MtAw - Spells Cheat Sheet PDF

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Death SPeLLS

Spell Initiate of Death Ectoplasmic Shaping Forensic Gaze Grim Sight Shadow Sculpting Soul Marks Speak with the Dead Animate Shadows Corpse Mask Decay Ectoplasm Ectoplasmic Guard Ghost Summons Grant the Grim Sight Soul Jar Suppress Aura Touch of the Grave Control Ghost Destroy Ephemera Destroy Object Devouring the Slain Disciple of Death Entropic Shroud Ghost Gate Ghostly Object Quicken Corpse Restore Corpus Sculpt Ephemera Sever the Sleeping Soul Summon Shadows Suppress Own Life Enervation Adept of Death Haunting Revenant Rotting Flesh Slay Own Aura Soul Binding Suppress Other's Life Twilight Shift Devouring the Living Master of Death Destroy Mana Quell the Spark Quick Ghost Steal Lifespan Summon the Dead P C Kn Uv C Kn Uv R V R R Sh R Uv R V R R F F F Sh W W W Pf Pf / W F W V Ur Pt Pt Ur Ur Pt V Pt Ur Um Um M Um M Ac I+ C I I I I I I I I I I I+ C I I I I I+ C I I I I E I I I I E I I I I+ C* E I I E I+ C* I I I I I E I+ C D P C P P C P P L L P P P P P P P P L L L P P L P L L L P P P P P L L L P P L L L P L * A C Rote V 0 Seal of Harifax (M) C C C C 0 0 0 0 Reaper's Scent (FC) Aura of Gloom (SL) Fall of Night (GV) Wounds of the Soul (AA) Clamor of the Departed (M) Light's Nemesis (M) Mortician's Touch (GV) Return to Dust (AA) A Mirror Darkly (FC) Dice Pool Pre + Occ + Dth Int + Med Wit + Occ Wit + Occ Int + Med + + + + Dth Dth Dth Dth Notes

C 0 V C V V 0 0 0 0

Wit + Occ + Dth Wit + Occ + Dth Int + Sub + Dth Sta + Int +Dth Sta + Occ + Dth Wit + Occ + Dth Pre + Per + Dth vs. Res Man + Per Dth Pre + Cra + Dth Man + Sub + Dth * to extend for whole day

Apprentice of Death

C 1* Shield of Bones (AA) C 0 Muster the Dead (SL) Opening the Sealed Eye (FC) C 0 Urn of Motes (SL) Cloaking the Anointed C 0 (GV) V 0 Ashen Grasp (M) C 0 V 0 V 0 C 0 V 1

Dex + Sur + Dth Pre + Int + Dth vs. Word of Woe (SL) Res Shutting the Fetters (GV) Res + Occ + Dth Breaking the Chains (AA) Res + Cra/Sci + Dth Energetic Transfer (FC) Man + Per Dth Wit + Occ + Dth * to extend for whole day * target number = local Gauntlet strength

C 1* Shroud of Gloom (GV)

V 0 Calling the Crossroad (M) Res + Occ + Dth C 0 Night Hallowing (M) V 0 Rise and Obey (SL) V 0 Spectral Poultice (FC) V 0 Spirit-smithing (M) V 1 Striping the Wicked (AA) V 0 Child of Midnight (FC) Descending to the Grave C 0 (GV) C 0 Weight of the Grave (AA) V 1 V 0 V 1 C 0 V 0 C 0 V 1 V 1 C 0 C 0 V 0 V 1 V 0 Res + Occ/Sci + Dth Pre + Per + Dth Com + Occ + Dth Dex + Crf + Dth Pre + Int + Dth Wit + Occ + Dth Com + Sub + Dth

* resistance is reflexive

Pre + Occ + Dth Sta Pre + Per + Dth vs. Eternal Unrest (SL) * resistance is reflexive Res Duty Before Rest (SL) Man + Per + Dth * resistance is reflexive Teeth of Kali Ma (AA) Str + Int + Dth - Sta Starting Anew (FC) Int + Sub + Dth * target number = one Restoration (FC) Com + Emp + Dth for a Sleeper's soul, Gnosis for a mage's soul Consign to the Mausoleum Man + Sub + Dth * resistance is reflexive (GV) vs. Com + Gno Stepping Over (M) Sta + Occ + Dth Man + Int + Dth Spoils to the Victor (AA) Sta/Res Str + Int + Dth Plucking Teeth (AA) Res Great Interdiction (GV) Res + Occ + Dth Remembrance of the Flesh Man + Occ + Dth (M) Drawing the Thread of Man + Sub + Dth * resistance is reflexive Years (SL) vs. Sta Demanding an Audience of Pre + Per + Dth vs. * one question per the Departed (SL) Res success

Fate SPeLLS
Initiate of Fate Spell Interconnections Quantum Flux Reading the Outmost Eddies Sharpshooter's Eye* The Sybil's Sight Winds of Chance Exceptional Luck The Evil Eye Fortune's Protection Granting the Sybil's Sight The Perfect Moment Platonic Mechanism Shifting the Odds Swearing an Oath Alter Oath Disciple of Fate Bestow Exceptional Luck Fabricate Fortune Grant Fortune's Protection Lucky Coin Monkey's Paw Occlude Destiny Superlative Luck Adept of Fate Destroy Bindings Gift of Fortune* Probable Cause Sanctify Oaths Sever Oaths Break the Chains Master of Fate Forge Destiny Forge Doom Forge Godsend Geas Great Curse Swarm of Locusts P Kn C C Kn Uv C R R Sh Uv R Pf R R W W V Sh Pf F V/ Sh W Ur R Pf Pt Pt Ac E I I I I I I * I I I I I I I I I I I I I I I+ C E I I D C P P A C Rote C 0 Indra's Net (GV) C 0 Eye of the Storm (AA) C 0 Laksmi's Touch (SL) Dice Pool Int + Inv + Fte Wit + Occ + Fte Wit + Inv + Fte Com + Fir + Fte * Fate 1, Space 1 & Life or Matter 1 Notes * one turn per roll ** C 0 The Wings Off a Fly (GV) P P P * P P P P * L L P P P T T P P L* L P L L L P P P P P P

