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skills

3D 3DS Max Maya (for scripting) Mudbox 2D Adobe Photoshop xNormal Quixels nDo2 and dDo Languages Maxscript Python MEL Other Perforce UDK/Cascade Rayfire (3DS Max)

game experience
Midgard Saga | 15 Developers, 5 Artists | 5 months
Student Game Turn-Based Tactics Game | UDK -Technical Artist: 3ds Max tool creation, UDK shader creation, art performance optimization -VFX Artist: Created all particle effects, totaling appx. 70 -3d Artist: Created 3d environment assets

Deathball | 8 Developers, 3 Artists | 4 Months


TBWrightArtist@gmail.com | 260.494.5819
8-Player Capture-the-Flag Arena | UDK -Art Lead: Worked with Lead Designer to establish a cohesive artistic vision -Managed 2 other artists -Technical Artist: UDK shader creation, art performance optimization -VFX Artist: Created all particle effects and arena hazards -3d Artist: Created 3d environment assets

Student Game

TBWrightArtist.weebly.com

Technical/VFX Artist

Untethered | 4 Developers, Sole Artist | 3 Months

Student Game

Gravity-shifting Platformer | GuildEd -Assistant Art Lead: Worked with Producer to establish a cohesive and interesting artistic vision -2d artist/animator: Created all art assets, as well as 2d animations in a pixel art style -Marketing artist: created all marketing material for Untethered

taylorwright

education
The Guildhall at SMU | August 2012- May, 2014
Master of Interactive Technology, Art Creation

Indiana University Purdue University Fort Wayne | August 2008-June 2012


B.A Fine Arts, Printmaking

thesis
Physically-Based Rendering and the Artists Workflow Transition
An extended look at the workflow transition an artist must make to adapt to a physically-based rendering system, such as those used in Unreal Engine 4, Marmoset Toolbag 2, and CryENGINE 3.5.

awards/honors
Untethered 2d Student Game, Guildhall at SMU
Voted Best Overall Game by peers

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