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Warhammer Expansion - Classic Regiments of Renown
Warhammer Expansion - Classic Regiments of Renown
Warhammer Expansion - Classic Regiments of Renown
CONTENTS
THE KNIGHTS OF ORIGO ............................................................................................................................... 4 HARBOTH AND THE BLACK MOUNTAIN BOYS......................................................................................... 5 MAD MULLAH AKLAN'D'S DEATH COMMANDOS..................................................................................... 7 THE BOWMEN OF WOOD ELF PRINCE OREON........................................................................................... 8 ELWING'S ELVEN GUARD CAVALRY .......................................................................................................... 9 KARNAC'S LIZARDMEN RAIDERS...............................................................................................................10 FLYING GARGOYLES OF BARDA ................................................................................................................12 NOTLOB'S ORCISH BOLT-THROWING ENGINES .......................................................................................13 THE MIGHTY THROG AND HIS HOBGOBLIN DESPOILERS OF THE DARK LANDS ..............................14 THE DISCIPLES OF THE RED REDEMPTION...............................................................................................15 AVENGING KNIGHTS OF THE CLEANSING FLAME ..................................................................................17 EEZA UGEZOD'S MOTHER CRUSHERS .......................................................................................................19 THE NIGHTMARE LEGION MORDINI'S DOOMED LEGION ....................................................................20 SKARLOC'S WOOD ELF ARCHERS ..............................................................................................................22 PRINCE ULTHERS IMPERIAL DWARFS THE DRAGON COMPANY .....................................................25 FOR HIRE.........................................................................................................................................................27
Art: wittman80, daarken, Wiggers123, Feliche, hideki, Ralph Horsley, John Gravato, justaman78, Taidaishar, Mark of Chaos, Gadbury, Games-Workshop. Original Work: Games-Workshop Special Thanks To: Solegends and Red Orc for helping me finding the material, and Alfred Nunez Jr for his work. This book is completely unofficial and in no way endorsed by Games Workshop Limited. The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either , TM and/or Copyright Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
INTRODUCTION
Famous mercenary regiments acquire a certain notoriety because they are remarkably successful, brutal, adventurous, or for some other reason that brings them to the attention of the world. We call them Regiments of Renown and it is these units which form the basis of the Dogs of War armies. Individual Regiments of Renown are led by famous characters, and indeed are frequently named after these leaders. For example, the notorious Ogre Captain Golgfag, whose Ogre mercenaries have, at one time or another, looted and despoiled most civilised parts Old World... and some not so civilised ones too. Dogs of War do not necessarily have ties to a particular country, nor are they a whole new race. They are bands of warriors and adventurers who live by fighting for glory and more importantly for gold! The Dogs of War are made up of skilled pikemen, deadly marksmen, Hobgoblin cavalry from the eastern steppes, Halfling scouts, drunken Dwarf pirates, Ogres from the Badlands and Giants from the misty shores of Albion. Together they ply their trade to every point of the compass in the Old and New Worlds, fighting for anybody, any time, any place, anywhere Although the Dogs of War regiments have no common heritage, many find employment in that most notorious of mercenary breeding grounds, the land of Tilea. Tilea is an anarchic land and is in an almost constant state of upheaval, as the wealthy merchant princes of the independent city states plot against each other. All this anarchy means mercenaries who travel there can be assured of profitable employment. Just as there are regiments of mercenaries to hire, there are just as many lone freelancers. These individuals wander the Old World, selling their skills to the highest bidder. Many are thieves and brigands, and some are hard bitten mercenaries who will not (or cannot) join one of the many mercenary regiments. There are thrillseeking Imperial nobles, fanatical Witch Hunters and even specialists such as siege engineers, wizards or assassins. If you wish to add Regiments of Renown to your existing Warhammer army, then you should check the Army List section of this book. You'll see that each Regiment of Renown is available for hire to a limited selection of armies. This is not because the mercenaries are choosy who they fight for (far from it!), but because some armies would never hire certain races or individuals. No self-respecting Dwarf general is going to hire Morgrog the Dwarf Crusher now is he? All named models (except for Standard Bearers and Musicians) in a Regiments of Renown follow the rules for Characters in the game, with the following exceptions. These characters cannot leave their unit (unless specified), but they do not use up any of the character percentage from the army lists (unless specified). If the characters have different equipment than the rest of the rank and file, this is clearly listed in the Equipment list. Note that, regardless of their Leadership value, these characters can never be an armys General. Some of these named models are Standard Bearers and Musicians; these are treated just like normal Standard Bearers and Musicians, and as such may not be attacked separately. All of these units and characters are unique you may only field one of each in your army, unless specified. When fielding Regiments of Renown in any army other than Dogs of War, they follow the rules for nonaligned allies.
TROOP TYPE: Infantry. SPECIAL RULES: Frenzy, Hatred (nonBretonnians and Imperials).
Note: The Knights of Origo may not be included in the same army as Mad Mullah Aklands Death Commandos.