Apprentice of Fate

C 0 Flight of Birds (M) Wit + Occ + Fte C 0 Nudging Probability (FC) Wit + Sub + Fte C 1 Blessings of the Gods (AA) Man + Occ + Fte Man + Per + Fte C 1 Imprecation (SL) Com C 1* Untouchable (GV) C 0 Flock of Augurs (M) C 0 Everything's Zen (M) C 0 Atomic Clock (FC) C 1 The Butterfly Effect (FC) Testifying to the Gods C 0 (AA) C 0 Nullify the Contract (SL) C 1 Rabbit's Foot (FC) C 0 False Messiah (GV) Com + Ath + Fte Man + Occ + Fte Wit + Occ + Fte Int + Occ/Sci + Fte Wit + Occ/Sci + Fte Pre + Per + Fte Man + Pol + Fte Res Man + Per + Fte Int + Sub + Fte

* conditions and duration are conditional * to extend for whole day

C 1* Bolster the Company (AA) Pre + Per + Fte C 0 Four-Leaf Clover (M) C 0 Sword of Damocles (AA) C 0 Hidden Treasure (GV) V 1 V 0 C -1 V 1 C 0 C 0 V 0 C 1 V 1 V 1 V 0 V 1 V 0 Wit + Occ/Sci + Fte Wit + Occ/Sci + Fte Int + Sub + Fte

* to extend for whole day

I+ C I+ Pt C I+ M C I+ Um C I+ M C I+ M C Um Pt I I

Walking the Supernal Path Res + Occ + Fte (SL) Res + Occ + Fte vs. Cutting the Chaff (AA) * Prolonged vs. Familiars bond's Potency True Ownership (M) Int + Inv + Fte * Fate 4 + Space 2 Assured Acquisition (GV) Com + Occ + Fte Let Their Words Condemn Pre + Exp + Fte Them (SL) Man + Occ + Fte vs. Magistrate's Rule (SL) Oath's Potency Wit + Occ + Fte vs. The Hidden Clause (FC) geas Potency Anointing the Chosen One Man + Per + Fte vs (GV) Res + Gnosis Res + Int + Fte vs. Achilles' Heel (AA) Res + Gno Com + Sur + Fte vs. The Secret Strength (M) Res + Gno Pre + Exp + Fte vs. Chain of the Fates (SL) Res + Gno Man + Int + Fte Wrack and Ruin (AA) Com Fortean Storm (FC) Wit + Occ/Sci + Fte

ForCeS SPeLLS
Initiate of Forces Spell Influence Heat Influence Light Influence Sound Nightsight Read Matrices Receiver P C C C Uv Uv Uv Ac I I I I I I D P P P P P P A C C C C C Rote Radiant Blessing (M) Brilliant Flow (SL) Fording the River (SL) Night As Day (AA) The Electric Invisible (M) Thunderous Whispers C 0 (GV) C 0 0 0 0 0 Dice Pool Notes Int + Occ/Sci + Fce Int + Occ/Sci + Fce Int + Occ/Sci + Fce Wit + Com + Fce Wit + Occ/Sci + Fce Wit + Occ + Fce

Apprentice of Force

Tune In Control Heat Control Light Control Sound Eyes of the Matrix Influence Electricity Influence Fire Invisible Object Kinetic Blow Transmission Unseen Shield Autonomous Servant* Bestow Unseen Shield

Kn R R R Uv R R V R R Sh W Sh W W W/ F W V W W F W V Pt Pt Pt / Ur Pt F Pt Ur Pt W M Pt M V M M Um UM

I I I I I I+ a I+ a I I I I I I I+ a I I I I I I I+ a I I I I I I I+ C I I+ a I I+ C I I I I I I I I

P P P P P T T P P P P C P L

C C C C C

0 0 0 0 0

Mohammed's Radio Subtle Ambience (M) Dim Lights (GV) Thunderous Sounds (GV) Full Spectrum (M)

Int + Sci + Fce Int + Occ/Sci + Fce Int + Occ/Sci + Fce Int + Occ/Sci + Fce Wit + Occ/Sci + Fce Dex + Ath + Fce Dex + Ath + Fce Def Man + Sub +Fce Str + Bwl/Wpn + Fce Man + Exp + Fce Sta + Occ/Sci + Fce Int + Inv + Fce * Forces 3 + Mind 1 or 5; optional Space 2 * to extend for whole Int + Occ/Sci + Fce day

V 0 Shock Therapy (AA) V 0 Deliberate Arson (AA) V 1 Look Away (GV) V 0 Knife Fist (AA) C 0 Voices in the Ether (M) C 1 Force Field (FC) V 0 Indispensable Aide (M) C 1* Force Shield (FC) C 0 Lightning Rod (GV)

Disciple of Forces

Call Lightning Control Electricity Control Fire Light Mastery Personal Invisibility Sound Mastery Telekinesis Telekinetic Strike Turn Projectile Bestow Invisibility Burst of Speed Change Weather Control Velocity

