The Multiple Westcoast Spread Offense

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The Spread Multiple West Coast Offense

Multiple West Coast Spread Offense


Derived from Urban Meyer, although most of the terminology is from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across backs routes are called protection is called Run game is set up with Series Number based on number of backs and position of backs helps the line with line-calls and blocking schemes Formations are called with descriptive one-syllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each motion receiver / back is given a tag call to go in motion we motion into the called formation

Overview

Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic Spread pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used

As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches This system allows you to spend quality time teaching fundamentals, because you dont have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless

Introduction

Introduction (cont)

Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible

Note of Interest It turns out that this is very close variation of Sid Gilmans system. Joe Gibbs (New Redskins Head Coach) runs a similar system Extremely flexible for shifts, motions and multiple formations!

Use a system where a coach can teach efficiently with high quality instruction teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield We also have to go into any given season being able to beat the bump & run defender consistently we use our own innovative techniques Be able to physically run the ball effectively by doubleteaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique every practice

Philosophy of the System

Play Calling Philosophy


Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed if they make big plays, its a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ballcontrol offense) Push the ball downfield and score points (if you decide you have to get into a shootout)

How the Run System Is Set Up


Basic line splits The hole numbering

NOTE: The Guards and Tackles hands are even with the Centers shoelaces.

Stance

Hole Numbering
9 7
F/H

5
LT

3
LG

1
C

2
RG

4
RT

6
Y

How the Run System Is Set Up


The master calls The line calls

NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide-zone concepts, with isolation / power plays and draws added to the mix.

Run System Calls

Blocking Scheme Master Calls


46 / 57 Stretch 42 / 53 Zone 45 / 54 Dart 40 / 51 Trap

How the Run System Is Set Up


Single Fullback type plays 40 series

Back lines up on the weak-side


30 series
Back lines directly behind QB

50 series
Back lines up on the Strong-side

Take a width step and then press the 6 (7) hole at the Tight-ends inside leg. You get one cut only and then push the ball vertically. You have two reads; the point of attack and a secondary read in certain cases Your 1st read is the 1st down lineman from the outside in. Linebackers are not down linemen. You go to your second read if your 1st read goes outside your blocker.

Take a width step and then press the 2 (3) hole at the Guards outside leg. You get one cut only and then push the ball vertically or roll it back. You have two reads; the point of attack and a secondary read. Your 1st read is the 1st down lineman outside the Center Defenders shading the Center are not your read. If your read doesnt move or goes outside, go behind him.

The angle is sometimes tough for the RB, but he has to press the hole in a hurry so the backside doesnt make the tackle.

The QB is now accounting for the backside end by reading him. If the ends shoulders are perpendicular to the LOS, the QB keeps the football. The ability of the QB can determine whether he (QB) can take chances running the football even if the end doesnt fully commit to chasing down the RB.

40 Series (Back on left-side) 46 Stretch

Rule For the ball-carrier Read the linemans helmet. If its on the inside, go outside. If its on the outside, go inside Outside Zone (Stretch) I. The ball carrier has two reads; a point of attack read, and a secondary read in certain cases. II. Your 1st read is the first down-lineman from the outside, in. Linebackers are not down linemen. III. You go to your second read if that man (your 1st read) goes outside your blocker. Ask yourself is your reads helmet inside or outside your blocker? IV. If you go to your secondary read, that read becomes the next down-lineman in, which will be double-teamed. V. You only get to make one cut; then you must push the ball vertically up-field. VI. Whether you are wrong or right on your read, you make a choice and then must push the ball up-field.

Goal: To make the End show us right now exactly where the football is going. Right Tackle 1.) You must stretch his outside while grabbing his inside with your inside hand. You are doing this so he does not stretch you wide, and then throw you wide and then slide up inside. a. This must be drilled constantly! 2.) You must control his inside with your inside arm and make him make a decision on going inside or going outside right now. We dont want the defender just standing there we have got to move him one direction or the other.

DT

RG

RT

Goal: To double team the backs number 2 read which in this case is the Tackle (DT) so that we can control him should the End go outside. Predominantly, the defensive tackle will be a better athlete / football player than the offensive guard. We will double the DT as long as he doesnt move. We need to help our guard with the center. Now the backside Guard will attack the Nose. Right Guard 1.) Your target area is the outside half of the DT. You will have help on the inside with your Center (DEN call). You will block the outside half of the DT and knock him off the ball. You are not worried about him coming inside at all. Center 1.) Your target area is the tackles (DT) helmet. You will drive him until he disappears and /or then look for the backer plugging.

