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I am a designer looking to please the audience with designs that strive for innovation and entertainment.

Skills General understanding of programming languages (C++, C, C#, Javascript, Unreal Script) Implementing ideas on a 3D Environment (Unity 3d, Unreal Development, CryEngine 3 ) Ability to create and maintain GDDs (Microsoft Word) Ability to create images and textures (Photoshop Cs4-6) Native bilingual speaker and writer (Spanish and English) Ability to plan and execute level designs (Photoshop,Unity 3D, Unreal Development Kit and CryEngine 3) Ability to create visual representation of mechanics as flowcharts (Microsoft Visio) Communication skills to present game pitches to potential funders Ability to create thoughtful presentations that will capture the necessary content (Microsoft PowerPoint/Keynote)

Education Bachelors Degree in Game Design from the University of Full Sail (2013)

Projects Caribbean Invasion Project Length: November 2012- December 2012 Position: Level Designer/Visual Scripter (Unreal Kismet) Description: A level designed to capture the atmosphere of the slums of Puerto Rico and enrich those elements in the Unreal Development Kit. Destruction: The Rise of an Empire Project Length: May 2013 June 2013 Position: All roles (Developed individually) Description: Game was designed to serve as a preview of the final game and really excelled in aspects of level design by imitating a desert. Ana Gear: The Cannoneer Project Length: August 2013 November 2013 Position: Level Designer, Mechanics & HUD Scripter Description: Ana Gear the Cannoneer was a side-scrolling 2.5D action platformer. It is physics based and forces the player to guide a young woman through a neighborhood, school, city, and underground laboratory to find and destroy the boss holding her cherished invention blueprints.

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