Dex + Ath + Fce Wit + Sci + Fce Pre + Occ/Sci + Fce Com + Occ/Sci + Fce Wit + Ste + Fce Res + Occ/Sci + Fce Wit + Ath/Lar + Fce Pre + Ath + Fce Dex + Ath + Fce Man + Ste + Fce Wit + Ath + Fce * per turn Int + Occ/Sci + Fce Int + Sci + Fce * Forces 4, Life 4; optional Matter 4

P C 0 Switchbox (M) T/ C 0 Dry Water (FC) L P V 0 Hand Torch (M)

C V 1 Cloak of Rain (GV) C/ V 0 Ventriloquist's Art (GV) P C V 0 Hand of the Mind (SL) L L C P P T T T C L P C V 0 Mind Arrows (AA) V V V C 0 1 1* 0 Arrow Storm (AA) Unseen Army (GV) Hermes' Sandals (M) Rainmaker (FC)

V 0 Speed Trap (FC)

Adept of Forces

Fiery Transformation* Friction Knife Levitation Thunderbolt Transform Energy Unseen Hand Adverse Weather Bestow Burst of Speed Bestow Levitation Complete Invisibility

V 1 Wrath of the Inferno (AA) Sta + Int + Fce V 0 Sword of the Winds (AA) V 0 Air Walk (GV) V 1* Lightning's Vessel (AA)

Int + Occ/Sci + Fce * resistance is reflexive vs. Sta + Gno Int + Ath + Fce Sta + Ath + Fce

Electromagnetic Spectrum V 0 Int + Occ/Sci + Fce (FC) Wits + Bwl + Fce vs. V 1 Unseen Grasp (AA) Com + Gno Res + Int + Fce Man + Ath + Fce Int + Occ/Sci + Fce Wit + Ste + Fce Int + Occ/Sci + Fce Int + Occ/Sci + Fce Res + Ath + Fce Res + Sci + Fce Res + Sci + Fce Dex + Ath + Fce Res + Occ/Sci + Fce Int + Occ/Sci + Fce Sta + Occ/Sci + Fce Res + Ath + Fce * storms are one scene, short term phenomena are one turn * per turn

P* V 0 Clearing the Streets (GV) P C P T P T L L P P P P L V 1* Flashpoint (SL) V 1 Disc of Levitation (M) V 1 Cloak of Light (GV) Upending Expectations V 0 (M) Summoning the Dawn V 1 (SL) V 0 Fist of Heaven (AA) V 0 Short Circuit (FC) V V V V V 0 1 0 0 0 Cleansing (FC) Witch's Broom Slowing the Prey (GV) Moonwalking (M) Door to the Abyss (AA)

Master of Forces

Control Gravity Create Sunlight Earthquake Electromagnetic Pulse Eradicate Radiation Flight Increase Gravity Nullify Gravity Radiation Velocity Master

Um I M I M I Um I Um I M/ I+ Um C

V 0 Motion Control (SL)

LIFe SPeLLS
Spell Analyze Life Initiate of Life Cleanse the Body Healer's Trance Pulse of the Living World Sense of Life Body Control Control Base Life Heal Flora and Fauna Apprentice of Life Organic Resilience Purify Bodies Self Healing Self-Purging Transfer Basic Features Transform Basic Life Visions of the Living World Banish Plague Control Median Life Disciple of Life Degrading the Form Healing Heart Honing the Form Organic Shield Transfer Median Features Transform Median Life Transform Self Two Faces Animal Degradation Animal Minion Contagion Doppelganger Enfeeblement Adept of Life Hone Another's Form Life Force Assault Many Faces Shapechanging Supreme Honing Transform Other Trigger the Lizard Brain Uplift the Species P Kn C Kn Ac I I E D C L C A C Rote C 0 Classify Specimen (SL) C 0 Purge the Unbidden (AA) C 0 Root Out Illness Dice Pool Int + Sur (plants)/AKn (animals)/Med (humans) + Lfe Sta + Med + Lfe Int + Med +Lfe Notes * one roll per turn; target successes is relative to intensity of disease

Uv Kn R R R Sh C R R R R Uv R W F Pf Pf Sh W W W W Ur Pt Ur Pt Ur Pf Ur W Pt Pf W W Pt

I I I I+ C I I I I E I+ C I+ C I I I+ C I I I I I+ C I+ C I I I+ C I+ C E E I I I I I I I+ C I+ C I+ C

P P P P L P L L L P P P L P P L P P P P P P P C L P P P L P P P P T P

C 0 Organics Perception (FC) Listening to the Soul's Echo C 0 Body Mind (AA) C 0

Wit + Med/Sci + Lfe Wit + Akn + Lfe

Wit + Ath + Lfe Man + Akn + Lfe vs. C 0 King of the Beasts (SL) Sta C 0 Cellular Regeneration (FC) Int + Med + Lfe C 1* Bones of Steel (GV) C 0 Antivenin (M) Salve the Wounds of C 1 Battle (AA) C 0 Blood of the Lamb (M) V 0 DNA Swap (FC) V 0 Chrysalis (SL) C 0 Detect Intruders (AA) C 0 Reseal the Tomb (M) C 0 Daniel's Voice (SL) V 1 Infirmity (GV) C 1 Balm of Flesh (M) V 1 Actualizing Potential (FC) C 0 Muscular Tension (FC) Tampering with the Web V 0 (SL) V 0 Catalytic Change (FC) V 1 Harsh Duty (AA) V 0 Incognito Exchange (GV) V 1 Beast Lord (AA) V 0 Loyal Hound (SL) C 1 Interdiction (GV) Sta + Ath + Lfe Int + Med + Lfe Dex + Med + Lfe Sta + Med + Lfe Int vs. Int vs. * target number = virulence of disease * to extend for whole day