40 Series (Back on Left-side) 42 Read

Rule For the ball-carrier If your 1st read goes out or doesnt move go behind him. It now becomes a roll-back play. You only get to make one cut! Inside Zone (Read) I. The ball carrier has two reads; a point of attack read, and a secondary read in certain cases. II. Your 1st read is the first down-lineman outside the center. If there is a man on or shading the center, he is NOT the read. III. You only get to make one cut; then you must push the ball vertically up-field. IV. Whether you are wrong or right on your read, you make a choice and then must push the ball up-field. V. If the backside end is inside the backside tackle, you will roll it all the way backside.

Tight Zone (Read) 1) You must give the ball carrier a clean read every time. 2) If you have a combination block and are the inside lineman, your aiming point is to put your helmet on the defenders helmet. 3) If you have a combination block and are the inside lineman and have not made contact with the down lineman after your first step, its now time to climb to the second level the ball is now rolling back behind you. 4) If you have a combination block and are the outside lineman, you have the outside have of the defender. If he goes outside, you now must lock you backside hand because your help is climbing and the ball is rolling back behind you.

M
Ball Carriers #1 Read

DT C RG

DE

RT

50 Series (Back on Right-side) 54 Dart

How the Run System Is Set Up

Quarterback movement

Single-digit Series (QB running the ball) 6 Speed Option

Single Digit
QB series Zero Draw / 1 Draw

QB series 2 Lead Draw

Single Digit

Play-side Line Calls

Play-side Line Calls


Playside Guard and Tackle combination block
Cub

Playside Guard and Tackle combination block


Cub

DE

DE

RG

RT

LT

LG

Playside Tackle and Tight-end combination block


Bear

Playside Tackle and Tight-end combination block


Bear

DE

DE

RT

LT

Play-side Line Calls

Backside Line Calls

How the Passing System Is Set Up

Receiver routes are called single-side receiver across

PASS PLAY CALLING SYSTEM

SPLIT RIGHT 628 QUEEN

SLOT RIGHT 628 QUEEN

The Wide Receiver Route Tree

9 7 5 3 2 1 DRAG (non quick 2) 0 8 Skinny 6 (Dig) 6 (Square-in) 8 4

QB

Tight-end Inside Receiver Route Tree

INSIDE RECEIVER / TIGHT-END PASS ROUTES


7 9 8

6 4 3

2 1 0

STICK

QB

Running Backs Route Tree

CALLED PASS ROUTES FOR RUNNING BACKS

UP WHEEL POST "M" CREASE SWING STAB

CORNER

STOP "V" CUT SNEAK FLAT SHOOT QB

Quarterback Drops

Drops from Shotgun


1 step 1 step 3 tap 3 tap 3 quick 3 roll 3 big, (hold) 5 quick 5 roll 5 hitch 5 big, hitch Must be under center Must be under center Catch, punch-step, throw Catch, punch-step, throw Catch, punch-step, throw Catch, punch-step, throw Catch, punch-step, hold, throw Catch, punch-step, 3 quick Catch, punch-step, 3 roll Catch, punch-step, 3 hitch Catch, punch-step, 3 big, hitch Bubble screen 5 yard goal line Fade Quick Flat Quick Slant (dbl. slant) Quick Hitch, Slant Flat Key Quick Speed-out by WR Stick Spot Speed-out by WR Curls, corners by inside rec. 7 step comeback by WR

7 quick Catch, punch-step, 5 quick Drags, Smashes 7 quick, hitch Catch, punch-step, 5 quick, hitch Digs, square-ins 7 big, hitch Sprint action Play action Catch, punch-step, 5 big, hitch 9 yards minimum 9 yards minimum Post-corners by the WR Sprint Option Add 5 yards to normal route depth

Drops from Shotgun Examples


Line of Scrimmage LOS 1 2 3 4
Q

QB Toes @ 4.5 yards

5 6 7 8 9

Special Situation Throwing from a balanced four or five-wide receiver set

Special Situation: Throwing From a Balanced Four or Five-receiver Set

When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our Island Package, and we are running mirrored routes, we will call the routes as if they are a strong-side route combination call (the inside receivers route will be called first, followed by the outside receivers route). An example of this type of play-call would be Dallas Right, 39 F Stab Queen. The protection call (Queen) will alert the linemen that the play called is a pass play, and not a thirty-series run play.