THE REGIMENT
CAPTAIN: Sir John Tyreweld. MOTTO: Only the Sword Purifies. BATTLE-CRY: Peace and Justice! APPEARANCE: Mail armour, great helm and surcoat. The surcoat of this particular order is red, which symbolises the blood that was shed that others might go on - specifically the blood of their enemies. Note the badge of the order worn over the right breast. The badge of the order is placed upon the heater shield.
"Oy, boss" "Wot" "Bin ter see Notlob, like you said," "Yer............?"
The Black Fire Pass is the only route over the Black Mountains, and for years the mountain and the pass were by and large impassable due to the presence of a large Orc settlement. This dirty and squalid township consisted of several dozen wooden shacks, a large but unstable saloon and hundreds of mean, greedy, lowdown Orcs. The town was run by Harboth, an Orc of great size and strength. Harboth's mates used to spend most of their time in the saloon, sheltering from the almost non-stop rain which is an everyday phenomenon along the slopes of the Black Mountains. They would take turns manning the toll gates and torturing travellers. Occasionally there would be a fight as some indignant Halfling or Dwarf tried to defend himself - but not often. As you can see The Black Mountain Boys don't go in much for fine clothing or fancy gear. They have quite an extensive collection of armour and weapons looted from travelers, including sturdy bows as well as heavy iron hooked cleavers called Dwarf Ticklers, an invention of Harboth's of which he is justly proud. Yaskin Forit carries an especially large, double handed version of thsi weapon. After the Goblin wars the Bad Lands were gradually cleaned up by the Dwarfs. Harboth and his gang were forced to take to their heels. It is rumoured that
"An I sez you sez if e dont find some stunties we eat is boys," "Yer?" "So e sez es goin untin stunty," "Do wot?" "Es packin is spearchuckers, an movin out. Goin ter unt some stunties, e sez," "WOT!" "Es packin..." "SHADDAP!" "But I woz only...OW!" "Get packin..." "Wot?" "You eard, Finks e can leave ud behind, duz e? Well show im!" ...And so it was that Harboths Black Mountain Boys moved out of the Black Fire Pass to terrorise the lands beyond. The uneasy partnership between the Black Mountain Boys and Notlobs bolt-thrower crews was dissolved, over a trivial misunderstanding due to the limited nature of the Orcish language. The Orcish Word for moving out can also mean deserting, running away or soiling ones underwear...
THE REGIMENT
CAPTAIN: Harboth the Orc. BATTLE-CRY: Pulp the Stunties!, as well as various chants about Notlob, his attitude to danger and the state of his underwear. APPEARANCE: Ragged tunics and breeches, all clothing is very dirty with a generally cast off appearance. A light Mail jerkin is worn underneath the other rags. From the shields of the adventurers met (and subsequently eaten) by Harboth, the Black Mountain Boys discovered the concept of pictoral art, and now their shields are painted with the faces of particularly noteworthy victims. Assorted emblems prevail - often of an offensive or insulting nature. Harboth and his troops prefer to individualise their shields by scrawling offensive pictures or slogans on them. POINTS: Harboth plus nine Orcs, including Yaskin Forit, a Standard Bearer and Musician, cost a total of 165 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Orcs at a cost of 8 points each.
Harboth Yaskin Forit Mountain Boy M WS BS S T W 4 5 3 4 5 2 4 4 3 4 4 1 4 3 3 3 4 1 I 3 2 2 A Ld 3 8 2 7 1 7
UNIT SIZE: 10+ EQUIPMENT: Dwarf Tickler, bow, shield and light
armour. 6
THE REGIMENT
CAPTAIN: Mad Mullah Aklan'd. BATTLE-CRY: Purity through death! APPEARANCE: Mail armour and helmet. The long blue coat is made up of thick padded material and can be worn either underneath or over the armour. The Death Commandos wear the badge of the Mullah. POINTS: Mad Mullah Aklan'd plus nine Death Commandos, including Hasim the Eunuch, a Standard Bearer and Musician, cost a total of 150 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Death Commandos at a cost of 7 points each.
M WS BS S T Mad Mullah 4 5 3 4 4 Hasim 4 4 3 4 4 Death Commando 4 3 3 3 3 W 2 1 1 I 5 3 3 A Ld 3 8 2 8 1 7
THE REGIMENT
CAPTAIN: Prince Oreon. BATTLE-CRY: 'The Greenwoods!, also Oreon,
Oreon!, and Take the high ground.
UNIT SIZE: 10+ EQUIPMENT: Hand weapon & long bow. Ilfrun is armed with a great weapon in addition to his other equipment. TROOP TYPE: Infantry. SPECIAL RULES: Forest Strider.
Asrai Archery: The Elves of Athel Loren are the most accomplished and deadly archers in the whole of the Warhammer world, surpassing even their High Elven brethren. Wood Elves do not suffer the -1 to hit penalty for moving and shooting. Wood Elf Longbows: The longbows carried by Prince Oreons Bowmen are more powerful than those carried by other races. All shots fired by their longbows are Strength 4 at short range.