+ Akn/Sur + Lfe * resistance is reflexive Sta + Akn/Sur + Lfe * resistance is reflexive Sta

Int + Akn/Sur + Lfe Wit + Med + Lfe Pre + Akn + Lfe vs. Res Sta + Ath + Lfe Sta Com + Med + Lfe Res + Ath + Lfe Sta Int + Med + Lfe Int + Med + Lfe vs. Sta Int + Med + Lfe vs. Sta Sta + Ath + Lfe Wit + Sub + Lfe Res + Akn + Lfe vs. Sta Pre + Per + Lfe vs. Res Res + Med + Lfe

* resistance is reflexive

* resistance is reflexive * resistance is reflexive

* resistance is reflexive * resistance is reflexive * target number = virulence of disease * one roll per turn

V 0 Another Man's Face (GV) Int + Sub + Lfe V 1 Weaken the Foe (AA) Str + Int + Lfe - Sta Performance Enhancement V 1 Int + Med + Lfe (FC) Dex + Ath + Lfe V 0 Organic Life Sta V 0 Perfected Disguise (M) Man + Sub + Lfe Wearing the Animal Shirt V 1 Sta + Akn + Lfe (M) C 1 Fulfillment (SL) Res + Ath + Lfe Pre + Akn + Lfe vs. V 0 Atavistic Branding (GV) Sta + Gno Pulling the Strings of Fear Man + Int + Lfe vs. C 0 (AA) Res + Gno Int + Med + Lfe vs. V 0 Genetic Tampering (FC) Sta

* resistance is reflexive; range is touch only * resistance is reflexive * resistance is reflexive

Create Life Evolutionary Shift Fantasia Master of Life Greater Shapechanging Hereditary Change Human Minion Regeneration

M Pt M M M Pt M

E I+ C I+ C I/C I+ C I+ C E I+ C I

P P P

V 1 New Beginnings (GV) V 0 The Frog King (FC) V 1 Bygone Menagerie (SL)

Res + Akn + Lfe Int + Akn + Lfe vs. Sta Int + Aca + Lfe vs. Sta

* target number = size of creature * resistance is reflexive * resistance is reflexive

P/ V 1 Hour of the Wolf (AA) T L C P P P V 1 The Dragon's Egg (M) V 1 Flesh Puppet (SL) V 1 Salamander's Tail (FC) V 0 Lay Him Low (AA) V 1 Perfection of Form (AA)

Ultimate Degradation Um Ultimate Honing Pf

* prolonged vs. Sta + Akn + Lfe vs. Sleepers; Transitory vs. Sta + Gno Supernaturals Int + Med + Lfe vs. * resistance is reflexive Sta Man + Per + Lfe vs. * resistance is reflexive Res + Gno * target number is Int + Med + Life dependent on body part Str + Ath + Lfe vs. * resistance is reflexive Res + Gno Pre + Med + Lfe

Matter SPeLLS
Spell Initiate of Matter Alter Conductivity Craftmans's Eye Dark Matter Detect Substance Discern Composition Find the Hidden Hoard Alter Accuracy Eyes of the Earth Shape Liquid Transmute Water Steel Windows Unseen Aegis Alter Integrity Animate Matter Armor Piercing Jury-Rig Plasticity Repair Object Transmute Earth Verminous Metamorphosis* Alter Efficiency Annihilate Matter Lesser Transmogrification Reconfigure Object Shape Air Transmute Air Transmute Gold Alter Size Annihilate Extraordinary Matter Forge Thaumium* Greater Transmogrification Raw Creation P C Kn Uv Kn Kn Uv R Uv R R R Sh P/F W R W W P R W W Ur Pt Pt Pt Pt Pt M Um Ac I I I I I I I I I I I I I I I I I I I I I I I I I I I I I D P C P C C C P P P P P P L P P P T L P T P L P P P P P P L A C Rote Extinguish the Invisible C 0 Fire (AA) C 0 Rube Goldberg's Brain (M) C 0 Seizing the Threads (GV) Glimmer in the Shadows C 0 (SL) C 0 Diagnostic Scan (FC) C 0 Mapping the Tomb (M) C 1 Sword of the Slayer (AA) C 0 C 0 V 0 V 0 C C V C C 0 0 0 1 0 Imparting the Alchemist's Eye (FC) Dredging the Bay (M) Lesser Transfiguration (GV) Gaze through the Mountain (GV) Hard Air (FC) Sorcerer's Forge (SL) Helper (SL) Sharpening the Blade (AA) Hybridized Device M) Sculpt the Material Form (M) Good as New (M) Lesser Material Transfiguration (SL) Dice Pool Int + Sci +Mtr Int + Inv/Sci + Mtr Int + Occ/Sci + Mtr Wit + Com + Mtr Wit + Cft/Sci + Mtr Wit + Cft + Mtr Com + Cft/Occ + Mtr Wit + Occ/Sci + Mtr Dex + Occ + Mtr Int + Occ/Sci + Mtr Int + Cft/Occ + Mtr Int + Occ/Sci + Mtr Int + Cft + Mtr Pre + Occ + Mtr (S&S) Res + Cft + Mtr Int + Cft + Mtr Dex + Cft + Mtr Dex + Cft + Mtr Int + Occ/Sci or Mtr Wit + Akn + Mtr Int + Cft/Sci + Mtr Res + Occ/Sci + Mtr Int + Occ/Sci + Mtr Dex + Cft + Mtr Sta + Occ + Mtr Int + Occ/Sci + Mtr Wit + Occ/Sci + Mtr In + Occ/Sci + Mtr Res + Occ/Sci + Mtr * Matter 5 + Prime 3; 1 Mana must be spent for every level of Size of thaumium made * Matter 3 + Life 3 Notes

