchemist. TRAITS:- Smoke Walk & Emotion Control.

VAMPIRES (MADE):

Racial Bar: Bloodlust.

Race Modifiers: No Magick Attack Daylight Restrictions.

Double Alertness, Strength & Stamina. Max Start Age:- 40,000 Max Start Height:- 6 4 Start Weapons:- Fighting Stick & Staff.

Racial Skills: Keen Senses, Night Sight, Leap, Dodge, Lightning Speed, Memory, Quick Learning.

Skills & Traits X2: SKILLS:- Quick Healing & Alchemist. TRAITS:- Smoke Walk & Emotion Control.

WANDAWIANS:

Racial Bar: Hosts.

Race Modifiers: No Magick Attack Symbiosis Level.

Max Start Age:- Depends On Other Race. Max Start Height:- Depends on Other Race. (variable) Start Weapons:- Depends on Other Race.

Racial Skills: Regeneration, Depends on Race, Lightning Speed, Depends on Race, Intelligence, Depends On Race, Fire Calling.

Skills & Traits X2: SKILLS:- Metallurgist & Contortionist. TRAITS:- Chaos Calling & Rage.

WERECREATURES:

Racial Bar: Sanity.

Race Modifiers: Depends on Animal (everything).

Racial Skills:

Depends on Animal X7.

Skills & Traits X2: SKILLS:- Animal Handling & Astronomy. TRAITS:- Predator Call & Fear Effect.

WINGED DEMONS:

Racial Bar: Humanity.

Race Modifiers: No Magick Attack Hellfire Calling, Double Stamina.

Max Start Age:- 10,000 Max Start Height:- 6 4 Start Weapons:- Elemental Whip & Hand Lazer.

Racial Skills: Demon I.D., Claws, Keen Senses, Lightning Speed, Night Sight, Hellfire Smith, Wings & Flight.

Skills & Traits X2: SKILLS:- Hunter & Drop Kick. TRAITS:- Meteor & Tremor.

WITCHES:

Racial Bar: Serenity.

Race Modifiers: 4X Magick Attack & Defence. Max Start Age:- 500 Max Start Height:- 6 4 Start Weapons:- Bow & Bayonet.

Racial Skills: Quick Healing, Spellcaster, Lucky, Astronomy, Animal Handling, Past Life Memory, Poison.

Skills & Traits X2: SKILLS:- Charm Maker & Truth Sight. TRAITS:- Stormforce & Combat Magick.

X-379S:

Racial Bar: Tech Control.

Race Modifiers: Max Start Age:- 18 Max Start Height:- 6 4 Start Weapons:- Depends on Other Race.

Racial Skills: Depends on Race, Cybernetics, Depends on Race, Mental Problem, Self-Smith, Depends on Race, Tech Repair.

Skills & Traits X2: SKILLS:- Explosives & Sexual Persuasion.

TRAITS:- Smoke Screen & Numbers.

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