Dallas Right, 39 F Stab Queen

Tagging Mirrored Routes


When

we are in a balanced set running mirrored routes and we want to change one of the receivers routes in the pattern, we tag it.

Stab

Queen Protection X H Q F Y

Dallas Right, 39 H Post - F Stab Queen

Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.)

Another example would be Maui Right, Rub - Dart, F Juke Gone. The protection call Gone tells the line to block away from the call side Right.

Gone Protection
H X Y F

Dart

Rub

Rub

QB

Juke

Dart

Maui Right, Rub - Dart, F Juke Gone

Fiji Right, 826 Flat Hitch Gone. The protection call Gone tells the line to block away from the call side Right.

Bali Right, 826 Flat - Hitch Gone

Switch Passes (with Mirrored Routes)

Well call Dallas Right Switch Left (or Right) Quick 22


The left-side receivers will run the switch quick-2s, and the other side receivers will run the regular quick-2 routes.

Example: Dallas Right, Switch Left, Quick 22, Queen

Switch Passes (with Complimentary Routes) Perhaps when going no-huddle


Well call Dallas Right Switch Right 88-Dig, Jack

Youre going to do this in no-huddle type situations when you dont want to flip the formation.

Now the right-side receivers will run the Switch 8-routes, and the other side receivers will run the regular Square-in / Dig routes.

15 yards 15 yards 10 yards 10 yards

Example: Dallas Right, Switch Right, 88 Dig, Queen

Well call Dallas Right Switch Spot 7 F Choice Jack

Switch Passes (on both sides)

Both sides will run Switch releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes. We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.

Example: Dallas Right, Switch, Spot 7 F Choice Jack

Horse (hay) Passes (H and Y Switch)


Well call Press Right Hay (Horse) 826 H Chase Jack

Everyone does their route called except now the H and the Y are Switching.

15 yards 7-steps

5 yards

5 yards

Example: Press Right Hay (Horse) 826 H Chase Jack

Haze Passes (H and Z Switch)


Well call Press Right Haze 863 H Shoot Jack

Everyone does their route called except not the H and the Z are Switching.

Example: Press Right Haze 863 H Shoot Jack

Seam Releases
Well call Dbl. Stack Right Seam 787 H Dig Jack

Seam tells the X and the Z to run Seam Releases. Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.

Example: Dbl. Stack Right Seam 787 H Dig Jack

Burst Releases
Well call Dbl. Stack Right Burst 45 F Choice Jack

Seam tells the X and the Z to run Burst Releases. Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.

Pass Protection

Pass Protections
Max Oh Man 8 man protection scheme Stay Man 7 man protections scheme Max Man 7 man protection that can get all 5 receivers out OH Turn back 6 / 7 man protection that can get 6 / 7 into the pattern Queen Turn back 6 man protection that can get all 5 receivers out Jack Turn back 6 man protection that can get all 5 receivers out Gone Turn back 5 man protection that can get all 5 receivers out (Queen with built-in HOT routes)

Pass Pro Line Calls


Base / Solo Man Lou / Roc 3 man turn back protection 3 on 3 back double reads Liz / Rip 3 man turn back protection 3 on 4 back single reads Lion / Ram 4 man turn back protection 4 on 4 back double reads Laser / Rifle 4 man turn back protection 4 on 5 back single reads Loco / 5 man turn back protection backside Recon tackle starts the slide to wash down everything and the back is responsible for the backside now

Basic pass protection


Jack and Queen calls if we want to get both backs out and still employ a six-man protection scheme.

Direction of release by the backs


The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples
Trex 839 F V Queen: The back will line to the strong side and release to the strong side due to the protection call Crush 526 H Chase Jack: The back will line up to the quick side and release to the quick side due to the protection call

Example: Trex Right 839 F V Queen

Example: Crush Right 526 H Chase Jack

Jack

A Jack call free releases the Back on the Strong-side.


The other back will check release to the Quick-side.

The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.

Queen

A Queen call free releases the Back on the Quick-side.


