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27 July 2009

Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net

ROGUE FEED excavated parallel trenches some 40-feet apart, and these trenches
provided drainage for the road. Then using the material taken from the
[Lost Works] Roads and Road trenches, a foundation twenty feet wide was raised three feet above
ground level. Embedded into this foundation the crews placed 6-inch
Wardens of the Empire thick slabs of granite. The road was built as straight as possible, and
JUL 26, 2009 07:53A.M. instead of going around hills, the road cut through them.

I never realized how much Warhammer FRP things I wrote. I think Sigmar then commissioned the building of the Altdorf-Middenheim
this is one of my favorite pieces I did, and it appeared in Warpstone. Road in 30 IC. The project provided a much-needed link between the
northern and southern regions of the Empire. Unlike the Old Dwarf
Roads and Road Wardens of the Empire Road project, the Altdorf-Middenheim road was not paved. Instead, a
fifty-foot wide swath of forest was cleared, and the existing footpath
The roads in the Empire are few in number, but very well traveled. expanded to allow wagon traffic.
Contrary to popular belief the maintenance and patrolling of roads is not Other Emperors followed Sigmar’s lead and commissioned road-building
a function of the Empire. Instead, this falls on the shoulders of the projects as well. It was Sigismund the Conqueror who the saw the need
individual provincial governments. Each province maintains the roads of roads to aid in his military campaigns. The first road he commissioned
within their boarders, as well as protecting all travelers. To ensure the was the Old Forest Road in 500 IC. Sigismund needed a way to easily
safety of all travelers, provinces have created road wardens. Road move troops from the northern regions to the southern boarders.
wardens patrol the roads and are often the only form of law seen in Seeking the aid of the dwarfs, the Old Forest road was built similar to the
remote regions of a province. This article deals with not only road Old Dwarf Road. It took four years to build the road since the
wardens but also the roads of the Empire. construction process suffered many setbacks. The majority of these set
backs were due to the raids conducted by tribes of goblins. The humans
Development of Roads and dwarfs suffered large causalities, but they succeeded in finishing the
road.
You can trace the development Empire roads to the first Emperor Sigmar
Heldenhammer. When Sigmar began the forging of the Empire, he saw Sigismund also commissioned the construction of the Great North Road
the need for roads. Roads, he opinioned, would not only make it easier to in 503 IC. The road plan called for it too not only link Talabheim to
move troops and goods, but as a way to unify all regions of the Empire. Middenheim, but Middenheim to Marienburg. With campaigns in the
The first roads were nothing more then simple footpaths or forest trails. Wasteland, Sigismund needed an easy route to move troops to the north.
Sigmar saw a need to take these established trails and make them The Altdorf-Middenheim Road was good, but was quickly becoming
permanent. congested with increased traffic. To remedy this, a second route to
Middenheim was needed, as well as a land route into the Wasteland.
The first major road built was the Old Dwarf Road. Seeing the growing Construction took place in two phases. The first phase took three years
Empire, the dwarfs saw the need to have an easy to travel land route into and linked Talabheim to Middenheim. To speed up the process, a hard
the Empire. The dwarfs offered to build the road, and in return, all packed dirt road some 40 feet in width was created. When the road was
dwarfs would be free to use the road, and furthermore charged no type of completed in 508 IC, the second phase of the project started. Built
tariff while using it. Sigmar in turn wanted the construction process to be following an existing forest trial, it was widen by 40 feet. The road was
a way for both the humans and dwarfs to work together. He stated that finished in 513 IC, and would have been finished sooner if it were not for
as long as his countrymen were involved in the process they could a few problems. The first problem was the constant attacks from the
proceed. Humans and dwarfs worked together in the building of the wood Elfs of the Laurelorn Forest.
road, and the humans learned many new construction techniques. The
dwarfs, because of the project, solidified their relationship with the The Elfs were opposed to roads being built near their lands. The road
humans. would provide easy military access for the new human empire. In
addition, it offered the promise of immigration into what was at the time
Construction began in 11 IC and it took five years to complete the project. elf lands. The humans were also clear-cutting much of the forest to
Starting from the Black Fire Pass, the road reached the city now known provide for the construction of the road. The Elfs employed many acts of
as Wurtbad. Typical of Dwarf construction, the road was built to last, and sabotage and tried to halt construction, but they had little success. The
at the time was an engineering marvel. The human/dwarf crews first Elfs finally withdrew deeper into the Laurelorn Forest, and strengthened

