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The Multiple Westcoast Spread Offense
The Multiple Westcoast Spread Offense
The Multiple Westcoast Spread Offense
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Derived from Urban Meyer, although most of the terminology is from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across backs routes are called protection is called Run game is set up with Series Number based on number of backs and position of backs helps the line with line-calls and blocking schemes Formations are called with descriptive one-syllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each motion receiver / back is given a tag call to go in motion we motion into the called formation
Overview
Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic Spread pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used
As a teaching philosophy, this is a complete offensive system that is very logical and simple to comprehend by both players and coaches This system allows you to spend quality time teaching fundamentals, because you dont have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless
Introduction
Introduction (cont)
Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible
Note of Interest It turns out that this is very close variation of Sid Gilmans system. Joe Gibbs (New Redskins Head Coach) runs a similar system Extremely flexible for shifts, motions and multiple formations!
Use a system where a coach can teach efficiently with high quality instruction teaching becomes a priority Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield We also have to go into any given season being able to beat the bump & run defender consistently we use our own innovative techniques Be able to physically run the ball effectively by doubleteaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique every practice
Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed if they make big plays, its a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ballcontrol offense) Push the ball downfield and score points (if you decide you have to get into a shootout)
NOTE: The Guards and Tackles hands are even with the Centers shoelaces.
Stance
Hole Numbering
9 7
F/H
5
LT
3
LG
1
C
2
RG
4
RT
6
Y
NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide-zone concepts, with isolation / power plays and draws added to the mix.
30 series
Back lines directly behind QB
50 series
Back lines up on the Strong-side
Take a width step and then press the 6 (7) hole at the Tight-ends inside leg. You get one cut only and then push the ball vertically. You have two reads; the point of attack and a secondary read in certain cases Your 1st read is the 1st down lineman from the outside in. Linebackers are not down linemen. You go to your second read if your 1st read goes outside your blocker.
Take a width step and then press the 2 (3) hole at the Guards outside leg. You get one cut only and then push the ball vertically or roll it back. You have two reads; the point of attack and a secondary read. Your 1st read is the 1st down lineman outside the Center Defenders shading the Center are not your read. If your read doesnt move or goes outside, go behind him.
The angle is sometimes tough for the RB, but he has to press the hole in a hurry so the backside doesnt make the tackle.
The QB is now accounting for the backside end by reading him. If the ends shoulders are perpendicular to the LOS, the QB keeps the football. The ability of the QB can determine whether he (QB) can take chances running the football even if the end doesnt fully commit to chasing down the RB.
Rule For the ball-carrier Read the linemans helmet. If its on the inside, go outside. If its on the outside, go inside Outside Zone (Stretch) I. The ball carrier has two reads; a point of attack read, and a secondary read in certain cases. II. Your 1st read is the first down-lineman from the outside, in. Linebackers are not down linemen. III. You go to your second read if that man (your 1st read) goes outside your blocker. Ask yourself is your reads helmet inside or outside your blocker? IV. If you go to your secondary read, that read becomes the next down-lineman in, which will be double-teamed. V. You only get to make one cut; then you must push the ball vertically up-field. VI. Whether you are wrong or right on your read, you make a choice and then must push the ball up-field.
Goal: To make the End show us right now exactly where the football is going. Right Tackle 1.) You must stretch his outside while grabbing his inside with your inside hand. You are doing this so he does not stretch you wide, and then throw you wide and then slide up inside. a. This must be drilled constantly! 2.) You must control his inside with your inside arm and make him make a decision on going inside or going outside right now. We dont want the defender just standing there we have got to move him one direction or the other.
DT
RG
RT
Goal: To double team the backs number 2 read which in this case is the Tackle (DT) so that we can control him should the End go outside. Predominantly, the defensive tackle will be a better athlete / football player than the offensive guard. We will double the DT as long as he doesnt move. We need to help our guard with the center. Now the backside Guard will attack the Nose. Right Guard 1.) Your target area is the outside half of the DT. You will have help on the inside with your Center (DEN call). You will block the outside half of the DT and knock him off the ball. You are not worried about him coming inside at all. Center 1.) Your target area is the tackles (DT) helmet. You will drive him until he disappears and /or then look for the backer plugging.
