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http://razonartificial.com/2010/10/introduccion-a-la-ia-en-los-juegos/ http://razonartificial.com/2010/10/tecnicas-de-ia-en-los-videojuegos/ http://razonartificial.com/2010/10/ia-en-videojuegos-persiguiendo-y-evadiendo-i/ http://razonartificial.com/2010/10/ia-en-videojuegos-persiguiendo-y-evadiendo-ii / http://razonartificial.com/2010/01/inteligencia-artificial-en-un-juego-de-mesa/ http://razonartificial.com/2010/08/orts-estrategia-en-tiempo-real-opensource/ http://razonartificial.com/2010/08/la-inteligencia-artificial-de-l4d/ http://razonartificial.com/2011/04/sun-tzu-2-0-el-arte-de-la-guerra-en-los-juego s-de-estrategia/ http://razonartificial.com/2011/04/artesania-control-exploradores-juegos-estrate gia/ http://razonartificial.com/2011/04/modelado-del-daimyo-artificial-optimizando-la -extraccion-de-recursos-en-juegos-rts/ http://razonartificial.com/2010/03/a-pathfinding-camino-optimo/ http://razonartificial.com/2010/04/heuristica-para-el-pathfinding-a-star/ http://razonartificial.com/2010/04/pathfinding-a-de-2-niveles/ http://razonartificial.com/2010/04/usando-pilas-binarias-en-un-pathfinding-a/ http://razonartificial.com/2010/03/pathfinding-a-en-python-parte-i/ http://razonartificial.com/2010/04/pathfinding-a-en-python-parte-ii/ http://razonartificial.com/2010/04/pathfinding-a-en-python-parte-iii/ http://razonartificial.com/2010/09/algoritmos-geneticos/ http://razonartificial.com/2010/10/algoritmos-geneticos-parte-2/