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 27 July 2009

their boarders. The second major problem the construction crews faced traveled them.
was the fact that Sigismund wanted the road built through the middle of The rivers of the Empire have always been important, and with the
the Schadensumpf. This vast marsh hampered the construction and deterioration of the roads, not to mention the danger road travel posed,
caused many deaths among the const4rcution crews. many turned to the river for the transportation of goods and people.
Rivers proved to be safer so many provincial rulers moved to utilizing the
In 530 IC Siegfried the Lawgiver commissioned the rebuilding of the rivers. Some rulers still saw a need to maintain their roads, but lacking
Altdorf-Middenheim Road. The road that dated back to the time of the necessary funds, the efforts were mainly superficial. Remote regions
Sigmar had become the major link between Altdorf and the north. It was close to the river saw little need to maintain their roads and shifted their
a heavily traveled road, and though maintained could not handle the focus to the rivers. It would not be until Magnus the Pious that the roads
large amount of traffic. Siegfried wanted the road built similar to the Old once again would became important.
Dwarf Road. It was to be widened to fifty feet, and raised five feet above
ground level. In place of granite slabs, granite bricks were laid into the Magnus realized the importance of the roads. He saw the need to link
roadbed, and kept in place using a fast drying mortar. An agreement was towns located away from rivers to towns located by the rivers. It was
reached with the dwarfs and two teams of construction crews arrived in easier for a merchant to ship goods by land between Talabheim and
the Empire to begin building the road in 531 IC. Averheim then it was to transport them by water. As a result, Magnus
attempted to take control of the roads back. All regions that benefited by
To speed up construction two crews were assembled, one in Altdorf and having roads opposed this. With the growth of the forces of Chaos,
one in Middenheim. A bet was placed on which crew would reach the Magnus also needed a way to move troops quickly and efficiently
midway point first. The mixed human and dwarf crews worked hard and throughout the Empire.
fast, both wanting to be the first to finish. Three years to the day of the
start of construction, the Middenheim crew reached the half waypoint, In the years before Magnus being declared Emperor in 2304 IC,
and exactly two minutes behind was the Altdorf crew. In the spirit of provincial rulers were free to levy what tariffs, or tolls they wanted. Many
comradeship, the two crews laid the last brick, which was made out of provinces got wealthy off the road tariffs they employed. To make
gold, together. A regular brick painted gold quickly replaced this brick. matters worse, there was no uniform toll, and merchants faced different
The original gold brick was taken away, and its current location is tolls depending on province or location within the province. The more
unknown. With the placing of the golden brick, the last major Empirial important the road was, the higher the toll was. In addition, the closer
roadwork project ended. you came to a major city, the higher the toll would be. With the apparent
end of the easy money provincial leaders fought vigorously against
A period of much road decay took place between 1111 IC and 1124 IC and Magnus’ gambit. Teamsters and coaching companies lobbied loudly for a
this were due to the Skaven invasion. While the Black Plague had a death standardized road toll, and were in favor of Magnus’ plan. To drive home
grip on the Empire, the Skaven leaped at the opportunity to invade. The their point many teamsters and coaching companies went on strike. They
Skaven used Warpstone mines to destroy many roads and bridges. With refused to deliver goods or people until there was a standard road toll.
a lack of funds, and the Skaven demolition work, the road network Faced with two angry factions, Magnus acted and acted quickly.
suffered. It would not be until 1124 IC when Count Manfred
Skavenslayer would drive the Skaven out, which led to his being elected In 2330 IC Magnus declared that control of the roads in the Empire
Emperor. With the Skaven threat over, the long, slow process of would stay with the provinces. In addition, provinces would be allowed
rebuilding the roads began. to keep all road tariffs under the stipulation that provinces levy a
standardized toll set by the Emperor himself. Magnus went further and
When civil war rocked the Empire in 1359 IC much would changed. decreed that provinces must provide for the safety of all travelers. This
Roads became important for not only the movement of supplies and meant that they were required to maintain the roads and provide for
troops, but also a means to deprive the enemy of their supplies and road wardens to protect all travelers. The money for road maintenance
reinforcements. In 1547 IC the Empire found itself with three Emperors and for the road wardens would come exclusively from the collected tolls.
and three times the amount of confusion. The roads were still The agreement was ratified in 2337 IC and the current system has been
maintained, but the days of massive road building projects were at an in place ever since.
end. Whatever road building did take place was small and typically
involved making forest trails easier to navigate for carts and wagons. Today the roadways are well maintained and well patrolled. Many of
these roads have also begun to be repaving, and currently there are a
In 1980 IC, the Dark Ages as the scholar’s refer to them, settled across number of dwarf construction projects underway. There are many small
the Empire. The granite slabs that paved certain roads were pulled up roads cutting across the Empire, but these roads are often nothing more
and used to build more useful structures, and all of the roads began to then two travel worn ruts, or footpaths that through the years of use have
deteriorate. More importantly, bandits and other groups plagued the become recognized as roads. Currently in discussion is a proposal for
roads, and the areas outside of the cities became a no man’s land. There construction of a road from Karak Kadrin to Wurtbad. This has caused a
were communities that existed outside of the city limits, but the majority debate over who will pay for it. Ostermark is a poor province and the cost
of the people stayed within close proximity to the major cities. Roads, for could break the treasury. Stirland, though wealthier then Ostermark
the most part, became deserted and only the brave, desperate, or foolish would be hard pressed to come up with the needed capital to finance