The other back will check release to the Strong-side.

The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strongside.

Other protections
Gone gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. Gone is just Queen Protection for the linemen

Pass Play Examples


SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 F CHOICE JACK HULA RIGHT DRIFT 6 F SMASH GONE

SPLIT RIGHT 414 F "V" QUEEN

11 yards

11 yards

5 yards 3 yards 3 yards

7-quick, hitch

FLANK RIGHT 17 F CHOICE (UP) JACK

15 yards

15 yards

6 yards

6 yards

5-quick, hitch

HULA RIGHT DRIFT 6 F SMASH GONE

Incorporating Two Separate Sets of Progressions

Similar to having two separate pass plays in one play-call


The QB comes to the line and decides which two - three progression read to go with

Examples:
Split Right 414 Swing / V Queen Trey Right 680 Corner / Cut Jack

1 C W T p

FS OUTLET T S

1 C SS 2

N QB

5 BIG HITCH SPLIT RIGHT 414 F - "V" QUEEN

ALERT C 1 FS 2 N QB 7 QUICK (HITCH) TREY RIGHT 680 CORNER / CUT JACK

C2 M T S SS

The Formation System

When counting both right and left formations, we have over 100 distinct formations that we can run plays from.
But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.

This gives us the ability to take advantage of specific match-ups. EXAMPLE:


We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker. We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.

Scripting Our Formations


We will script the first 15-plays with 15 different formations / (motions) We can tell what formations they have not had time to prepared for, and then attack them with those formations Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents

Personnel Groups & Formations


Island (Zero) MAUI FIJI BALI BAJA STONE 1s 2s 3s 4s 5s City (10) DALLAS HOUSTON DENVER BOSTON TAMPA CRUSH PRESS DBL. STACK 3-STACK SMOOSH Posse (11) Flank (12) Spread (20) Regular (21) Tank (23) ACE QUAD SPREAD I I STUD FLANK FLEX SPLIT SPLIT TREY TRICK TREX TRUNK TRIPS BUNCH DUAL DEUCE TOM GROOVE STACK NEAR FAR NEAR FAR STRONG WEAK WING SLOT TWIN HUG HANG FIB FOB (TRADE) NEAR FAR STRONG WEAK DANCE POWER I

The Formation System

Y H Q F

SPLIT RIGHT

Y F Q H

SPLIT LEFT

PISTOL TYPE OFFENSE

NEAR RIGHT

Y F Q H

NEAR LEFT

ACE RIGHT

ACE LEFT

DALLAS RIGHT

DALLAS LEFT

MAUI RIGHT

MAUI LEFT

2s RIGHT

2s LEFT

3s RIGHT

WEAK LEFT

TACKLE OVER FORMATION

TOM RIGHT

TOM LEFT

Shifting

Shifting is a tactic used to either confuse the opposition, or force them to run a base defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.

Shifting (Cont.) 2

We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be Near, Dallas Right. In this case, the term Near would tell the players to line up in a Near Left formation, and then shift to a Dallas Right formation when the QB yells Go.

Near, Dallas Right

Shifting (Cont.) 3

Another example would be in the play-call Dance Maui Right. In this case, the eligible receivers will line up in a Dance Left formation, and then sprint to a Maui Right formation when the QB yells Go.

Dance, Maui Right


Y LT LG C QB RG RT X

X H

LT

LG

RG

RT F

Y Z

QB

Motions
Position
Go across formation Go into formation Start 1-way, then come back Start in backfield and go out

X EXIT ENTER EASY


ESCAPE

Z ZOOM ZIP ZIG ZAP

Y JET JAM JEL JAZZ

F FLY FLEW FLIP FLOAT

H HUM HIP HACK HOP

How to Call Motions


Every eligible receiver has a specific tagcall. The tag occurs at the beginning of the play call to alert the specific player. We motion to the called formation.

Z Receiver Motion
ZOOM: Z goes in motion across the formation. ZIP: Z goes in short motion into the formation.

Zoom, Houston Right

Zip, Houston Right

X Receiver Motion
EXIT: X goes in motion across the formation. ENTER: X goes in short motion into the formation.

Z H

Exit, Bunch Right

Z X H

Enter, Bunch Right

(Y) Tight-end Motion


JET: Y goes in motion across the formation. JAM: Y goes in short motion into the formation.