Rule For the ball-carrier If your 1st read goes out or doesnt move go behind him. It now becomes a roll-back play. You only get to make one cut! Inside Zone (Read) I. The ball carrier has two reads; a point of attack read, and a secondary read in certain cases. II. Your 1st read is the first down-lineman outside the center. If there is a man on or shading the center, he is NOT the read. III. You only get to make one cut; then you must push the ball vertically up-field. IV. Whether you are wrong or right on your read, you make a choice and then must push the ball up-field. V. If the backside end is inside the backside tackle, you will roll it all the way backside.
Tight Zone (Read) 1) You must give the ball carrier a clean read every time. 2) If you have a combination block and are the inside lineman, your aiming point is to put your helmet on the defenders helmet. 3) If you have a combination block and are the inside lineman and have not made contact with the down lineman after your first step, its now time to climb to the second level the ball is now rolling back behind you. 4) If you have a combination block and are the outside lineman, you have the outside have of the defender. If he goes outside, you now must lock you backside hand because your help is climbing and the ball is rolling back behind you.
M
Ball Carriers #1 Read
DT C RG
DE
RT
Quarterback movement
Single Digit
QB series Zero Draw / 1 Draw
Single Digit
DE
DE
RG
RT
LT
LG
DE
DE
RT
LT
QB
6 4 3
2 1 0
STICK
QB
CORNER
Quarterback Drops
7 quick Catch, punch-step, 5 quick Drags, Smashes 7 quick, hitch Catch, punch-step, 5 quick, hitch Digs, square-ins 7 big, hitch Sprint action Play action Catch, punch-step, 5 big, hitch 9 yards minimum 9 yards minimum Post-corners by the WR Sprint Option Add 5 yards to normal route depth
5 6 7 8 9
When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our Island Package, and we are running mirrored routes, we will call the routes as if they are a strong-side route combination call (the inside receivers route will be called first, followed by the outside receivers route). An example of this type of play-call would be Dallas Right, 39 F Stab Queen. The protection call (Queen) will alert the linemen that the play called is a pass play, and not a thirty-series run play.
we are in a balanced set running mirrored routes and we want to change one of the receivers routes in the pattern, we tag it.
Stab
Queen Protection X H Q F Y
Another example would be Maui Right, Rub - Dart, F Juke Gone. The protection call Gone tells the line to block away from the call side Right.
Gone Protection
H X Y F
Dart
Rub
Rub
QB
Juke
Dart
Fiji Right, 826 Flat Hitch Gone. The protection call Gone tells the line to block away from the call side Right.
Youre going to do this in no-huddle type situations when you dont want to flip the formation.
Now the right-side receivers will run the Switch 8-routes, and the other side receivers will run the regular Square-in / Dig routes.
Both sides will run Switch releases and run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes. We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.
Everyone does their route called except now the H and the Y are Switching.
15 yards 7-steps
5 yards
5 yards
Everyone does their route called except not the H and the Z are Switching.
Seam Releases
Well call Dbl. Stack Right Seam 787 H Dig Jack
Seam tells the X and the Z to run Seam Releases. Everyone does their route called and now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.
Burst Releases
Well call Dbl. Stack Right Burst 45 F Choice Jack
Seam tells the X and the Z to run Burst Releases. Everyone does their route called and now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.
Pass Protection
Pass Protections
Max Oh Man 8 man protection scheme Stay Man 7 man protections scheme Max Man 7 man protection that can get all 5 receivers out OH Turn back 6 / 7 man protection that can get 6 / 7 into the pattern Queen Turn back 6 man protection that can get all 5 receivers out Jack Turn back 6 man protection that can get all 5 receivers out Gone Turn back 5 man protection that can get all 5 receivers out (Queen with built-in HOT routes)
The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples
Trex 839 F V Queen: The back will line to the strong side and release to the strong side due to the protection call Crush 526 H Chase Jack: The back will line up to the quick side and release to the quick side due to the protection call
Jack
The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.
Queen
The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strongside.