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 27 July 2009

such an undertaking. The Empire has suggested that they finance the but also to their luck.
project together, and that they would control all tolls levied along it. This
suggestion has not been warmly welcomed. The next rung of leadership is captain. Based in rural villages and cities,
captains administer the day-to-day operations of the patrols. A typical
Road Wardens captain supervises between six to ten warden patrols. Captains ensure
the tollbooths are staffed, the wardens are paid, and arrested criminals
The group charged with the task of maintaining the peace along the are dealt with. Promotion to the rank of captain is earned, and only the
Empire’s roads is collectively known as road wardens. From protecting most skilled achieve this rank. Typically warden captains have seen six to
tollbooths, to enforcing imperial laws in remote roadside villages, eight years of service, and have seen things that would have broken a
wardens serve a very important function. Wardens are not found in every lesser man. Captains are rotated to a new posting every two to three
province, and are mainly located near the interior of the Empire. years, and the theory behind this is that it minimizes corruption. This is
Middenland, Hochland, Reikland, Stirland, Nordland, and Ostland are normally not an issue, but there have been cases of captains working
the only provinces that fund and maintain road wardens. Even for these with criminal rings, or worse with slavers.
provinces the commitment to their wardens varies.
At the upper level in the warden chain-of-command is the Warden
Warden jurisdictions begin where the city limits end, and this is Commander. Based in the province’s capital, they are responsible for the
generally recognized as ten miles. Within city limits, wardens take a running of the entire operation. The provincial ruler appoints the
subordinate role to the city’s watch or local militia. If wardens arrest a Commander to the post, and generally the term of service is six years. In
criminal outside of their jurisdiction, law requires them to turn the theory this position is based on merit, and only the best are appointed to
prisoner over to the local authorities. In addition, wardens are not the post. This is not always the case, and the position in some provinces
allowed to enforce laws or arrest criminals within the city limits without has become political. It is often not what you know, but whom you know,
the approval of the local magistrate. When investigating a crime within and some Commanders have attained this position through money and
the city limits, wardens are required to contact local authorities and turn not merit.
the investigation over to them. The above only applies to the major cities
or towns in the Empire. For towns or villages without an organized Each province maintains their own wardens, who patrol only the roads
watch, road wardens take the lead in maintaining the peace. within their province. This proves a problem when a suspect crosses
provincial boarders. There are many rivalries between regions and
Wardens are typically organized in patrols of five, with four wardens nowhere is this more apparent then in the ranks of road wardens. There
being led by a sergeant. The size of patrols can vary and are subject to is no cooperation among the different groups, and to make matters
local conditions, such as bandit activity, greenskins, or Chaos. These worse they compete when it comes to the apprehending criminals. The
groups patrol the roads, staff the tollbooths, and maintain the peace in worst case of this rivalry is the one that exists between the Middenland
small villages along the road. Patrols are on duty for four weeks and then and the Reikland wardens.
enjoy a one-week rest period. While on patrol, wardens can stay at any
coaching inn and receive free meals. Furthermore all inns must keep at The origin of this feud goes back to the notorious coaching inn murders
least two rooms available for wardens at all times. Though many inn of 2498 IC. Over a three-year period a serial killer was stalking the
owners complain about this requirement, they see the benefit of having a coaching inns along the Altdorf-Middenheim Road. The killer targeted
constant warden presence in their common rooms. women, and murdered a total of twenty by the time he was apprehended.
The killer was discovered and fled on horseback toward the south, with a
Along major roadways, warden patrols are constant and travelers and Middenland warden patrol in pursuit. The killer’s horse threw a shoe,
villagers can typically expect to see a warden patrol everyday. Along fell, and broke its leg. While the killer was pinned under the horse, the
minor roads, travelers and villagers can expect to see a warden patrol Middenlanders went to arrest him but were stopped by a group of
every d3 days. While spending a night at a coaching inn, the traveler will Reiklander wardens who had arrived at the scene. As it turned out, the
find a warden patrol resting for the night. Major roads are those found killer had crossed the border into Reikland, leaving the Middenlanders
on the Empire’s map. These roads are paved and link the major with no jurisdiction in the case. The killer was taken into custody, and
population centers together. Minor roads are smaller, and tend to be credit for the capture went to the Reiklanders. This event started the
small footpaths or cart trails. feud and to this day both groups are bitter rivals.

