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Armor Penetration VS. Attack Damage (Semi Guide On How To Melt Your Enemy)
Armor Penetration VS. Attack Damage (Semi Guide On How To Melt Your Enemy)
Overview In that part of my article I am going to define some words that I am going to use more frequent in later parts to keep you up with what I am trying to explain. - Attack Damage (Physical Damage): it's the damage dealt by your auto attacks and some abilities with AD ratios on it Example: wukong's crushing blow deals 30/60/90/120/150 (+1.1 per attack damage); it means every 1 attack damage you have you deal 1.1 physical damage by this ability - Armor Penetration: It's an amount of reduction of enemy's armor and it divides into two types; first type is flat armor penetration it means if you have 10 armor penetration then the enemy's armor is reduced by flat amount which is 10 and the second type is percentage armor reduction it means if you have 10% armor reduction then the enemy armor is reduced by 10% whatever his armor his not by flat amount. -Armor: It's the amount of reduction of enemy's physical damage (will get to the formula of damage reduction later) So these are the three main definitions I am going to use later.