THE REGIMENT
CAPTAIN: Elwing of Lothern. BATTLE-CRY: Death to the Defilers! APPEARANCE: The Elves are dressed in blue uniforms, whilst most of the leatherwork is black or red: Helmets and other metal fitting are silver or silver plated. Spear-shaft are painted blue, with white, blue or red pennants indicating different Companies. Elwings Company have Red pennants. As the Company Champion, Estrulan carries the Companies Charter around his neck. This sealed container establishes the right of the Company to bear arms in the Elf Kingdoms and is the symbol of their authority. The symbol of the Regiment is emblazoned upon the shield of each trooper. POINTS: Elwing plus four Elven Guards, including Estrulan, a Standard Bearer and Musician, cost a total of 190 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Elven Guards at a cost of 18 points each.
Elwing Estrulan Elven Guard Elven Steed M WS BS S T W 5 6 6 4 3 2 5 5 5 3 3 1 5 4 4 3 3 1 9 3 0 3 3 1 I 7 5 5 4 A Ld 3 9 2 8 1 8 1 5
THE REGIMENT
CAPTAIN: Karnac. BATTLE-CRY: Before battle these creatures raise up a great noise of hissing and snarling, as the cry gets louder and louder the Lizardmen's thirst for blood reaches an uncontrollable level, and they fall upon their unfortunate enemies. APPEARANCE: The colours of the reptiles themselves vary from dull browns to sparkling reds and blues. Karnac himself is white. Huris is green. Most of the equipment carried by these creatures is black, whilst the commonest metal used by the Lizardmen is either copper or a copper alloy such as brass or bronze. Lizardmen sometimes use captured Dwarf armour, which is often iron. Huris wears a very distinctive helmet, which formerly belonged to a Dwarf warrior, but has been beaten so that it more or less fits his reptilian head. The shield carried by these troops is made from the hide of some underground reptile, and is of mottled grey or green colour.
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UNIT SIZE: 3-9. Each chariot has a crew of 3 Goblins, including Bogdan and Mad Eyes Hogg. They are drawn by 2 Wolves each. Bogdans Chariot is drawn by 3 Wolves. All Chariots must be deployed at the same time in groups of 3 unless less than 3 are available, but will otherwise act as separate units.They may use Bogdans Leadership if they are within 8 of him. EQUIPMENT: Hand weapons and spears. TROOP TYPE: Chariot (Armour save 5+). SPECIAL RULES: Fear Elves.
THE REGIMENT
CAPTAIN: Bogdan Legbreak. BATTLE-CRY: Bogdan's usual battle-cry was, 'Tear out their livers and eat 'em raw'. After his betrayal by the mercenary Ogre Grumgot, Bogdan took to shouting out 'Rot you Grumgot' during moments of stress. These were reputed to be his last words, uttered as the Ogre tore him limb from limb. Mad Eyed Hogg preferred the cry of 'Beer for Hogg'. APPEARANCE: The charioteers wear pretty much what they like, or what they can steal or plunder. The chariots themselves are often left natural wood, or painted in black. The Goblin take great pride in displaying trophies on their chariots, weapons,
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Gargoyle Champion
UNIT SIZE: 5-20 EQUIPMENT: None. TROOP TYPE: Infantry. SPECIAL RULES: Fear, Fly, Unbreakable,
Unstable, Scaly Skin (4+), Ward save (5+). Barda Von Micklestein was neither the most famous, nor the most powerful wizard ever to live within the confines of the busy seaport of Marienburg. He was, however, almost certainly the most careless. It was as a result of his personal ineptitude that a horde of flying Gargoyles were to be released upon the unsuspecting folk of the city. The ensuing orgy of destruction lasted for a week; seven days in which hellish, inhuman forms stalked and slew the petrified citizenry. By the time things quietened down much of the city lay desolate, and Barda Von Micklestein dangled from a hastily improvised gibbot outside the Dog and Duck Inn. The assault upon Marienburg may have given these creatures a taste for human blood. In any case they have fought on numerous occasions on behalf of the wizards of Marienburg, always with barbaric ferocity. Stone Skin: Barda Gargoyles have an affinity with fire, and have a 2+ Ward save against all fire-based attacks.
MAGIC ITEMS:
Great Standard of Barda (Magic Standard) The Great Standard carried by these demons appears to carry the device of some unknown, but undoubtedly powerful God. So long as the Barda Gargoyles carry this standard no other demonic troops will dare to attack them, not even Greater Demons. No Daemons may ever declare a charge against the Gargoyles while carrying this standard. The Double Horn (Enchanted Item) The foul Double Horn carried by the Gargoyle musician is also magical, for its blast causes severe pain, or even death. One use only. The Double Horn contains a missile attack with a range of 24 that causes D6 Strength 4 hits.