The daily life of a warden is filled with constant travel on horseback. The provincial rulers provide for the funding of wardens. By law, all tolls
Wardens are under paid for the dangers they face. From finding bandits must go to both road improvements and to the wardens. For some
and outlaws, to fighting the forces of Chaos, a warden is in constant provinces, the value of their roads and wardens is high, and extra money
danger. All wardens travel with, and report to, a sergeant. Sergeants are is spent on them. For most provinces, however, wardens are poorly
either chosen by age or merit, but often times a healthy donation to the equipped and funded. Because of the low pay it is difficult to find
Retired Warden Fund aids in advancement. Sergeants have seen much in qualified candidates to join. Once a candidate joins the wardens they face
their time with the wardens, and tend to be grizzled veterans. To survive either no training, or a lot of training. Reikland and Middenland place a
long enough to become a sergeant is a testament not only to their ability, high value on their wardens and all candidates face a six-month training

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 27 July 2009

period before they are assigned to their first patrol. For Hochland, who is Typically the wardens of Reikland, Middenland, Nordham and Averland
desperate for wardens, new wardens receive one week of training before use crossbows, and this is due to the stopping power of the crossbow is
they are sent out. the major reason that this is used. Stirland wardens are split in the use of
bows and crossbows. For wardens patrolling the roads the crossbow is
Daily Life of the Warden the weapon on choice. The bow is preferred for wardens stationed at
tollbooths, or assigned to a village posting.
The warden’s day begins at sunrise, when after a quick breakfast, they
saddle up and begin their patrol. From looking for criminals, to checking The most important item to a road warden is a horse. Horses are vital for
the integrity of the road, a warden spends most of their day on horseback the work that wardens do. One reason for wardens to be based in villages
and protecting travelers. Wardens look for signs of outlaws, and signs of and in tollbooths is so the wardens have a place to raise and train horses.
other threats, namely Chaos. Wardens investigate crimes that take place All horses are owned by the wardens and are signed out to the individual
along the roads as well. Typically they patrol twenty-miles a day, and this warden before going on patrol. Horses are very well cared for, and it is
is usually the distance between coaching inns. joked among the Hochland wardens that the horses are better cared for
then the wardens. There have been reports of some warden captains
The general rule told to all new wardens is that there is no normal day. selling horses for a profit. In all these cases the captain was caught and
Patrolling is not an easy life, and the months spent on the road changes a punished. The typical punishment for a horse thief is the stripping of
person. A warden is worn from the weather and from the sights he has title and then twelve years of hard labor. In Nordland the punishment
seen. It is a hard life, and only those who are strong survive it. that a captain faced for selling warden horses was death.

Wardens wanting a more predictable day seek a tollbooth assignment. Views on the Road Wardens
Wardens stationed at tollbooths find their days relatively stress free. Two
shifts keep twelve-hour watches, and they stay at the booth to ensure There are many different views when it comes to wardens. For most,
that the collected tariffs are safe. Wardens also work to stop the wardens exist in the background and the general populace has little to do
transportation of illegal contraband. All merchant wagons and coaches with them. Villagers outside of the cities, and those who live and work
are inspected, and in the event illegal goods are found the items are along the roads are the ones who come in direct contact with wardens.
seized and the person arrested. It is not unheard of for the guilty party to The opinions differ among the provinces.
bribe their way out of a jam. When not checking wagons and coaches for
illegal contraband, or protecting the toll collector, and tolls, there is little Reiklanders and Middenlanders have a love-hate relationship with
for a warden to do. It is a common site at many tollbooths to see wardens wardens. The roads are relatively safe in these provinces, and this is due
sitting around and it is hard to distinguish who is on duty and who is off. to well-trained and well-funded wardens. The wardens work hard to
ensure the safety of not only travelers, but also residents along the
Perhaps the best assignment for a warden is the village assignment. province’s roads. Unlike other regions, wardens of these regions actively
Compared to a road assignment, this is relatively safe and easy. This is a seek out outlaws and other threats that plague the countryside. For the
common assignment for the provinces of Reikland and Middenland. common man wardens, though they can be a bit over zealous, are a
There are many small villages along the major and minor roads of a blessing. The wardens help keep them safe, and ensure that all threats
province, and the wardens take on the role as village watchman. They are dealt with. Merchants, and other unsavory types, despise wardens
train and organize the militia, and work to enforce the law. As their due to their enforcement of laws and tariffs. Innkeepers personify this
counterparts stationed at tollbooths, village wardens work twelve-hour love-hate attitude as well.
shifts. Unlike their tollbooth counterparts these shifts are busy. From
tracking down roaming monsters, to mediating disputes between Due to provincial law, all inns must provide rooms and meals to all
villagers, most wardens find their days anything but dull. In addition patrolling wardens. As a result all inns set aside two rooms for the
these wardens are called to fight roaming bands of greenskins, or end the wardens, which the innkeeper never sees a profit. In addition, wardens
threat of Chaos to their assigned village. like to eat and drink and thus the innkeeper incurs another expense.
Typically innkeepers provide the worst food and worst rooms to
A warden’s uniform is simple in design and consists mainly of a tabard wardens. After all, the law does not require for the freebies to be good, or
emblazoned with the province’s crest. These tabards are worn at all times of a high quality. Despite their complaints, the mere presence of a
when the warden is on patrol or on assignment. In addition to the tabard warden in the common room is often enough to keep everyone well
provinces provide their wardens with a chain mail shirt. This shirt is the behaved. If trouble does happen, the wardens are there to quickly step in
property of the province and must be returned when the warden leaves and deal with.
service. Provinces also provide the warden with two pairs of pants and a
pair of boots each year. Wardens are a common sight along the roads of Reikland and
Middenland. Citizens of both provinces and are accustomed to dealing
All wardens are issued a hand weapon as well as a bow or crossbow. with them. Their provincial governments value the wardens and they
Most wardens use swords, but there are some who prefer a mace or a ensure that they are well funded and supplied. Also surprising is the
hand axe. Bows and crossbows are issued depending on the province. desire of many to join the ranks of the road wardens. Both groups have

