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Wireless Naaetwork Routing Protocols
Wireless Naaetwork Routing Protocols
CSE 802.11
Maya Rodrig
Ad hoc networking
dynamically establish routing among themselves to form their own network on the fly. Mobile nodes operate as routers Mobile nodes participate in an ad hoc routing protocol
LS generates loads of link status change msgs DV suffers from out-of-date state or generates loads of triggered updates
Heavy computational burden on mobile nodes Wireless medium differs in important ways from wired media
The Protocols
Preserve the simplicity of RIP while avoiding the routing loop problem Hop-by-hop distance vector Routing table contains entries for every reachable node Each route is tagged with a sequence number originated by destination (even numbers) Routing info is transmitted by broadcast Updates are transmitted periodically and when there is a significant topology change
DSDV cont.
Route R is more favorable than R if R has a greater sequence number or if the two routes have equal sequence numbers but R has a lower metric (hop count) Broken links are indicated by metric and the sequence number of destination is incremented to odd number before broadcast
No count to infinity
Based on a link-reversal algorithm Node broadcasts a QUERY packet which propagates to destination or to node having a route to the destination Recipient of the QUERY broadcasts an UPDATE packet listing its height with respect to the destination Each node that receives the UPDATE sets its height to be greater than the height of the neighbor from which the UPDATE came creates a series of
directed links from the QUERY originator to the node initiating the UPDATE
TORA cont.
When a node discovers a route is no longer valid, it adjusts its height so that it is a local maximum and transmits an UPDATE When a network partition is detected, a node generates a CLEAR packet to reset routing state and remove invalid routes
Packet headers contain the route the packet must follow Route Discovery:
Source node S broadcasts Route Request packet that is forwarded through the network Destination node D or another node that knows a route to D answers with a Route Reply When the network topology has changed s.t. the route to D can no longer be used, a Route Error packet is sent to S S can try another route to D from its cache or invoke Route Discovery again
Route Maintenance:
DSR Example
Combination of DSR (on demand) and DSDV (hop-by-hop routing, sequ nums) Node S broadcasts a Route Request message for destination D, including the last known sequence number for D Node with a route to D generates a Route Reply with its sequence number for D Nodes that forward Route Request store reverse route back to S; nodes that forward Route Reply store forward route to D
AODV cont.
No HELLO messages from neighbor indicate link is down Nodes that recently forwarded packets using the failed link are notified via an UNSOLICITED ROUTE REPLY with infinite metric for the destination reinitiate Route Discovery
Simulation Environment
Model attenuation of radio waves between antennas Link layer implements 802.11 standard MAC protocol DCF Broadcast packets sent only when virtual and physical carrier sense indicate the medium is clear (no RTS/CTS and no ACKs)
Methodology
Network simulation
50 wireless nodes moving in 1500m*300m flat space Over 200 different scenarios Random waypoint model (pause times: 0, 30, 60, 120, 300, 600, 900 seconds) Avg speed 10 meters/second Sending rates: 1, 4, 8 packets/second 10, 20, 30 CBR sources Packet size of 64 bytes
Movement model
Communication model
Metrics
packets originated by sources and num packets received at their destination Routing overhead- num routing packets transmitted during the simulation Path optimality- difference between the num hops a packet took to reach its destination and the length of the shortest path
DSR and AODV deliver over 95% of data packet TORA does well with 20 sources DSDV fails to converge at pause time < 300
Routing Overhead
TORA, DSR, AODV are on demand DSDV is largely periodic DSR limits overhead of Route Requests through caching
Path Optimality
Internal mechanism knows the length of the shortest path between all nodes at any time DSDV and DSR use routes close to optimal AODV and TORA have a tail
Geography to achieve scalability in wireless routing protocols Assume bidirectional radio reachability Assume a location registration and lookup service that maps node addresses to locations Position of a packets destination and positions of candidate next hops sufficient to make correct decisions
Greedy Forwarding
Beaconing algorithm provides all nodes with their neighbors positions Packets are marked with their destinations locations A forwarding node makes a locally optimal greedy choice: next
Planar Perimeters
the next edge traversed is the next one sequentially counterclock-wise about x from edge (x,y) navigating around the void Construct planarized graphs to eliminate crossing links from the network without partitioning the network
Routing Overhead
Comparison cont.
Path Length Network Diameter
Choosing Routes
Shortest path is not a good metric choose routes with less capacity than best existing paths Minimum hop-count routes include links with high loss ratios retransmissions consume bandwidth
30% of link pairs are unusable Best 40% of link pairs deliver 90% of their packets
30% link pairs have asymmetric delivery rate Delivery rates sometimes change very quickly (averaging not applicable) No good correlation between delivery rate and radios signal strength
We need practical estimates for link quality and ways to combine link metrics into path metrics
Find paths with fewest expected number of transmissions required to deliver a packet to its destination
ETX outperforms minimum hop-count ETX incurs more overhead due to loss-ratio probes
Early protocols assume cooperating nodes that are willing to forward packets for others The role of power in routing protocols