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Race

RANGE BAND TORPEDOES (FORE FIXED) FORE (FIXED) TURRETS TURRETS AFT

DINDRENZI
TARGE CLASS SUPPORT CRUISER
DR 4 CR 7 MV 9 HP 4 CP 3 AP 2 PD 5 SH 0 MN 4 FW 0

FLEET TACTICS BONUS:+ COMMAND DISTANCE: 0

1 2 3 4

PORT / STARBOARD GUNRACK

4 3 6 1 2 0 0 0 COST: 60 POINTS

3 3 3 3

THIS IS A MEDIUM CLASS CAPITAL SHIP IT MUST MOVE 0 STRAIGHT AHEAD BEFORE MAKING EACH 45 DEGREE TURN UP TO 60% OF YOU POINTS CAN BE SPENT ON MEDIUM CLASS SHIPS RACE CLASS ARE DEPLOYED IN SQUADRONS OF 2-3 SHIPS YOU CAN MIX CRUISERS, HEAVY CRUISERS AND VARIENT CRUISERS IN THE SAME SQUADRON. NO MORE THAN HALF THE MEDIUM SHIPS IN YOUR FLEET CAN BE SUPPORT CRUISERS (OF ANY KIND). YOU CANNOT MIX R&D CRUISERS IN THE SAME SQUADRON. MARS; SECURED BULKHEADS, BIGGER BATTERIES, RAPID FIRE

RANGE BAND

FORE (FIXED)

STARBOARD

SHIP CLASS
DR 0 CR MV 0 0 HP 0 CP 0 AP 0 PD 0 SH 0 MN 0 FW 0

FLEET TACTICS BONUS:+0 COMMAND DISTANCE: 0

1 2 3 4

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 COST: 000 POINTS

THIS IS A XXXX CLASS SHIP IT MUST MOVE 0 STRAIGHT AHEAD BEFORE MAKING EACH 45 DEGREE TURN UP TO 00% OF YOU POINTS CAN BE SPENT ON CLASS RACE CLASS ARE DEPLOYED IN SQUADRONS OF 0 SHIPS

WINGS

MV

AD

PD

AP

TORPEDOES (ANY ARC)

PORT

RACE

0 0 0 0

COST

FIGHTERS BOMBERS INTERCEPTORS ASSAULTERS

18 12 18 15

1 3 0 1

2 1 3 1

0 0 0 1

5 5 5 5

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