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THE REGIMENT
CAPTAIN: Notlob. BATTLE-CRY: Due to the nature of their weaponry
these Orcs do not employ a battle cry as such although they will happily enter hand to hand combat, screaming, yelling and gesticulating in the usual Orcish fashion. However, unusually for Orcs, many of Notlob's crewmen can write a few words. They employ this talent to enscribe various slogans along their missiles, including such erudite witticisms as, 'Notlob does it from 300 feet' and 'Chew on this Stuntie'.
Notlob Orc
UNIT SIZE: 2 Bolt Throwers with three crew each, including Notlob. EQUIPMENT: Choppas. Notlob wears light armour. TROOP TYPE: War Machine (Bolt Thrower).
The Men and Dwarfs didn't know what had hit them when their next assault foundered under a driving storm of huge bolts - as large as spears and capable of piercing straight through even the toughest Dwarf armour. Further assaults proved equally fruitless, and eventually the Orcs were left alone, to continue their age-old trades of murdering travellers and plundering merchant convoys. The Black Fire Pass conflict was to earn Notlob a reputation amongst Human and Dwarf kind. However, he always considered the invention of the 'Happy Halfling Mangling Rod and Head Press' to have been his greatest achievement.
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THE MIGHTY THROG AND HIS HOBGOBLIN DESPOILERS OF THE DARK LANDS
Driven from the Old World at the end of the Goblin Wars many of the Goblins, Orcs, Hobgoblins and other allied creatures fled into the Dark Lands. The Dark Lands were then, as now, truly dark: ceaseless volcanic activity, steaming tar pits and terrible, natural pollution shielded the land from the sun. Little could grow in such a place, and very few creatures could tolerate the barren landscape, the gloom and the choking air. Throg, however, quite liked it. From his armed camp on the eastern side of the World's Edge Mountains, Throg gathered his seasoned warriors and began to carve himself out a little empire. Soon a goodly chunk of the western part of the Dark Lands were under his control, and he began to extend his power deep into the mountains themselves. Here he and his Champion, Grunmunter the Beast, fought numerous battles in the valleys and passes of the mountains, and eventually within the Dwarf fortresses. His enemies were mostly Dwarfs, and the Hobgoblins soon acquired a taste for the flesh of these creatures. Of all the many bloody and violent deeds of Throg the most often remembered is the so called Feast of the Dwarven King. On this occasion the Hobgoblins infiltrated the underground fortress of Boran Fireheart a powerful Dwarf lord. The Hobgoblins secreted themselves in the kitchens until the night of a feast, subdued the servants and disguised themselves in the aprons and other clothing of the waiters. That Boran Fireheart failed to notice until far too late that his kitchen staff were all over 6' tall and incredibly ugly, can only be put down to the general level of intoxication. The feast went ahead as usual, but instead of the planned proceedings the Hobgoblins ate Boran and his guests, while Throg entertained by torturing a troop of Halfling Juggler s unlucky enough to be passing through. What became of this renowned fighter is a mystery, some say that he disappeared whilst leading a mixed force of goblinoids into the Dwarf Fortress of Raven's Hold. Others link his disappearance to treachery on behalf of the ferocious Grunmunter, a callous individual.
POINTS: The Mighty Throg plus nine Hobgoblins, including Grunmunter, a Standard Bearer and Musician, cost a total of 110 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Hobgoblins at a cost of 3,5 points each.
Throg Grunmunter Hobgoblin M WS BS S T W 4 5 5 4 4 2 4 4 3 4 3 1 4 3 3 3 3 1 I 4 2 2 A Ld 3 7 2 6 1 6
UNIT SIZE: 10+ EQUIPMENT: Hand weapons, light armour and shields. Grunmunter carries a great weapon and wears light armour. TROOP TYPE: Infantry. SPECIAL RULES:
Hobgoblin Animosity: Unless a Hobgoblin unit is already in combat, fleeing or under five models strong at the start of their turn, you must roll a D6 and consult the following chart for each Hobgoblin unit. Roll separately for each affected unit at the start of the rum.
D6 1 Result We'll get a better view from further back! The Hobgoblins' cowardly nature comes to the fore and they immediately must take a Panic test. If this is passed the unit may act normally this turn. Cut 'em good The Hobgoblins feel they have a good chance of being on the winning side and eating well tonight off the battle's victims. The unit may act normally this turn. Bloody Murder! One of the constant petty squabbles in the ranks is settled with the twist of a knife in a back or two. The unit suffers D3 Wounds distributed as from shooting attacks (these wounds however will not cause a Panic test). Afterwards they gain +1 to their to Hit rolls in Close Combat for this turn only, and may be used normally again.
2-5
THE REGIMENT
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CAPTAIN: The Mighty Throg. BATTLE-CRY: The strange and animalistic battle cry of these creatures is in the Goblin Tongue. It means, 'Mark your target well and eat it'.
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THE REGIMENT
CAPTAIN: Darkoth, Warrior-Priest of the Red
Redemption.