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 27 July 2009

little trouble when it comes to getting new members, and they have the Franz Leber has been with the wardens for close to fifteen years. From
luxury of turning people away. The same cannot be said for other his first days as a warden, Franz realized that there was no profit in his
regions. job. Instead, real money could be made from smuggling, slaving, and
even highway robbery. The early years as a warden, Franz made many
Nordland does not have many wardens, and cannot support as many. contacts with petty bandits and smugglers. He agreed to ignore their
Their wardens tend to be poorly trained and ineffective in preventing lawbreaking, and warn them of possible arrest if they cut him in to the
crimes along the roadways. Many wardens in Nordland tend to ignore profits. As Franz rose through the ranks of the Wardens, he became privy
lawbreakers if donations to warden charities are paid. Innkeepers to knowledge that he passed on to his associates. This information dealt
despise wardens and resent the amount of free drink that they receive. with schedules when the collected tariffs would be picked up from the
To make matters worse, wardens do a poor job of stopping trouble in the tollbooths.
inns, and are often the cause of many bar fights. Because of the lack of
funding, many wardens have no problem with receiving bribes. The As Franz grew older he became a known figure of organized crime in
organization is corrupt from the top down, and good wardens are quick Nordland. As he was promoted to more important positions, Franz used
to leave, or mysteriously disappear. For most, wardens are nothing more this to good effect with his connections. It was when he was appointed
then legalized outlaws. captain and assigned to Grimmenhagen that Franz consolidated his
power. He organized the various smugglers and outlaws into a collation.
Ostland does not see the need to provide for a more skilled force. It is To ensure that his group was provided for, some were appointed to
expensive to maintain a group of wardens similar to Reikland, and positions in Franz’s staff. Some outlaws were even made wardens and
Ostland is not wealthy enough to fund and support such a large group. assigned to duty in tollbooths or on road patrols. This ensured that the
Instead they rely on paramilitary groups, and mercenary to maintain the group could hide behind the law, and aided in their criminal efforts.
peace in the boarders. Franz was careful not to attract too much attention to his actions. He did
work to locate criminals and bandits, but these were rivals to his crime
The wardens that Ostland does have mainly stay to the main roads. They empire. Franz gained a reputation of being tough on criminals and he
are over worked, underpaid, but despite this do a good job. Innkeepers in was relentless in tracking down bandits and arresting smugglers. Though
Ostland also treat wardens better then most areas. The food is very good, the funding for wardens is minor, Franz managed great results with little
and they make sure to send wardens off with enough to eat while they funds.
are on the road. Another interesting trend is that inns now are keeping
three rooms free so that wardens have more room when they are resting Five years ago Warden Commander Chedwic Malkowsky was found
at night. murdered in his bed. Franz was called to investigate the murder and
bring the killers to justice. Sensing his chance to rid himself of a rival,
Averland, Hochland, and Stirland views on wardens are similar to what Franz took to the investigation. He and his investigators discovered that
is found in Reikland and Middenland. Both provinces have many roads Commander Malkowsky was linked to a cult dedicated of Slaanesh, and
and there is a need to patrol them. Unfortunately both provinces do not was accidentally killed during a ritual. His men uncovered the secret
have enough money to fund as many wardens as they want. For those temple, and in a daring midnight raid killed them all. Herald a hero;
who have dealings with wardens the general opinion is that they do a Franz was appointed to the position of Warden Commander. No one
good job with their limited resources. The complaint for most coaching knew the truth behind the murder and investigation.
companies is that wardens in these areas are not that responsive and
there is never one around when you need one. As a result coaching Commander Malkowsky was suspicious of Franz, and secretly
companies are beginning to fund their own groups who are responsible investigated him. He was close to discovering his crime ring, and was
for ensuring the safety of coaches. This has caused many problems, about to level charges against him. Franz got word of this and had
namely the lack of jurisdiction these groups have. Innkeepers complain Malkowsky not only killed, but made sure he was discredited as well. He
that they are not a regular presence in their common rooms, and when framed the murder on a rival smuggler who had left Franz’s organization
they are there, want to do nothing but sleep. Villages, who are lucky so that he could run his own smuggling ring. To ensure that there would
enough to have wardens stationed there, really have no complaints and be no reprisals he informed Commander Malkowsky of Franz’s dealings.
view them as a welcome addition to their communities. Before he could act Commander Malkowsky was murdered, and all the
evidence pointed to the smuggler. Provincial law allowed for the killing
Wardens of Nordland of all Chaos cultists if they threatened the safety of the province.
Therefore, Franz labeled the smuggler and his group as worshipers of
Based out of the provincial capital of Salzenmund, the Nordland Slaanesh, and pinned the murder on them. Franz and his men killed the
Wardens are a corrupt group. Due to the lack of funding that Baron rivals, and suffered no effects from their actions.
Weiner Nikse provides many seek other avenues to earn a living wage.
Generally this translates into taking bribes and ignoring lawbreakers. The Nordland Wardens are a corrupt group. They ignore everything but
This has changed with the appointment of Franz Leber to the rank of the threat of Chaos and the only way to see justice or escape it is by
Warden Commander. donating funds to various Warden Charities. Due to the lack of funding
the province provides their wardens; they soon learn the value of bribes