Disciple of Matter

Apprentice of Matter

V 0 C 0 V 0

V 0 Stinging Pestilence (FC) C 1 Overdrive (GV) V 0 Disintegration (AA) V 0 Architect's Touch (SL) V C V V V 0 0 0 0 0 Artisan's Hand (SL) Favorable Winds (AA) Fresh Air (M) Fool's Gold (GV) Shrink Ray (FC)

Master of Matter

Adept of Matter

V N Unto Dust (AA)

V 1 Hephaestus' Forge (SL)

Dex + Occ + Mtr

Pt M

I I

P P

V 0 Playing God (FC) V 1 Ex Nihilo (SL)

Int + Sci + Mtr Res + Sci + Mtr

Self-Repairing Machine

V 0 Out of the Ashes (M)

Com + Cft + Mtr

MInd SPeLLS
Spell Initiate of Mind Aura Perception One Mind, Two Thoughts Sense Consciousness Third Eye Alter Aura Beast Control Apprentice of Mind Emotional Urging First Impressions Incognito Presence Memory Hole Mental Shield Misperception Opening the Lidless Eye Voice from Afar Augment the Mind Aura Cloak Greater Body Control Disciple of Mind Imposter Mental Wall Multi-Tasking Psychic Assault Sleep of the Just Telepathy Universal Language Augment Other Minds Befuddle Breach the Vault of Memory Hallucination Adept of Mind Living Library* P Uv C Kn Uv V R R R V V Sh Sh Uv R Pf R R W Sh W F W W W Pf Ur Pt Pt Pt Ac I I I I I I+ C I+ C I I I I I I I I I I+ C I+ C I I I I I+ C I I I I+ C I+ C I+ C D C P P P P P P P P P P P P T P P P P P P L * T P P P P P P A C Rote Know the Wolf by His C 0 Stance (AA) C 0 Thinking for Many (SL) C 0 Eye of the Mind (M) C 0 Scales of Thought (GV) Donning the Inner Mask C 0 (GV) Usurping the Lesser C 0 Crown (SL) C 0 C C C C C 0 0 0 0 0 Dice Pool Wit + Emp + Mnd Wit + Inv + Mnd Wit + Emp + Mnd Wit + Emp + Mnd Man + Sub + Mnd Notes

Pre + Akn + Mnd vs. * resistance is reflexive Res Man + Emp + Mnd Sculpt the Heart (M) * resistance is reflexive vs. Com + Gno A Face You can Trust (FC) Pre + Soc + Mnd Forever Stranger (GV) Wit + Sub + Mnd Bastion of Thought Com + Occ + Mnd Steel Trap (AA) Res + Occ + Mnd Whispering Shield (AA) Man + Ste + Mnd Pre + Per + Mnd Man + Exp + Mnd Res Res + Aca + Mnd Man + Sub + Mnd Pre + Akn + Mnd vs. * resistance is reflexive Res Int + Sub + Mnd vs. * resistance is reflexive Com + Gno Pre + Occ + Mnd Int + Aca + Mnd Res + Int + Mnd Res Com + Occ + Mnd Wit + Emp + Mnd vs. Res + Gno Int + Aca + Mnd Res + Per + Mnd

C 0 See With My Eyes (SL) C 0 Words on the Wind (M) Illuminating the Inner Temple (GV) C 0 Gift of Masks (M) The Way of Fang and Claw C 0 (AA) C 1 C 0 Mask of Conformity (GV) Extending the Wall of Thought (GV) One Mouth, Many Voices C 0 (SL) C 0 C 0 Psyche's Dart (AA) C 0 Sands of Morpheus (SL) C 0 Psychic Communion (FC) C 0 Bricks of Babel (M) V 1 Perfect Poise (SL) C 1 Belittle the Brain (SL) C 0 C 0 C 0

* see spell description * resistance is reflexive

Read the Depths

Pt

I+ P/ C 0 C T I I I P L P V 1 C 0

Psychic Projection Psychic Sword Supreme Augmentation Telepathic Control

Pt Ur Pf

Man + Per + Mnd Com Man + Sub + Mnd Reshaping Yesterday (GV) * resistance is reflexive vs. Res + Gno Int + Sub + Mnd vs. Induced Delusion (FC) * resistance is reflexive Res + Gno * resistance is reflexive; Int + Aca + Mnd vs. Mind 4; optional Matter 3 Hall of Records (M) Res or Forces 3 (S&S) * resistance is reflexive; Drawing Aside the Inmost Man + Emp + Mnd Prolonged vs. Sleepers, Veil (SL) vs. Com + Gno Transitory vs. Supernaturals Treading the Invisible Way Res + Occ + Mnd (M) Pre + Int + Mnd Unseen Blade (GV) Res Res + Aca + Mnd Man + Per + Mnd vs. Res + Gno * resistance is reflexive; Prolonged vs. Sleepers, Transitory vs. Supernaturals

C 1 Acquired Genius (M)