BATTLE-CRY: Be redeemed through blood! APPEARANCE: The robes of the Disciples are black, edged in red. All equipment tends to be black, or dark colours. The shield, banners and the robes of the Disciples all carry the symbols of the God Khorne. POINTS: Darkoth plus nine Disciples, including
Mordrid, a Standard Bearer and Musician, cost a total of 170 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Disciples at a cost of 8 points each. M WS BS S T W 4 6 3 4 4 2 4 5 3 4 3 1 4 4 3 3 3 1 I 5 4 4 A 3 2 1 Ld 8 7 7
UNIT SIZE: 10+ EQUIPMENT: Hand weapons, morning stars and shields. Mordrid the Maniac carries a flail and Darkhoth carries two hand weapons. All models wear light armour. TROOP TYPE: Infantry. SPECIAL RULES: Frenzy, Fear (Darkoth and
Mordrid only). Note: The Disciples of the Red Redemption may not be included in the same army as the Avenging Knights of the Cleansing Flame.
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Chronus Goodheart was a member of a singular band of crusaders in the holy war against the Arabians. He was one of the Brotherhood. Chronus came from a deeply religious family and firmly believed in the ways of the West. He abhorred the swarthy, outlandish men of Araby and their insidiously evil culture. Now he was confronted by the most hideous scene he could possibly have envisaged. Before him was a sight that turned his stomach, and a stench that spelled both his nostrils and his soul. It was human carrion, carrion that had once been friend and fellow crusader. Chronus and his three companions were puzzled arid horrified at the sickening carnage that had fallen upon their fellows. It was the work of no man, or no sane man at least, they reasoned. They built a great funeral pyre to consume what remained of the Knights of the Brotherhood. As the flames bellowed and roared one of Chronus's Knights made a strange discovery amongst the ruins where the massacre had taken place. Returning to Chronus he told of his find, and Chronus at once investigated. What the young Knight had chanced upon was an underground sanctuary -originally part of a temple, but now hidden amongst the ruins. Entering inside Chronus saw the blood stained frescoes, frescoes that depicted scenes of horror and perversion of an altogether abhuman nature.
'From the ashes of the old are born the new, and the fire shall have cleansed them, and they shall be free of evil.' Chronus Goodheart at the funeral pyre of the Brotherhood. 17
THE REGIMENT
CAPTAIN: Chronus Goodheart. BATTLE-CRY: Cleanse them - and they shall be
free of evil!
APPEARANCE: The shields of the Knights are red with yellow flames. Armour and equipment is black, or a very dark green or blue. Spear-staffs are natural wood. The banner is red with the yellow flame device. The shield, banners and the robes of the Knights all carry the symbol of the flame. POINTS: Chronus Goodheart plus nine Knights,
including Roland, Garland the Standard Bearer and a Musician, cost a total of 200 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Knights at a cost of 9 points each. M WS BS S T W 4 5 3 4 3 2 4 4 3 3 3 1 4 4 3 3 3 1 4 4 3 3 3 1 I 5 4 3 3 A Ld 3 8 2 8 1 8 1 8
MAGIC ITEMS:
Sword of the Cleansing Flame (Magic Weapon) This spectacular sword is said to have its origin in the far of Araby, where it was forged to slay the Kings of Death. When drawn the blade burn with an eternal flame. Great weapon. Roland's sword gives him the Flaming Attacks special rules. In addition, any model hit will be set on fire on a 5+. Models that are set on fire must test each turn to put the fire out by rolling a 4+. If the fire continues to burn, the model will take a S4 hit that turn and each additional turn it continues to burn. The burning model's may not attack and will be hit automatically while ablaze. Sacred Brazier (Magic Standard) The sacred brazier carried by Garland the standard bearer is a powerful reminder to the knights of their oath. The Knights are Immune to Psychology while carrying this standard. Note: The Avenging Knights of the Cleansing Flame may not be included in the same army as the Disciples of the Red Redemption.
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THE REGIMENT
CAPTAIN: Eeza Ugezod. BATTLE-CRY: The Giant Black Orc battle cry can
only be termed as an incomprehensible cacophany of abuse and threat. Each individual does his best to outshout his neighbour. However, against Dwarvern foes they would chorus over and over again the blood curdling battle cry... 'Stomp the stunties - stomp the stunties - stunty stompings fun!'
POINTS: Eeza Ugezod plus nine Mother Crushers, including a Standard Bearer and Musician, cost a total of 210 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Mother Crushers at a cost of 11 points each.
Eeza Ugezod Mother Crusher M WS BS S T W I A Ld 4 6 3 4 5 2 3 3 8 4 4 3 4 4 1 2 1 8
UNIT SIZE: 10+ EQUIPMENT: Two choppas, great weapons and heavy armour. Eeza Ugezod is armed with two Choppas and wears heavy armour. TROOP TYPE: Infantry. SPECIAL RULES: Choppas, Immune to Psychology, Vanguard (6).
Armed to da Teef: Black Orcs turn up to battle with as many weapons as they can carry. At the start of each combat the Mother Crushers can choose to fight either with two hand weapons or with a great weapon.