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 27 July 2009

and graft. Not everyone in the Nordland Wardens is bad, there are some two warden patrols are based here at all times. The office is where
who believe in their job and the work they do. Sadly, the corrupt wardens payroll is kept and sent out every month.
overshadow the good ones. Wardens who are tired of the dirty dealings
and attempt to shine the light on the corruption often find themselves Franz’s day is filled with various administrative duties as well as insuring
permanently removed from duty. his crime ring continues to make a profit and remain hidden. Aiding him
in this is Georg Marx. Georg is Franz’s right hand man and has been with
Though some within the provincial government have their suspicions him from the start. Georg’s job is simple, to ensure the empire stays
that Franz is corrupt, no one has been able to find any evidence. The hidden, and that any hint of its existence is covered up.
reason is that Franz is very careful. Through his running of the crime
ring, Franz has grown very wealthy. Yet Franz goes to great lengths not The town of Beeckerhoven is the major timber producing area in
to display his wealth openly. He is very modest in public life, and argues Nordland. Because of this, four patrols are stationed here and help
for more funding to help the wardens. Franz is a cold calculating man, protect the baron’s interest. The warden’s are lead by Captain Mikhail
and he is quick to use his wardens to end threats to his position. There Blum, and he is a good man. Blum has been assigned to the town for
are rumors that Franz and the wardens are corrupt, and there is a three consecutive tours, and is well respected by the town. For the past
running joke that the Nordland Wardens only investigate a crime if it two years Blum has been investigating increased bandit activity in the
affects their purse. Still no one as of yet has been able to discover if Franz region. He is also suspicious that there may be some corruption within
and his wardens are bad. the Wardens’ but has no idea of Leber and his crime ring.

The uniform of Nordland wardens consists of a mail shirt and blue pants. Smaller, but equally important, is the town of Grafenrich. This timber
Instead of the tabard, Nordland wardens wear a yellow sash draped producing area also has four patrols stationed here, and Captain Klaus
across their chest. The sash rests on the left shoulder and ends at the Dor commands them. Klaus is a high-ranking member of Franz’s crime
right hip. The sash is emblazoned with a black horse with a setting sun ring and before joining the wardens was known as the Red Mask. The
behind it, which is the crest of the Nordland Wardens. This crest dates Red Mask was a highwayman who plagued the Middenheim-Erengrad
back to 2353 IC when the wardens were founded. The sash also displays Road, and during a two year span killed many. When the Red Mask
the rank of the warden. For Wardens the sash is worn with only the crest. began to target smugglers loyal to Franz, the Warden Commander was
Sergeant’s rank is displayed with a single horizontal bronze bar. A single quick to deal with the troublemakers. Found and brought to
silver bar above the bronze bar displays Warden Captain’s ranks. Salzenmund, the Red Mask was given the choice of joining Franz’s ring,
Warden Commander’s ranks is displayed by adding a gold star above the or stand trail for his crimes. It did not take long to reach a decision. The
silver and bronze bar. Years of service are designated by the addition of a Red Mask stood trail, and was executed for his crime. Around the same
blue stripe to the base of the sash. For every five years of service another time Klaus joined the wardens and set the record for the quickest
blue stripe is added to the sash. promotion in Warden history.