Pt

I+ P/ C 1 Crown of Kings (SL) C T

Network Possession Master of Mind

M M

C 0 Tactical Coordination (AA) Pre + Emp + Mnd * resistance is reflexive; Prolonged vs. Sleepers, Transitory vs. Supernaturals * resistance is reflexive; Pre + Int + Mnd vs. Prolonged vs. Sleepers, Transitory vs. Res + Gno Supernaturals Int + Emp + Mnd * resistance is reflexive; Lasting vs. Sleepers, Man + Per + Mnd Prolonged vs. vs. Com + Gno Supernaturals Res + Occ + Mnd Com + Occ + Mnd Man + Per + Mnd vs. Res + Gno

I+ P/ V 1 Driving the Chariot (SL) C T

Psychic Domination Psychic Genesis Psychic Reprogramming Shadow Projection Twilight Temple

M M M M M

I+ P/ c C T E P

0 Your Will Is Mine (SL)

V 1 Artificial Intelligence (FC)

E+ L/ V 1 Mindscaping (GV) C P I I P * V 1 Walking with Gods (M) V 0 Castles of the Mind (FC)

PrIme SPeLLS
Initiate of Prime Spell Analyze Enchanted Item Discern Phantasm Dispel Magic P Kn Uv C Ac I I I+ C E I I I I D P C L A C Rote C 0 Artifact Hunt (AA) Dice Pool Int + Occ + Prm Notes C 0 Identifying the Unreal (FC) Wit + Occ + Prm Int + Occ + Prm vs. C 1 Unweaving the Flaw (GV) target spell's Potency C 0 Inscribing the Ineffable Words (SL) Int + Exp + Prm Wit + Occ + Prm Int + Inv + Prm Com + Occ + Prm Res + Occ + Prm * to extend for whole day * if target is unwilling resist with reflexive contested Resolve + Gnosis (S&S) * target number equals number of Arcanum dots in rote inscribed

Inscribe Grimoire Supernal Vision Activate Enchanted Item Counterspell Prime Magic Shield

C Uv C Sh Sh

L P P L P

Apprentice of Prime

C 0 Eye of the Magus (M) Claiming the Ancient C 0 Heritage (M) C 1 Rend the Weave (GV) C 1* Aegis Magicus (SL)

Primal Flow Sigilization Squaring the Circle Transform Aura Unseen Spy Armor of the Soul Celestial Fire Channel Mana Controlled Dispellation Create Tass Disguise Resonance Dissolve Tass Ephemeral Enchantment Hollow Bond Imbue Item Imbue Mana Ley Lines Ley Shift Magic Wall Phantasms Transform Other Aura

Uv R R V V V F W F W V F W W W W W W Sh W V

I I I I I I I+ a I I+ C I I I I E E I E E I I I

P P P P P P L L L P P L P L * L L P P P P

C 0 Mass Hallucination (GV) C C C C Seal of Authority (M) Squaring the Circle (GV) Wolf in the Fold (GV) Innocuous Presence (FC) Shield of the Fragile Link C 0 (GV) V 0 Bolt of Heaven (AA) C 0 Feedback (FC) C 0 Slipping the Bonds (M) C 1 Celestial Sediment (FC) C 0 Mask of the Spirits (M) C 0 Unstitch (GV) V 0 Ghost Stick (M) C 1 Marrying the Land (M) * * Forge of Power (M) C 0 Succor (AA) C 0 Atlantean Generator (FC) C 1 Urban Renewal (FC) C 1* Invisible Boon (GV) V 1 Loom of the Gods (SL) Running with the Pack C 0 (FC) 0 1 0 0

Man + Occ + Prm Pre + Exp + Prm Res + Occ + Prm Int + Occ + Prm Com + Sub + Prm Com + Occ + Prm Dex + Occ + Prm Wit + Occ + Prm Res + Occ + Prm Res + Cft/Occ + Prm Com + Sub + Prm Res + Occ + Prm Res + Occ + Prm Com + Occ + Prm Com + Cft + Prm

* success are compared to the target's spell Potency

Disciple of Prime

* 1 success per hallow dot (S&S) * 1 Mana per spell, duration and aspect are that of the spell

Pre + Per + Prm Int + Occ/Sci + Prm Str + Occ + Prm (S&S) * to extend for whole Man + Occ + Prm day Int + Cft + Prm Int + Occ + Prm

Adept of Prime

Awaken Hallow Eyes of the Awakened Ley Flow Marionette Phantasmal Weapon Siphon Essence Siphon Integrity Supernal Dispellation Suppress Hallow Create Complex Phantasm Create Hallow Dead Zone Forge Tulpa* Siphon Mana

Pt Pt Pt Pt Pt Ur Ur Ur Ur M M Um M Ur

E I E I I I I I+ C I I E I E I

L P P P P L L L P P P P

C 1 Aligning the Stars (M) C 0 Fitful Sleep (SL) C 1 Governing the Tides (SL) V 0 Unreal Servitor (SL) V 1 Forge of the Gods (AA) V 0 Ehrlik's Due (AA) V 0 Hidden Stores (M) C 0 Undo the Art (FC) C 0 Shutting the Gate (GV) V 0 Tin Soldier (AA) V 1 Sanctum Flow (M) V 0 Banishing (GV) V 0 Dream Warrior (FC) V 0 Press Gang (SL)

Com + Sur + Prm Man + Emp + Prm Com + Occ + Prm (S&S) Int + Sub + Prm Int + Cft + Prm Res + Occ + Prm * resistance is reflexive Res Res + Occ + Prm Res + Occ + Prm vs. target spell's Potency Pre + Sur + Prm In + Cft (objects)/ Med (people) + Prm Com + Occ + Prm Com + Occ + Prm Wit + Occ + Prm * Prime 5 + Mind 5 Res + Int + Prm Sta