No one is quite sure what happened to Eeza Ugezod he certainly wasn't amongst the hundreds of Black Orc dead after their supernatural defeat at the hands of the Necromantic Chaos Lord Edis Edis...
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UNIT SIZE: 10+ EQUIPMENT: Hand weapons, halberds, heavy armour and shields. Mordini carries a Scabscrath, a shield and wears heavy armour. Renzo carries two hand weapons and wears heavy armour. TROOP TYPE: Infantry. SPECIAL RULES: Unbreakable, Unstable, Fear.
Undead: The Doomed Legion is Undead, and as such the following rules apply to them: If Mordini is killed, the Doomed Legion will quickly begin to crumble to dust. At the end of the phase when Mordini is killed, and at the beginning of each of their turns thereafter, the Doomed Legion must take a Leadership test. If the test is failed, the unit suffers a number of wounds equal to the number they failed the Leadership test by. No saves of any kind are allowed against these wounds. The Nightmare Legion may march as long as Mordini is alive.
MAGIC ITEMS:
Skabskrath (Magic Weapon) The legendary blade of the Undead mercenary, Ennio Mordini, Skabscrath flickers with pale flame. This accursed blade thirsts for the life force of its enemies. A blade so potent it cannot be sheathed without first taking a life, Skabscrath is possessed of an evil sentience that drives the wielder to ever darker acts. Some claim the blade is more steeped in evil than any Vampire, for it will betray its wielder if its bloodlust is not sated. When unsheathed Skabscrath emits the terrible screams of all those it has slain, amplified to such a degree that it can cause those who hear them to die affright. The bearer has the Devastating Charge and Frenzy special rules, and all close combat attacks made by the bearer have the Flaming Attacks special rule. In addition, such is Skabscrath's desire for bloodshed that if the bearer has not killed an enemy model in close combat when the game ends, he is removed as a casualty.
THE REGIMENT
CAPTAIN: Ennio Mordini. BATTLE-CRY: Lacking important things like lungs
and vocal cords the Legion has no battle cry.
POINTS: Ennio Mordini plus nine Legionnaires, including Renzo Avanti, a Standard Bearer and a Musician, cost a total of 150 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Legionnaires at a cost of 7 points each.
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The autumn rain hammered down on the armoured column as it wound its way northwards through a narrow defile in the Apuccini Mountains. They were nearing their goal now, and the troops were fighting off the weariness of six days' forced march. At the-head of the column, the unit's lieutenant pushed his helmet up and mopped the water from his face. 'I'll be glad when this job's over,' he commented. 'You're not alone there, Renzo,' replied his chief, 'Once we've finished here, 1 think we'll go to Araby. I've heard there's a new prophet sprung up there.' Renzo nodded. 'Just what we need,' he said, 'Lots of sunshine and a nice, simple little holy war. You know where you are with that sort of job - better than all this political messingabout. What a business, eh? All because of an apple, a piece of string and three initiate priestesses.' 'And the use to which the Duke of Organza's son and heir was putting said items,' his leader reminded him, 'And the fact that one of the initiate priestesses was none other than the youngest daughter of our noble patron. Anyway, it's all money.' They turned a sharp bend in the gulley to find their way blocked by a solid wall of pikemen. Suddenly, archers
appeared on either side of the sheer gulley sides, and a carefully-prepared landslide blocked the way behind them. 'Form up!' bellowed their leader, 'Hollow square - move!' It was obvious that they had walked into a trap, and one from which they had little chance of walking away. Professionals to the last, the mercenaries readied their weapons and prepared to sell their lives dearly. 'Mordini!' came a shout from the opposing ranks. The mercenary captain squinted through the rain. 'Sardo?' he shouted back, 'I thought we were on the same side! Have you sold Lambrusco out?' 'Not quite.' came the reply. 'Duke Fabriano sold you out. The whole war with Organza is a set-up - your death was one of the alliance conditions. You're too effective for your own good, Mordini - he began to worry about what would happen if you turned against him.' Renzo spat loudly. 'Politics!' he grunted. 'What did I tell you?' 'Mordini!' Sardo continued, 'I don't need to tell you that this is not of my choosing.' 'Understood!' Mordini answered, 'Just don't expect it to be easy. And if you do me tell Duke Fabriano this - he hasn't heard the last of Mordini. Someday, somehow, accounts will be settled for this day!'
