Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Information For Developer's

OpenGLroutines simplify the development of graphics software from rendering a simple geometric point, line, or filled polygon to the creation of the most complex lighted and texture-mapped NURBS curved surface. OpenGL gives software developers access to geometric and image primitives, display lists, modeling transformations, lighting and texturing, anti-aliasing, blending, and many other features. Every conforming OpenGL implementation includes the full complement of OpenGL functions. All licensed OpenGL implementations come from a single specification and language binding document and are required to pass a set of conformance tests. Applications utilizing OpenGL functions are easily portable across a wide array of platforms for maximized programmer productivity and shorter time-to-market. All elements of the OpenGL state even the contents of the texture memory and the frame buffer can be obtained by an OpenGL application. OpenGL also supports visualization applications with 2D images treated as types of primitives that can be manipulated just like 3D geometric objects.
Imaging PATH Image Unpack Pixels Display List Pixels Operations Texture Memory Image Rasterization Fragment Operetions
To FRAME BUFFER

Simplifies Software Development, Speeds Time-to-Market.

Geometry PATH

Geometry

Unpack Vertices

Vertex Operations

Geometric Rasterization

As shown in the OpenGL visualization programming pipeline diagram above, images and vertices defining geometric primitives are passed through the OpenGL pipeline to the frame buffer. OpenGL operates on image data as well as geometric primitives.
OpenGL is a registered trademark of Silicon Graphics, Inc.

1/2

How to book.
The OpenGL Programming Guide 3rd Edition The Official Guide to Learning OpenGL Version 1.2 ISBN 0201604582 OpenGL Reference Manual 2nd edition ISBN 0-201-46140-4 OpenGL Programming for Windows 95 and Windows NT ISBN 0-201-40709-4 Interactive Computer Graphics A Top-Down Approach with OpenGL ISBN: 0-201-85571-2 OpenGL SuperBible ISBN: 1-57169-073-5 3D Graphics Programming with OpenGL ISBN: 0789702770 Power 3D High Speed 3D Graphics in Windows 95/NT ISBN 0138412146 OpenGL Geometry OpenGL + Advanced Geometry ISBN: 0387985999 Real-Time Rendering ISBN: 0387985999

2/2

You might also like