Master of Prime

SPaCe SPeLLS
Spell Initiate of Space Correspondence Finder Omnivision Spatial Awareness Spatial Map Apportation Apprentice of Space Bestow Spatial Awareness Conceal Sympathy Follow Through Scrying Untouchable Ward Avoidance Tactics Banish Plague Disciple of Space Destroy the Threads Multispatial Perception New Threads P Kn Kn Uv Uv Uv R Uv V R R Sh R Sh W F F W Ac I I I I I I+ C I I I I I I I I I I I D C P P P T C P P P T P P P P L P L A C Rote Revelation of the Unseen C 0 Thread (GV) C 0 Eyes on the Prize C 0 Spatial Topography (FC) C 0 Trailing the Long Stride (SL) Dice Pool Wit + Occ + Spa Int + Inv + Spa Wit + Com + Spa Int + Occ + Spa Int + Occ + Spa Dex + Inv + Spa vs. * resistance is reflexive Com Man + Inv + Spa Com + Sub + Spa Wit + Inv + Spa Int + Inv + Spa Wit + Occ + Spa Res + Occ + Spa Wit + Occ + Spa Res + Occ + Spa Str + Inv + Spa Com Int + Inv + Spa * to extend for whole day * to extend for whole day Notes

C 0 Ballistic Targeting (AA) Nothing Up My Sleeve V 0 (FC) C 0 C 0 V 0 Derangement of the Senses (M) Dispersing the Threads (GV)

Taking the Road Once Traveled (M) C 0 Remote Viewing (GV) C 1* Twisting Threads (SL) C 0 Unseen Guard (AA) C 1* Twisting Threads (SL) C 0 Barring the Ways (SL) Shattering the Invisible C 0 Bonds (AA) C 0 Spatial Collage (FC) C 0

Spinning the False Strand Man + Occ + Spa (FC) Com Man + Inv + Spa Str + Inv + Spa Int + Inv + Spa Dex + Inv + Spa * target number = degrees of sympathetic separation

Portal Ranged Blow Co-Location Pocket Realm Portal Key Safe Keeping Suspension Teleportation

W W Pt Pt Pt Pt Pt Pt

E* I I I I I I+ C I

T P T P L L T L

V 1 Escape Hatch (M) V 1 Far Strike (AA) V 1 Cleanup Crew (GV) V 1 Non-Space (FC)

Adept of Space

C 0 Attuning the Gateway (SL) Res + Occ + Spa V 0 Storage Space (FC) V 1 Spider and Fly (AA) V 1 Wormhole (M) Dex + Inv + Spa Wit + Inv + Spa vs. * resistance is reflexive Com + Gno Int + Occ + Spa

Dimensional Axis Hide Space Labyrinth Master of Space Manifold Presence*

M M M M

E* E I I

P P

V 0 C 0

Many-Roomed Mansion (FC)

Int + Inv + Spa Int + Inv + Spa Int + Occ + Spa

* target number = 1 success per location

The House in the Woods (M) V 0 Sundered Path (GV)

V * Walking with the Sun (AA) Int + Occ + Spa

* Space 5 + Life 4 or 5; optional Matter 5 and/or Mind 1 or 3

Oubliette*

M+ I+ U C I+ C I+ C

V 1 Hell of Many Mirrors (M)

* Space 5 + Forces 3, Int + Occ + Spa vs. Mind 4, Time 4 Com + Gno resistance is reflexive * Space 5 + Life 2, 3 or Int + Med (liv creatures) or Crafts/ 4 or Matter 4 - resistance Sci (objects) + Spa is reflexive Res + Inv + Spa vs. * resistance is reflexive Sta + Gno

Shrink/Expand*

V 1 Loom of Space (SL)

Worlds Collide

Um

V 1 Shattered Images (AA)

SPIrIt SPeLLS
Spell Initiate of Spirit Coaxing the Spirit Exorcist's Eye Second Sight Spirit Tongue Ephemeral Shield Apprentice of Spirit Gossamer Touch Grant the Second Sight Lesser Spirit Summons Peer Across the Gauntlet Place of Power Soul Jar Control Spirit Exorcism P C Uv Uv Kn Sh R Uv R Uv R R R W Ac I I I I I I I I+ C I I I I+ C E* D P C P P P P P P P P P P L A C Rote C 0 Helping Hand (FC) C 0 Parting the Shadow (GV) C 0 Solomon's Sight (SL) C 0 Fleshless Speech (M) C 1* Ghost Shirt (AA) Dice Pool Man + Soc + Spr Wit + Occ + Spr Int + Occ + Spr Pre + Soc + Spr Sta + Occ + Spr * to extend for whole day Notes

V 0 Grasp the Otherwold (FC) Dex + Ath + Spr C 0 C 0 Imparting the Spirit Gaze Man + Per + Spr (SL) Gather the Unseen Host (SL) Pre + Per + Spr vs. Res Wit + Occ + Spr Res + Sur + Spr Pre + Cra + Spr Pre + Int + Spr vs. Res Pre + Int + Spr vs. Res Man + Soc + Spr Pre + Per + Spr vs. Res Str + Ath + Spr Res Sta + Occ + Spr Dex + Ath + Spr Com + Emp + Spr * target number = weeks the sould has been lost * target number = Gauntlet Strength * resistance is reflexive; target number = spirit's rank * to extend for whole day * resistance is reflexive * resistance is reflexive; target number = spirit's WP * resistance is reflexive; target number = Merit dots * resistance is reflexive * resistance is reflexive