When wardens are attending important ceremonies or events they wear The town of Oldenlitz has two patrols stationed here, and Captain
their dress uniform dubbed stiff necks. The uniforms derive their name Dagmar Noll leads them. Dagmar is corrupt and he helps with the
from the high-necked color of the shirt that keeps the wardens’ neck held smuggling operation of Franz. Dagmar I ineffective and lazy, and does
high. The pants and long jacket are dyed blue color and the shirt is white. not do a good job of keeping his men in control. Two months ago a
A yellow ceremonial sash is worn draped from the left shoulder to the Warden Road Patrol discovered smuggled Brettonia brandy in the
right hip. Beside the Warden crest, rank designation, and years of service warden’s barn. Franz is angry with this, and is slowly starting the process
designation, any medals that the warden has earned is pinned to it. Only of bringing Dagmar and his corrupt group to justice.
Wardens and Sergeants wear the jacket while dressed in the Stiff Necks.
Warden Captains wear a ceremonial breastplate from which draped The village of Seucheshof has one warden patrol stationed here. The
across the chest is the ceremonial sash. Warden Commanders also wear patrol is led by Sergeant Rudolf Zauberlich, who once a leader of a small
a ceremonial breastplate as well, in addition to a helmet topped with blue group of bandits. The bandits joined with Franz after they were caught
plume. stealing from Nordland tollbooths. For a year the group caused much
trouble, but they impressed Franz with their daring. The bandits were
The headquarters of the Nordland Wardens is located a mile west of the caught and were hanged for their crimes, and Rudolf was assigned to the
provincial capital of Salzenmund. Based out of Fort Prahlen, this is remote village. Besides protecting the village Rudolf organizes all coach
where the majority of all active duty wardens are sent out on patrol, as robberies and petty coaching inn thefts.
well as new wardens receives their training. Captain Albrect Krugen runs
the fort and is responsible for the training of new recruits as well as The village of Grimmenhugen has no warden presence at all. This small
supervising the ten warden patrols that begin all road patrols from here. coaching village relies on a volunteer militia to protect the area. The
Located in the city of Salzenmund is the Warden Headquarters. This is reason behind the lack of warden presence is the case of Axel
where the management of the entire warden organizations takes place. Lungenburg. He and his men were deviants and abused their power
This is also where Warden Commander Leber secretly runs his criminal while protecting the village. To make matters worse the group ran a
empire. The headquarters is in a modest two-story brick building and slavery ring out of the warden station. When word reached Franz he was

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 27 July 2009

quick to arrest the five. Franz is looking for the suitable patrol to watch The most rewarding type of campaign is the village assignment. Here the
over the village. PCs are stationed in a small remote village and all the action deals with
protecting the inhabitants. This type of campaign offers the players a
Currently there are thirty warden patrols stationed throughout chance to interact with a recurring cast of NPC villagers, and offers the
Nordland. A majority of them is corrupt and has ties to Franz’s criminal GMs many triggers for adventures. From missing children to roaming
ring. The ones who are not on the take are over worked with the task of packs of Beastmen, the village assignment is rich with potential.
protecting the province. The general feeling among the populace is that
the only way to have a warden appear is by dropping a few Crowns. Posted in Games, thoughts Tagged: Fourth Millennium, Gaming, Lost
Works, thoughts, thousand suns, Warhammer FRP
Warden Campaigns

GMs wishing to run a warden campaign can easily do so. The career of
Road Warden is already described and can be found on page 36 in the ROGUE FEED
WFRP rulebook. For road warden sergeant, the GM can use the
Mercenary Sergeant profile on page 101. GMs can use the Mercenary REVIEW: Sanctum of the Stone
Captain profile for PCs who are promoted to the rank of Warden
Captain. Warden Commander is a position that should not be granted to Giant Lord
PCs. If a GM wishes to promote a PC to this position, the PC JUL 26, 2009 06:28A.M.
automatically becomes a NPC.

PC patrols do not necessarily have to be limited to the warden profile.


Any PC, regardless of career, can seek admission into the ranks of Road
Wardens. Thief careers might seek to join to escape the authorities, while
wizard apprentices, or even 1st Level Wizards, might seek to join to cure
their desire for adventure. Coachman who either have quit, or have been
fired, can easily adapt to the life of a warden. Warden PCs, regardless if
they are using the profile, are refereed to as Wardens. They also enjoy
the following benefits: free meals and room while on duty, monthly
income, and accommodations while off duty, and training.

It is required by law for all inns to provide for all patrolling wardens. In
addition, inns must provide both food and drink as well. Warden PCs
also earn a salary of 5 Crowns a month. Wardens also are provided a
horse, weapons, armor, and basic clothing while in service. These are
issued when they join and must be returned once they leave the service
of the Wardens.

While off duty, wardens are given a place to stay in the barracks, while
sergeants are given their own private quarters. Captains, majors and
commanders are given their own house. All of this is located at the
warden’s base in each major city. These compounds are located in the
outskirts of the city, and serve as staging grounds for all patrols.
Commanders and their staff are located in the provincial capital within
the city limits.

