Professional Documents
Culture Documents
Taylor Wright Resume
Taylor Wright Resume
3D 3DS Max Maya (for scripting) Mudbox 2D Adobe Photoshop xNormal Quixels nDo2 and dDo Languages Maxscript Python MEL Other Perforce UDK/Cascade Rayfire (3DS Max)
game experience
Midgard Saga | 15 Developers, 5 Artists | 5 months
Student Game Turn-Based Tactics Game | UDK -Technical Artist: 3ds Max tool creation, UDK shader creation, art performance optimization -VFX Artist: Created all particle effects, totaling appx. 70 -3d Artist: Created 3d environment assets
Student Game
TBWrightArtist.weebly.com
Technical/VFX Artist
Student Game
Gravity-shifting Platformer | GuildEd -Assistant Art Lead: Worked with Producer to establish a cohesive and interesting artistic vision -2d artist/animator: Created all art assets, as well as 2d animations in a pixel art style -Marketing artist: created all marketing material for Untethered
taylorwright
education
The Guildhall at SMU | August 2012- May, 2014
Master of Interactive Technology, Art Creation
thesis
Physically-Based Rendering and the Artists Workflow Transition
An extended look at the workflow transition an artist must make to adapt to a physically-based rendering system, such as those used in Unreal Engine 4, Marmoset Toolbag 2, and CryENGINE 3.5.
awards/honors
Untethered 2d Student Game, Guildhall at SMU
Voted Best Overall Game by peers