C 0 Otherworldly Sight (M) V 0 Closing the Ways (GV) C 0 Urn of Motes (SL) C 0 Crown of the Incarna (AA) C 0 Exiled from the Flesh (GV)

Familiar Pact Disciple of Spirit Greater Spirit Summons Harm Spirit Numinous Shield Reaching Restore Corpsus Restore Lost Soul Rouse Spirit Spirit Road Bind Spirit

W W F Sh W Pf W W W Pt

E* I+ C I I I I E* I E* E+ C* E+ C*

L P L P P L L P T P

C 1 Soul-Bonding (M) V 0 Whisper to the Ancients (SL)

V 0 Strike the Unseen (AA) C 1* Ephemeral Ward (AA) V 0 Shadow Strike (AA) V 0 Spirit Mending (FC) C 0

Restoring the Stolen Light Pre + Emp + Spr (GV) Man + Per + Spr Res + Sur + Spr Pre + Int + Spr vs. Res

V 0 Stirred from Sleep (FC) V 1 Into Shadow (M) V 0 Chains of Mist (SL)

Adept of Spirit

Create Fetish

Pt

V 1 Blade of The Gods (AA)

* resistance is reflexive; Res + Per + Spr vs. target number = spirit's Res rank

Essence Gift* Grant Familiar Medicine Bag Sacramental Chain Spirit Guardian Spirit Possession Road Master Control Gauntlet Master of Spirit Materialize Spirit Shadow Slave* Shape Spirit Spirit Court Spirit Manse

Pt Pt Pt Pt Pt Pt Pt M M

I E* E* I E* I+ C I I

L P P L P P L P P P P P P

C 0 Word of Honor (M) C 1 Mentor's Gift (SL) C 1 Palm of Plenty (GV) C 0 Spirit Gold (M) V 0 Watch Over My House (M) V 0 Breaking the Horse (SL) C 1 Shadow Gate (M) Watchman Between V 0 Worlds Descending from Heaven (AA) V 1 Call to Darkness (SL) Transformation of the V 0 Timeless (FC) V 1 C 0 Throne of the Celestial Potentate (SL)

Pre + Soc + Spr Pre + Per + Spr Int + Cft + Spr Man + Occ + Spr Res Pre + Per + Spr vs. Res Pre + Per + Spr vs. Res Wit + Occ + Spr Res + Sur + Spr Pre + Int + Spr vs. Res Pre + Int + Spr Int + Occ + Spr vs. Res Int + Occ + Spr Com + Occ + Spr

* spirit 4 + Prime 4 * resistance is reflexive; target number = Merit dots * target number = Essence capacity

* target number = spirit's rank * resistance is reflexive

I+ C M I M/ E+ Um C* M M E* E

* resistance is reflexive * Spirit 5 + Death 3 * resistance is reflexive * target number = spirit's rank

C 0 Spirit Sanctum (M)

TIme SPeLLS
Spell Initiate of Time Momentary Flux Perfect Timing Temporal Eddies Temporal Wrinkles Augury Flip of the Coin Apprentice of Time Glimpsing the Future Postcognition Shield of Chronos Temporal Dodge Temporal Flow P Kn Kn Uv Uv Uv Kn Kn Uv V Sh Uv Ac I R I I I I I I I I I D T * P P C C T C P P P A C Rote C 0 Seizing the Moment (SL) C 1 Strike True (AA) The Gravity of the C 0 Instants (FC) C 0 Espying the Graven Hour (GV) Dice Pool Wit + Inv + Tme Int + Com + Tme Wit + Inv + Tme Wit + Occ + Tme Int + Occ + Tme Wit + Inv + Tme Wit + Inv + Tme Notes

C 0 Seer's Song (SL) C 1 Instant Gratification (FC) C 1 Failure is Death (AA) C 0

Gazing Through the Sands Int + Inv + Tme (M) Com + Ste + Tme Dex + Ath + Tme Pre + Per + Tme * none to cast spell; but 1 mana (reflexively) is required to activate effects during duration * to extend for whole day * to extend for whole day

C 1* Breaking the Trail (GV) C 1* C 0 Dancing upon the River (AA) A Glance Through the Hourglass (SL)

Disciple of Time

Acceleration

Pf

V * Swift as Death (AA)

Sta + Ath + Tme

Divination Shifting Sands Temporal Shift

Uv W Sh Pt Pt Pt W

I I I I I+ C I E

C * P T T C P

C 1

Speaking the Name of Tomorrow (GV)

Int + Inv + Tme Res + Occ + Tme Man + Inv + Tme Man + Occ + Tme Com Int + Occ + Tme vs. * resistance is reflexive Com + Gno Int + Occ + Tme Wit + Occ + Tme * see spell description * to extend for whole day

V 1 Turn Back the Page (SL) C 1* V 1 V 1 Bending the River's Flow (AA) Crushed Beneath the Sands (SL)

Adept of Time

Chronos' Curse Present as Past Prophecy Temporal Pocket

Measure the River's Flow (AA) C 0 Merlin's Foresight (GV) Seven Breaths in an V 0 Instant (FC)

Temporal Stutter Master of Time Faerie Glade Future Legacy Rewrite History Stop Time

Pt M M M/ Um Um

I+ C E+ C* I E I+ C L P T

V 1 Cresting the Wave (M) V 1 Temporal Bastion (M) V 0 Archeologist's Boon (FC) V 1 Theif of Years (SL) C 1 Hand of Glory (FC)

Wit + Occ + Tme Wit + Occ + Tme vs. * resistance is reflexive Com + Gno Pre + Inv + Tme Man + Inv + Tme Int + Occ + Tme vs. Com + Gno

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