Other protections
Gone gets both backs out of the backfield using a five-man protection scheme. You need to build in HOT routes to one side of the formation, while blocking three to the other side. Gone is just Queen Protection for the linemen
SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 F CHOICE JACK HULA RIGHT DRIFT 6 F SMASH GONE
11 yards
11 yards
7-quick, hitch
15 yards
15 yards
6 yards
6 yards
5-quick, hitch
Examples:
Split Right 414 Swing / V Queen Trey Right 680 Corner / Cut Jack
1 C W T p
FS OUTLET T S
1 C SS 2
N QB
C2 M T S SS
When counting both right and left formations, we have over 100 distinct formations that we can run plays from.
But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.
Y H Q F
SPLIT RIGHT
Y F Q H
SPLIT LEFT
NEAR RIGHT
Y F Q H
NEAR LEFT
ACE RIGHT
ACE LEFT
DALLAS RIGHT
DALLAS LEFT
MAUI RIGHT
MAUI LEFT
2s RIGHT
2s LEFT
3s RIGHT
WEAK LEFT
TOM RIGHT
TOM LEFT
Shifting
Shifting is a tactic used to either confuse the opposition, or force them to run a base defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.
Shifting (Cont.) 2
We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be Near, Dallas Right. In this case, the term Near would tell the players to line up in a Near Left formation, and then shift to a Dallas Right formation when the QB yells Go.
Shifting (Cont.) 3
Another example would be in the play-call Dance Maui Right. In this case, the eligible receivers will line up in a Dance Left formation, and then sprint to a Maui Right formation when the QB yells Go.
X H
LT
LG
RG
RT F
Y Z
QB
Motions
Position
Go across formation Go into formation Start 1-way, then come back Start in backfield and go out
Z Receiver Motion
ZOOM: Z goes in motion across the formation. ZIP: Z goes in short motion into the formation.
X Receiver Motion
EXIT: X goes in motion across the formation. ENTER: X goes in short motion into the formation.
Z H
Z X H
H Q
H Back Motion
HUM: H goes in motion across the formation. HIP: H goes in short motion into the formation.
F Back Motion
FLY: F goes in motion across the formation. FLEW: F goes in short motion into the formation.
Snap count
Red (on one), white (on two), blue (on three)
If a player forgot the snap count at the line of scrimmage, he would say check check and he would be told white.
Zoom Dallas right 866 H Post Queen, on blue, on blue ready break.
Zoom tells the Z receiver to go in motion across the formation. Dallas right is the formation. 866 tells the single receiver (X) to run a post route, the inside receiver on the two-receiver side (Y) to run a square-in route, and the outside receiver on the two-receiver side to run a square-in route.
What the Call Would Sound Like If It Were a Pass Play (cont.)
H post tells the H receiver to run a post route. Because the F did not hear a route called for him, he will automatically run a Swing route. Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern. On blue tells everyone the snap count is on three.
If we wanted to audible to a different play, blue is the live color since we called the count on blue.
H Z Q F
Play-action System
Names of animals / reptiles will be used to tell the offense what action is to be performed in the play-action passing game.
Shark 6 / 7 = Spread Stretch Action Dragon 6 / 7 = Spread Read Action FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback ZEBRA = Outside Zone action with boot action by the quarterback SPRINT = Move the pocket NOTE: The corresponding numbers after the Name will tell the offense the aiming point of the fake
Once each player knows exactly what to do, bring groups together then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense.
Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses.
This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the play-call, the play will be executed as it was intended every time.
Using only the holistic approach (just running plays and coaching on the run) will lead to individual player breakdowns, and the offense will never be precise. For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass. This will cut down drastically on the productivity of the offense.
No huddle offense
Kill the clock Last three plays
Base plays
Run game Quick passes Base passes
Play action Screens and Draws Four minute offense Check list for Timeouts
Situation offense
Special coverage section Protections Red zone offense Red zone field position Two point plays Two-point chart Personnel groups
21 RT 22 RT 23 RT RT RT 25 RT RT
BURST QUICK 39 STAY BURST 39 F CHOICE QUEEN BURST 45 F V QUEEN SEAM 268 H CHASE JACK SEAM 887 H UP QUEEN BURST ALL GO F CHOICE QUEEN SEAM ALL GO F CHOICE JACK
ZOOM
HUM
ZIP
RT RT RT LFT LFT RT RT
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