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become a trusted friend of many Bretonnian barons and is welcomed at their castles, especially when he brings the excellent venison of Loren! It is usually Skarloc who acts as the emissary of the King and Queen in the Wood and he it is who is sent to escort friends through the forest to the King's Glade. Skarloc not only knows the Forest of Loren, but also has intimate knowledge of other great forests in the Old world acquired during his scouting expeditions. It is even said that there are small bands of his kin secretly dwelling in many forests utterly unbeknown to the rulers and peoples of these lands. They are undoubtedly there not only as Waywatchers but to befriend and protect any Treemen or Dryads who may still dwell there. Skarloc's men have been known to turn up unexpectedly on many a far flung battlefield, screaming out of the trees to aid those ambushed or surrounded in the woods by Orcs or other vile foes.
and intimidating. He is known by friend and foe alike as the "Laughing Warrior', for in the heat of battle, as he leaps and bounds across the battlefield, he laughs with the joy and exhilaration of the fight, slaying his foes with almost contemptuous case. His wild and ululating cry is often the last thing that the enemies of the Loren hear as they are ambushed by Skarloc's company, their bones to mingle with those of countless others. As a Wardancer, Glam receives +1 Strength when he charges. In addition, he may choose one of the following Shadow Dances of Loec at the start of each round of combat: Whirling Death: Killing Blow Storm of Blades: +D3 Attacks The Shadows Coil: 4+ Ward save Woven mist: Always Strikes First Kaia Stormwitch: Kaia is the beautiful young daughter of a powerful Wood Elf Mage. Against her father's wishes she ran away to seek the thrills to be had with Skarloc's wandering company. She bears aloft the Valourous Heart Standard, an archaic and much respected totem by the people of the Loren. Know as "The Stormwitch", she brings fiery death and destruction upon the enemies of the Wood Elves. Kaia may cast the spell Urannons Thunderbolt like a bound spell (power level 3). Araflane Warskald: Araflane follows the normal rules for musicians. An old Wood Elf trick to scare off men and Orcs was make horns that sound like a monsters cry. The great bronze horn Arafland carries is extremely well crafted and causes Fear in non-Elves.
THE REGIMENT
CAPTAIN: Skarloc 'The Hooded One'. BATTLE-CRY: Since they rely on guerilla warfare and sneak attacks, the scouts have no battlecry. APPEARANCE: The scouts wear leather surcoats over their chain mail, in various shades of green and brown for camouflage. POINTS: Skarloc plus nine Archers, including Glam the Laughing Warrior, Kaia Stormwitch the Standard Bearer Araflane Warskald the Musician, cost a total of 275 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Archers at a cost of 15 points each.
Skarloc Glam Kaia Arafland Archer M WS BS S T W 5 6 6 4 3 2 5 6 4 3 3 1 5 4 4 3 3 1 5 4 4 3 3 1 5 4 4 3 3 1 I 7 6 5 5 5 A Ld 3 9 2 8 1 8 1 8 1 8
MAGIC ITEMS:
Runesword of Darkwood (Magic Weapon) Skarloc found this sword in the darkest part of the Loren wood. There are runes on that sword that even the oldest of the Wood Elf Mage Lords cannot decipher, one believes that the ancient race know as Zoats may have forged the weapon. This weapon gives Skarloc the Always Strikes First and Armour Piercing special rule. Valourous Heart Standard (Magic Standard) The Valourous Heart Standard incorporates a heartshaped casket holding the ashes of a legendary Elven hero, Kern son of the goddess Torothal. He was believed to be the son of the elven goddess Torothal. Somehow, it ended up in the hands of the very corrupt Border Prince. The Border Prince was slain by Glam and they took the standard. The spirit of Kern has a hardening affect on the scouts, which allows them to hold out against incredible odds. Skarloc's Archers are always Steadfast as long as they have at least one complete rank of five or more models.
UNIT SIZE: 10+ EQUIPMENT: The unit is equipped with hand weapons and long bows. Glam is equipped with two hand weapons. TROOP TYPE: Infantry. SPECIAL RULES: Skirmishers, Scouts, Forest Strider, Asrai Archery
Glam the Laughing Warrior: Glam is the regiment's Wardancer Champion, a fearless guardian of the forest tracks. He sports a huge mane of red hair, which he coats with fat to make it stand on end and look proud
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shield, but with no visible effect. With much shouting and cuffling, it managed to form a dozen or so of the Orcs into something approaching a fighting formation, and they backed against one of the great piles of fallen trunks to protect their backs. From one side of the clearing came a piercing, ululating scream, and a weird figure flew through the air, somersaulting over a stack of timber three times an Orc's height. The figure an Elf, with his body garishly painted and a great mane of impossiblyred hair ran towards the Orcs, whooping and laughing in ferocious joy. The Orcs were transfixed by the strange apparition, which charged towards them unscathed through the hail of arrows. He dodged and twisted past their blades, and whirled along the entire length of the front rank leaving a trail of cut throats and lopped arms in his wake before leaping over the three ranks of Orcs with another flamboyant somersault, which landed him atop the woodpile with the Orc leader's severed head in one hand. As the Wardancer brandished the head, the rest of the Elves broke cover Skarloc with his bow on his back, brandishing his great runesword, Araflane with his horn bellowing over the confusion, Kaia Stormwitch with the group's standard held high and lightning crackling from the bluesilver blade of her athame, and Elves all around charging into the clearing with swords drawn. The death of their leader, coupled with the surprise of the attack, broke the Orcs' morale, and they ran blindly hither and yon, looking for some escape from the clearing but finding only redbladed death. The battle was a short one.
