Handling Scrolling Asteroids Collide Projectiles

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In this chapter, we will begin the construction of Asteroid Belt Assault by: .

. Creating the base Asteroid Belt Assault project and structure . Creating a class for animated sprite handling . Building a scrolling sprite-based star field background . Creating asteroids that can collide with each other . Building a "Shot Manager" class that will track projectiles fired by both the player and enemy ships . Adding a player controlled star fighter . Adding enemy fighters that fly a set of waypoints across the screen

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