Jet, Dallas Right

H Q

Jam, Dallas Right

H Back Motion
HUM: H goes in motion across the formation. HIP: H goes in short motion into the formation.

Hop, Crush Right

Hip, Spread Right

F Back Motion
FLY: F goes in motion across the formation. FLEW: F goes in short motion into the formation.

Fly, Near Right

Flew, Far Right

How the Play Is Called


Shift (possible) Motion (possible) Formation Play-call


Blocking (master call in run game) Pass pattern (in passing game) Protection (in passing game)

Snap count
Red (on one), white (on two), blue (on three)

What the Call Would Sound Like If It Were a Run Play

Hum Dallas Left 53 Read on white, on white ready break.


Hum would be the motion. Dallas would be the formation we want to end up in. 54 Read tells the back to line up on the right side (5) and to run to the 3 hole and the blocking scheme is Read. On white tells everyone the snap count is on two.

If a player forgot the snap count at the line of scrimmage, he would say check check and he would be told white.

Hum Dallas Left 53 Read

What the Call Would Sound Like If It Were a Pass Play

Zoom Dallas right 866 H Post Queen, on blue, on blue ready break.
Zoom tells the Z receiver to go in motion across the formation. Dallas right is the formation. 866 tells the single receiver (X) to run a post route, the inside receiver on the two-receiver side (Y) to run a square-in route, and the outside receiver on the two-receiver side to run a square-in route.

What the Call Would Sound Like If It Were a Pass Play (cont.)
H post tells the H receiver to run a post route. Because the F did not hear a route called for him, he will automatically run a Swing route. Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern. On blue tells everyone the snap count is on three.

If we wanted to audible to a different play, blue is the live color since we called the count on blue.

H Z Q F

Zoom Houston Right 866 H Post Queen

Play-action System

Names of animals / reptiles will be used to tell the offense what action is to be performed in the play-action passing game.
Shark 6 / 7 = Spread Stretch Action Dragon 6 / 7 = Spread Read Action FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback ZEBRA = Outside Zone action with boot action by the quarterback SPRINT = Move the pocket NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake

Example: Dallas Right Dragon 6 (Slide to 6 hole)

Example: Dallas Right Dragon 7 (Slide to 7 hole)

Example: Near Right Fox 2 - 628

Example: Far Right Fox 3 786 Chow

Example: Far Right Cougar 6 528 F Flat

Example: Far Right Zebra 6 526 F Flat

Example: Near Right Sprint Right Option

Practice / Installation Philosophy

Teach incrementally rather than solely using a holistic approach.


Teach each player individual mechanics and techniques. QB Drops, WR Routes, RB Paths and Routes, Line Run block / Pass protections.

Once each player knows exactly what to do, bring groups together then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense.
Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses.

Practice / Installation Philosophy


This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the play-call, the play will be executed as it was intended every time.
Using only the holistic approach (just running plays and coaching on the run) will lead to individual player breakdowns, and the offense will never be precise. For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass. This will cut down drastically on the productivity of the offense.

The Call-sheet (Side One)

No huddle offense
Kill the clock Last three plays

Base plays
Run game Quick passes Base passes

Play action Screens and Draws Four minute offense Check list for Timeouts

The Call-sheet (Side Two)


Openers Situation offense


Open field situations Long yardage

Backed up plays Rhythm plays


Just for the quarterback

Situation offense

Special coverage section Protections Red zone offense Red zone field position Two point plays Two-point chart Personnel groups

How the Call-sheet Works

How the call sheet works


The importance of the hash marks Area for motions Play-calls Formations Protections

How the Call-sheet Works (passing game)


DoubleStack Seam & Burst

21 RT 22 RT 23 RT RT RT 25 RT RT

BURST QUICK 39 STAY BURST 39 F CHOICE QUEEN BURST 45 F V QUEEN SEAM 268 H CHASE JACK SEAM 887 H UP QUEEN BURST ALL GO F CHOICE QUEEN SEAM ALL GO F CHOICE JACK

ZOOM

HUM

ZIP

RT RT RT LFT LFT RT RT

How the Call-sheet Works (run game)

A Working Version of the Call Sheet Example #1

A Working Version of the Call Sheet Example #2

No Huddle Wrist Band

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The Multiple West Coast Offense

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