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Chapter 13:

Curves in 3D

Fletcher Dunn
Valve Software

Ian Parberry
University of North Texas

3D Math Primer for Graphics & Game Development

What Youll See in This Chapter


This chapter is about how to represent curves "ivi"e" into nine sections! athe atically in 3D! It is

Section 13!1 is about para etric polyno ial curves! Section 13!# tal$s about polyno ial interpolation! Section 13!3 intro"uces %er ite curves! Section 13!& loo$s at '()ier curves! Section 13!* is about sub"ivision! Section 13!+ intro"uces splines! Section 13!, e-a ines %er ite an" '()ier splines! Section 13!. "iscusses continuity! Section 13!/ is about auto atic tan0ent control!
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Wor" Clou"

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Section 13!1:

Para etric Polyno ial Curves

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Section 13!#:

Polyno ial Interpolation

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Section 13!3:

%er ite Curves

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Section 13!&:

'()ier Curves

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Section 13!*:

Sub"ivision

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Section 13!+:

Splines

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Section 13!,:

%er ite an" '()ier Splines

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Section 13!.:

Continuity

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Section 13!/:

7uto atic Tan0ent Control

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That conclu"es Chapter 13!

7n" it also conclu"es the 3D Math Primer

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