cst421 Environmental Scan

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Pacific Grove Museum of Natural History: Visualization

Steven Barnett, Miranda Squires, Zane Harvey, Michael Chambers, Daniel Hoffman, Zachary Woodward
CST421 Spring 2014

What we need to put into Environmental Scan 2


Scale Poly count edge flow textures

PG Museum of Natural History


Project Description
Founded in 1883

Caters to the area: shows birds, wildlife, plants, geology and cultural richness.
Offer classes/lectures for both adults and children.

The main audience of the museum is school age children and Older adults

Project Description (cont.)


Create a 3D model of the remodeled museum and surrounding landscape.

Animate an interesting and persuasive flythrough visualization of the remodeled museum.

Comparison 1: Pugin Museum of Architecture


Similarities to goal Rendered exhibits Detailed models, textures and lighting People to add human element

Differences Creepy shadow people Larger, more airy spaces Not a full fly-through
http://www.youtube.com/watch

Comparison 2: King Khalid Museum

Similarities Lighting, basic exhibits, pathways.

Differences ...

Video

Comparison 3:
Video: http://youtu.be/QfYBZ-R6a10 Similarities:

Basic Maya Skills


Rendered real world objects Shiny floor plan Differences: Grey models, no color Bland No museum models

Comparison 4:
Museum of Modern Art - New York City, New York B & S Architecture http://www.youtube.com/watch?v=E6dI-jrpn-Q

WHAT WE SHOULD USE FROM THIS:

WHAT DOESNT WORK:

successful/ efficient camera view of the upstairs interior (using vertical panorama) realistic/relatable to audience by using exterior surroundings interior is very detailed and accurate

lighting isnt the best, we would need to create more believable lighting

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