David Fox Resume 2 Pages

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David Fox Address

Game Programmer 1263 Marina Point #119


Casselberry, FL 32707
Education
Rutgers College, Rutgers University, New Brunswick, NJ 1987-1991 Phone
B.A. with Honors in Physics. Phi Beta Kappa. 407.637.0840 (cell)
407.951.7090 (home)
Princeton University, Princeton, NJ 1991-1992
Graduate Study in Physics, Cosmic Background Anisotropy. Websites
www.davidnfox.com
Full Sail University, Winter Park, FL 2007-2009 www.giga-t.com
B.S in Game Development, 3.65 GPA
Email
Titles davidfox2003@hotmail.com
“SimCity Societies”, Tilted Mill Entertainment / Electronic Arts 2006-2007
Development Support at Tilted Mill Studio in Natick, MA. Programming Languages/APIs
 Bug testing during entire life-cycle of game using Visual Studio. C++
 Creation and maintenance of build Automation. STL
 Maintenance of Source Code and Asset Repositories. Boost
 Responsible for daily and interim builds and the collection and C
dissemination of build notes and change lists. C#
 Worked to provide transport of milestones to EA West Coast. OpenGL
 API’s used: Visual Studio 2005, SourceSafe, Elementool, Visual Build, DirectX
Perforce, Incredibuild. Fortran
Pascal
“Strands of Destiny: Deception”, RedFlame Interactive 2008 Basic
 Co-leader of development for the first official mod for “The Witcher” x86 Assembly
from CDProjektRed and Atari. Perl
 Adapted source code from NWN/KoToR2 mod community tools to Lua
extract, analyze, and modify files from the original Witcher game to NWScript
aid in development of original scripts for the mod.
 Populated and scripted the behavior of over 30 NPCs in an entirely Development Tools/IDEs
original town. Visual Studio 2005, 2008
 Decorated, furnished, populated, and scripted behaviors for interiors. Perforce
 Scripting for quest and story-line NPCs. DevTrack
 QA Lead: Implemented web-based bug reporting using Elementool, AlienBrain
which allowed the team to receive hundreds of bug reports from Test Track Pro
testers around the world. Tortoise SVN
DevKitPro
“Alpha Strike”, GP Games / Black Hole Studios / Team Giga-T 2009 GCC
 Full Sail Game Development Final Project Maya 8
 AI Lead: Designed and Implemented Behavior Scripting system to Unreal Editor
allow rapid and flexible development of enemy and ally AI behaviors. Djinni (Aurora Engine) Editor
 Physics Lead: Modeled a fast-running simulation of realistic flight Elementool
behavior and control for the player’s fighter jet. SourceSafe
 Documentation Lead: Proofed, organized, and formatted Design and Visual Build
Technical documents. Incredibuild
 Installer available at: www.giga-t.com
David Fox Address
Game Programmer 1263 Marina Point #119
Resume Page 2 Casselberry, FL 32707

Scientific, Programming, and Teaching Experiences Phone


Tyngsboro Jr.-Sr. High School, Tyngsboro, MA 1998-2001 407.637.0840 (cell)
 Taught both trigonometric- and calculus-based physics to students in 407.951.7090 (home)
grades 11 and 12.
 Adapted University of Texas’s Online Homework Service to provide Websites
weekly “web quizzes” for physics students. www.davidnfox.com
 Taught Honors Geometry to students in grades 9 and 10. www.giga-t.com
 Advisor to Tyngsboro High School Class of 2002.
Email
Malden Catholic High School, Malden, MA 1997-1998 davidfox2003@hotmail.com
 Taught Pre-calculus to students in grades 11 and 12.
 Taught Geometry to students in grades 9 and 10. Programming Languages/APIs
 Taught Physics to students in grades 9 and 10. C++
STL
Landsat, Martin Marietta Astro Space, Plainsboro, NJ 1994-1995 Boost
 Maintained communication and disposition of action items and C
modified specifications between satellite manufacturer MMAS in NJ C#
and the Launch Site at Vandenberg AFB in California. OpenGL
 Coordinated records gathering and data parsing in the failure analysis DirectX
of the Landsat 6 Satellite. Fortran
Pascal
Deep Infrared Background Experiment, Princeton University 1991-1992 Basic
 Wrote program to analyze telemetry from NASA’s Cosmic Background x86 Assembly
Explorer (COBE) Satellite and to visually display that data as sky maps. Perl
 Adapted and updated uncommented legacy FORTRAN-77 modules Lua
that were used with an older, lower-resolution satellite. NWScript
 Added the ability to show sky maps with coordinates transformed for
different frames of reference (earth-centric vs. galaxy-centric). Development Tools/IDEs
Visual Studio 2005, 2008
Large Electron-Positron Collider, CERN, Geneva, Switzerland 1990 Perforce
 Team member Barrel Muon-Detector for the DELPHI Project. DevTrack
 Fixed and extended the program used to record detector signal logs. AlienBrain
 Wrote a parser to recover corrupted detector signal logs. Test Track Pro
 Monitored Detector hardware and software while collider was active. Tortoise SVN
 Language used: FORTRAN. System: VAX VMS. DevKitPro
GCC
Clarendon Laboratory, Oxford University, Oxford, UK 1988 Maya 8
 Wrote program to calculate wiring tables for handling signals Unreal Editor
triggered by ionized particles passing through gas-filled chambers. Djinni (Aurora Engine) Editor
 Wrote a separate, deeply-recursive program to determine the Elementool
multiplexing tables so that neighboring chambers did not pass signals SourceSafe
through the same hardware. Based on the 32-piece version of the 8- Visual Build
queens problem. Incredibuild
 Language used: Pascal. System VAX VMS.

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