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2013/09/27 20:18:51:792

2013/09/27 20:18:53:056
2013/09/27 20:18:53:071

Logging Started.
[CEG] Patching file "left4dead2\bin\client.dll"
Patched:
virtual class CStudioHdr * __thiscall C_

Infected::OnNewModel(void);
Address:[0x0D265DE0]
Callback: [0x0D2412A0]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall CHudZombieHealth

::Init(void);
Address:[0x0D27A8B0]
Callback: [0x0D241180]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall CHudSurvivalTime

r::LevelInit(void);
Address:[0x0D286240]
Callback: [0x0D241110]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall CHudGhostPanel::

OnCommand(char const *);


Address:[0x0D29E660]
Callback: [0x0D2410F0]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall C_Inferno::Spawn

(void);
Address:[0x0D2A0550]
Callback: [0x0D241080]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall CTakeoverBar::On

Command(char const *);


Address:[0x0D2D2F10]
Callback: [0x0D241200]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall CHudZombiePanel:

:OnCommand(char const *);


Address:[0x0D301700]
Callback: [0x0D2411A0]
2013/09/27 20:18:53:071

Patched:

virtual class IViewPortPanel * __thiscal


l FullscreenTerrorViewport::CreatePanelByName(char const *);
Address:[0x0D323460]
Callback: [0x0D241240]
2013/09/27 20:18:53:071

Patched:

virtual void __thiscall CVersusModeLevel


ProgressBar::ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D3386A0]
Callback: [0x0D241270]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall ProgressBarPanel

::ApplySettings(class KeyValues *);


Address:[0x0D3441F0]

Callback: [0x0D2410B0]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall CTerrorClientSco

reBoardDialog::ShowPanel(bool);
Address:[0x0D35A300]
Callback: [0x0D2411C0]
2013/09/27 20:18:53:071

Patched:
virtual void __thiscall CTransitionStats

Panel::ShowPanel(bool);
Address:[0x0D35C2B0]
Callback: [0x0D241250]
2013/09/27 20:18:53:071

Patched:

virtual class vgui::Panel * __thiscall T


eamDisplayPlayer::CreateControlByName(char const *);
Address:[0x0D35D990]
Callback: [0x0D241140]
2013/09/27 20:18:53:071

Patched:

virtual void __thiscall SurvivorStatsPan


el::ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D36D280]
Callback: [0x0D2411F0]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CHudScavengeTime

r::LevelInit(void);
Address:[0x0D373690]
Callback: [0x0D2410E0]
2013/09/27 20:18:53:087

Patched:

virtual void __thiscall TeamDisplayPlaye


r::ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D387AD0]
Callback: [0x0D241150]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CSpawnBaseMenu::

OnCommand(char const *);


Address:[0x0D390E00]
Callback: [0x0D2411E0]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CSpectatorMenu::

OnCommand(char const *);


Address:[0x0D39B2B0]
Callback: [0x0D241020]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall C_TerrorPlayer::

OnSpawn(void);
Address:[0x0D39D950]
Callback: [0x0D241050]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CHudTeamDisplay:

:LevelInit(void);
Address:[0x0D3A9110]

Callback: [0x0D241130]
2013/09/27 20:18:53:087

Patched:

virtual void __thiscall KeybindLabel::Ap


plySchemeSettings(class vgui::IScheme *);
Address:[0x0D3AE950]
Callback: [0x0D2411D0]
2013/09/27 20:18:53:087

Patched:

virtual void __thiscall CHudZombieHealth


::ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D3B6280]
Callback: [0x0D241190]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CTextWindow::OnC

ommand(char const *);


Address:[0x0D3B8E20]
Callback: [0x0D241040]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CSpectatorGUI::S

howPanel(bool);
Address:[0x0D3BADB0]
Callback: [0x0D241030]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall FullscreenTerror

Viewport::CreateDefaultPanels(void);
Address:[0x0D3C2670]
Callback: [0x0D241230]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CFullscreenVersu

sModeScoreboard::ShowPanel(bool);
Address:[0x0D3C6110]
Callback: [0x0D241260]
2013/09/27 20:18:53:087

Patched:

virtual void __thiscall CHudScavengeTime


r::ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D3E9D70]
Callback: [0x0D2410D0]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall TerrorClientMode

::LevelInit(char const *);


Address:[0x0D3F2DB0]
Callback: [0x0D241060]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CTerrorTextWindo

w::OnCommand(char const *);


Address:[0x0D3F7DA0]
Callback: [0x0D241220]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall CRadialMenu::OnC

ommand(char const *);


Address:[0x0D3F8510]

Callback: [0x0D2410C0]
2013/09/27 20:18:53:087

Patched:

virtual void __thiscall CHudWeaponSelect


ion::OnWeaponPickup(class C_BaseCombatWeapon *);
Address:[0x0D3F9580]
Callback: [0x0D241170]
2013/09/27 20:18:53:087

Patched:
virtual void __thiscall C_Tongue::OnCrea

te(class C_TerrorPlayer *);


Address:[0x0D4089F0]
Callback: [0x0D241070]
2013/09/27 20:18:53:102

Patched:

virtual void __thiscall CHudTeamDisplay:


:ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D4692A0]
Callback: [0x0D241120]
2013/09/27 20:18:53:102

Patched:

virtual void __thiscall CTerrorClientSco


reBoardDialog::ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D477B50]
Callback: [0x0D2411B0]
2013/09/27 20:18:53:102

Patched:

virtual void __thiscall CHudTerrorCrossh


air::ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D483EA0]
Callback: [0x0D241160]
2013/09/27 20:18:53:102

Patched:

virtual void __thiscall CHudProgressBar:


:ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D49DDF0]
Callback: [0x0D2410A0]
2013/09/27 20:18:53:102

Patched:
virtual void __thiscall CHudAbilityTimer

::Reset(void);
Address:[0x0D4A6A30]
Callback: [0x0D241090]
2013/09/27 20:18:53:102

Patched:

virtual void __thiscall CHudSurvivalTime


r::ApplySchemeSettings(class vgui::IScheme *);
Address:[0x0D4B3D70]
Callback: [0x0D241100]
2013/09/27 20:18:53:102

Patched:
virtual void __thiscall C_Infected::Rele

ase(void);
Address:[0x0D4D0AF0]
Callback: [0x0D241290]
2013/09/27 20:18:53:102

Patched:

virtual void __thiscall CVersusModeLevel


ProgressBar::ApplySettings(class KeyValues *);
Address:[0x0D4D4380]

Callback: [0x0D241280]
2013/09/27 20:18:53:102

Patched:

virtual bool __thiscall C_BaseCombatChar


acter::Weapon_Switch(class C_BaseCombatWeapon *,int);
Address:[0x0D4E5250]
Callback: [0x0D241010]
2013/09/27 20:18:53:102

Patched:
virtual void __thiscall CTerrorTeamMenu:

:OnCommand(char const *);


Address:[0x0D51D390]
Callback: [0x0D241210]
2013/09/27 20:18:53:118
2013/09/27 20:18:53:134
s

[CEG] Patching ExitProcess Functions


[CEG] Found an overall of 42 funcs @ 0.07 Second

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