By far the most adventuresome warden campaign would be one based on


the road assignment. Road assignments offer PCs a chance to do much,
It’s rare that I get a feeling of déjà vu while reading a contemporary old
and the GM is free in creating numerous adventures for his players.
school product, particularly adventures. Yet Sanctum of the Stone Giant
Typical adventures can deal with mutant attack on coaches, or tracking
Lord by R.C. Pinnell did just that. While reading it, I felt almost
down slavers plaguing the small villages in a region. More involved
transported back to the summer of 1980 when I was subjected to the
adventures can deal with investigating mysteries along the road. There
tender mercies of my friend’s older brother, who ran us through the G-
are also many opportunities for role-playing event with travelers along
series of modules. It was our first experience with high-level AD&D so we
the roads, and guests in the coaching inns. For ideas on the type of
were all given pregenerated characters — I played Cloyer Bulse the
encounters refer to “Low Life on the Highway” from Warpstone 8.
Magsman, a rare example of my ever playing a thief — and I’m not

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 27 July 2009

ashamed to say we had no idea what we were doing. density is high, much like the G-series adventures. Indeed, the entire
look of Sanctum is clearly modeled on the monochrome G modules, from
As happened so often when my friend’s brother refereed us, our forays the two-column layout to typographical conventions (bolding the names
against the giants ended rather badly, but, rather than dissuade us from of magic items, for example). Artwork is sparse but extraordinarily well-
ever again attempting these classic modules, they only emboldened us done by Rachel Drummond, reminding me of no particular old school
further. The following year, after some of my friends’ characters, artist but nevertheless possessing all the hallmarks of the best
including Morgan Just, had legitimately reached the appropriate levels illustrations from the early days, right down to the historically plausible
for Against the Giants — I never owned the monochrome cover modules armor worn by the fighters on its cover.
like my friend’s brother — I ran these modules, along the D-series
sequels, and we had a blast. Many PCs met their doom in these modules, As people know well, I’m usually very down on products that too closely
but many others survived and some of the most enduring memories I mimic the look of older ones, but I’m not bothered in this particular case.
have of the early days of my gaming are associated with the Giants/Drow Sanctum of the Stone Giant Lord is self-avowedly the result of “a
adventures. laborious love affair” by author R.C. Pinnell, as well as an homage to
Gary Gygax’s own pioneering modules and to whom this adventure is
Strangely, one of those memories is the presence of many stone giant respectfully dedicated. It’s thus the best kind of nostalgia product, one
“visitors” in both modules G1 and G2. Though neutral in alignment that transports one to “the good ol’ days” without either apology or
according to the Monster Manual, these modules intimated that the qualification. That gives the whole thing a very primal quality that’s
stone giants had taken an interest in the actions of their hill and frost frankly intoxicating to guys like me who remember the G-modules with
giant cousins and were maintaining contact so as to determine whether fondness. Sanctum of the Stone Giant Lord is in no way the equal to any
or not to join the Drow-instigated campaign against the local human of its inspirations, but it’s a fitting companion to them and a great
settlements. I remember this, because Morgan Just, a renowned slayer of example of how those early modules fired the imaginations of young
giants, vowed to investigate the stone giants’ involvement in such villainy people to such an extent that they’re still involved in this hobby 30 years
and to make them pay if they’d aided the other giants in any way. later.
Morgan never did follow up on his vow — he had bigger fish to fry, if I
recall — but I still remember wondering about the implied involvement Sanctum of the Stone Giant Lord is available in both print and PDF form
of the stone giants in that epic collection of modules. for $7.05 and $1.25 respectively.

Apparently, I wasn’t the only one to wonder about this, as Sanctum of Presentation: 7 out of 10
the Stone Giant Lord treats this very topic, offering up a single-level Creativity: 7 out of 10
dungeon that can easily be used as an adjunct to the G-series. Designed Utility: 6 out of 10
for characters of 10th-14th level, Sanctum, like its illustrious
predecessors, is tough going, with many, many tough opponents and Buy This If: You’re a fan of the G-series and are looking for a well-done
other nasty surprises. That’s because the eponymous sanctum isn’t an companion to those classic modules.
abandoned ruin but rather a hidden religious site for the stone giant Don’t Buy This If: The G-series modules do nothing for you.
clans. Consequently, the place is crawling with giants, their allies, and
servitors, which will complicate any attempt to enter it without raising
an alarm.

Also like its predecessors, Sanctum is a location-based adventure with a


minimum of plot. The characters could intend merely to raid the stone
giants’ fortress to “teach them a lesson,” but there’s more going on here
than meets the eye, with the chief shaman behaving oddly and unusual
envoys whispering in his ears. Some no doubt would see this as a
weakness of the module and I’ll grant that even its thin plot is less well
detailed than it ought to have been (only a handful of sentences even
allude to what’s going on in the Sanctum). Nevertheless, one of
Sanctum‘s great strengths is its true modularity; it can easily be dropped
into any campaign and used in a variety of ways, which is, to my mind
anyway, the mark of the best modules.

That’s not to say that Sanctum of the Stone Giant Lord is perfect — I
have some qualms about the large number of magic items in its treasure
hoards — but it does very effectively evoke the look and feel of its
predecessors and inspirations. Obviously, that’s a pretty limited goal and
not to everyone’s tastes. Though the module is only 12 pages long, its text

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