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The sun had barely risen as the group of Elves made their way through the forest. At last they reached the clearing, and moved into position around its edges, casting a loose but deadly net around the edges of the glade. Scarcely a leaf stirred as they took up their positions, and scarcely a shadow moved to betray their presence. In the clearing, the Orcs went about their business unaware. Crews were busily cutting down the smaller trees, and fires had been set about the bases of the larger ones. Animals of various types hung over the several smaller fires most showed signs of having died slowly and painfully, and a piteous squealing betrayed that at least one was still alive. Skarloc's eyes grew hard beneath his hood, and he raised one hand. Araflane Warskald lifted his great bronze horn to his lips, and its harsh bellowing note echoed around the clearing. The sound took the Orcs by surprise, and they froze for an instant and in that instant, half their number died as the first volley of arrows slammed across the clearing. One Orc, larger than the rest and scarred by time and many battles, began bellowing orders. Two arrows burried their heads in its hide before it picked up a
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THE REGIMENT
CAPTAIN: Ulther Stonehammer. BATTLE-CRY: A dragon! A dragon! APPEARANCE: Troopers have a dragon design on their belt-buckles, picked out in gold. Surcoats are red. The shield design is a stylised dragon in green and gold, on a red background. POINTS: King Ulther son of Ulfar of Karak-Ungor plus nine Dwarf Warriors, including Borri Forkbeard, a Standard Bearer and a Musician, cost a total of 235 points. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra Dwarf Warriors at a cost of 14 points each.
Ulther Borri Forkbeard Dwarf Warrior M WS BS S T W 3 6 4 4 5 2 3 5 4 4 4 1 3 4 4 3 4 1 I 4 2 2 A Ld 3 9 2 9 1 9
King Ulfar Stonehammer of Karak-Ungor lay dying. Relatives and retainers were gathered round his bed with its four dragon-topped posts, chewing their beards in grief. "Where is my son?" croaked the king, "Let him come to me." A servant slipped out of the royal bedchamber and hurried to the Princes apartments. After a few minutes, Prince Ulther son of Ulfar entered the chamber, whistling cheerfully. "Hello, father," he said, "Still here, then?" "Well, thats nice," gasped the king, "What about a bit of grief?" The Prince scratched his beard. "Of course Ill miss you and all that," he said, "But then, I am going to be king when youve hung up your hammer. Will mixed feelings do?" The king raised his dimming eyes to the ceiling. "Come closer," he wheezed, "There are some things I must tell you before I die." The Prince approached the four-poster hopefully, as did the court scribe, quill in hand. "My son," croaked the king, "I leave you the rulership of Karak-Ungor" - there was an uncomfortable shuffling among the kings retainers at this point - "And I leave you my war-axe, with the dragonetched blade..."
"Not the hammer?" interrupted the Prince, a little peevishly. "Watch it or you wont get the axe." "Sorry." "Thats better. And along with the axe, I leave you a duty. Years ago, I swore that I would never rest until the blight of Chaos was cut out from our race, and the Chaos Dwarfs were no more. I pass that oath on to you. I also pass on to you my oath to exterminate the Goblins and their foul kin. You shall form a warband from the very cream of our race, and take it out to destroy these two enemies. You shall not rest until you have completed your task, nor shall you return to Karak-Ungor, which will be ruled in your absence by my Chancellor, Gorm the Wise..." The king was interrupted at this point by a collective sigh from his retainers, some of whom openly started shaking hands. They were quelled by a stern glance fom the king, who carried on with his death-speech as the scribe wrote furiously. "You shall be called the Dragon Company." he continued, "Take for your standard a dragon-carved post from your fathers deathbed..." CRRRAACK!!! "Not now!" spluttered the king, from beneath the fallen canopy of his bed, "Oh, whats the use?" And with that, he died.
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FOR HIRE
Bretonnia Dark Elves Dogs of War Special Dwarfs High Elves Special Lizardmen Ogre Kingdoms Orcs & Goblins Skaven The Empire Special Tomb Kings Vampire Counts Warriors of Chaos Wood Elves Special The Knights of Origo Harboth and the Black Mountain Boys Mad Mullah Aklan'd's Death Commandos The Bowmen of Wood Elf Prince Oreon Elwing's Elven Guard Cavalry Karnac's Lizardmen Raiders Battle Chariots of Bogdan the Goblin Warlord Flying Gargoyles of Barda Notlob's Orcish BoltThrowing Engines The Mighty Throg and his Hobgoblin Despoilers of the Dark Lands Disciples of the Red Redemption Avenging Knights of the Cleansing Flame Eeza Ugezod's Mother Crushers The Nightmare Legion Mordini's Doomed Legion Skarloc's Wood Elf Archers Prince Ulthers Imperial Dwarfs - The Dragon Company Rare Special Special Special Special Rare Special Core Special Rare Special Special Special Special Core Special Special Special Special Special Special Special Special Special Special
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