Casselberry, FL 32707 Education Rutgers College, Rutgers University, New Brunswick, NJ 1987-1991 Phone B.A. with Honors in Physics. Phi Beta Kappa. 407.637.0840 (cell) 407.951.7090 (home) Princeton University, Princeton, NJ 1991-1992 Graduate Study in Physics, Cosmic Background Anisotropy. Websites www.davidnfox.com Full Sail University, Winter Park, FL 2007-2009 www.giga-t.com B.S in Game Development, 3.65 GPA Email Titles davidfox2003@hotmail.com “SimCity Societies”, Tilted Mill Entertainment / Electronic Arts 2006-2007 Development Support at Tilted Mill Studio in Natick, MA. Programming Languages/APIs Bug testing during entire life-cycle of game using Visual Studio. C++ Creation and maintenance of build Automation. STL Maintenance of Source Code and Asset Repositories. Boost Responsible for daily and interim builds and the collection and C dissemination of build notes and change lists. C# Worked to provide transport of milestones to EA West Coast. OpenGL API’s used: Visual Studio 2005, SourceSafe, Elementool, Visual Build, DirectX Perforce, Incredibuild. Fortran Pascal “Strands of Destiny: Deception”, RedFlame Interactive 2008 Basic Co-leader of development for the first official mod for “The Witcher” x86 Assembly from CDProjektRed and Atari. Perl Adapted source code from NWN/KoToR2 mod community tools to Lua extract, analyze, and modify files from the original Witcher game to NWScript aid in development of original scripts for the mod. Populated and scripted the behavior of over 30 NPCs in an entirely Development Tools/IDEs original town. Visual Studio 2005, 2008 Decorated, furnished, populated, and scripted behaviors for interiors. Perforce Scripting for quest and story-line NPCs. DevTrack QA Lead: Implemented web-based bug reporting using Elementool, AlienBrain which allowed the team to receive hundreds of bug reports from Test Track Pro testers around the world. Tortoise SVN DevKitPro “Alpha Strike”, GP Games / Black Hole Studios / Team Giga-T 2009 GCC Full Sail Game Development Final Project Maya 8 AI Lead: Designed and Implemented Behavior Scripting system to Unreal Editor allow rapid and flexible development of enemy and ally AI behaviors. Djinni (Aurora Engine) Editor Physics Lead: Modeled a fast-running simulation of realistic flight Elementool behavior and control for the player’s fighter jet. SourceSafe Documentation Lead: Proofed, organized, and formatted Design and Visual Build Technical documents. Incredibuild Installer available at: www.giga-t.com David Fox Address Game Programmer 1263 Marina Point #119 Resume Page 2 Casselberry, FL 32707
Scientific, Programming, and Teaching Experiences Phone
Tyngsboro Jr.-Sr. High School, Tyngsboro, MA 1998-2001 407.637.0840 (cell) Taught both trigonometric- and calculus-based physics to students in 407.951.7090 (home) grades 11 and 12. Adapted University of Texas’s Online Homework Service to provide Websites weekly “web quizzes” for physics students. www.davidnfox.com Taught Honors Geometry to students in grades 9 and 10. www.giga-t.com Advisor to Tyngsboro High School Class of 2002. Email Malden Catholic High School, Malden, MA 1997-1998 davidfox2003@hotmail.com Taught Pre-calculus to students in grades 11 and 12. Taught Geometry to students in grades 9 and 10. Programming Languages/APIs Taught Physics to students in grades 9 and 10. C++ STL Landsat, Martin Marietta Astro Space, Plainsboro, NJ 1994-1995 Boost Maintained communication and disposition of action items and C modified specifications between satellite manufacturer MMAS in NJ C# and the Launch Site at Vandenberg AFB in California. OpenGL Coordinated records gathering and data parsing in the failure analysis DirectX of the Landsat 6 Satellite. Fortran Pascal Deep Infrared Background Experiment, Princeton University 1991-1992 Basic Wrote program to analyze telemetry from NASA’s Cosmic Background x86 Assembly Explorer (COBE) Satellite and to visually display that data as sky maps. Perl Adapted and updated uncommented legacy FORTRAN-77 modules Lua that were used with an older, lower-resolution satellite. NWScript Added the ability to show sky maps with coordinates transformed for different frames of reference (earth-centric vs. galaxy-centric). Development Tools/IDEs Visual Studio 2005, 2008 Large Electron-Positron Collider, CERN, Geneva, Switzerland 1990 Perforce Team member Barrel Muon-Detector for the DELPHI Project. DevTrack Fixed and extended the program used to record detector signal logs. AlienBrain Wrote a parser to recover corrupted detector signal logs. Test Track Pro Monitored Detector hardware and software while collider was active. Tortoise SVN Language used: FORTRAN. System: VAX VMS. DevKitPro GCC Clarendon Laboratory, Oxford University, Oxford, UK 1988 Maya 8 Wrote program to calculate wiring tables for handling signals Unreal Editor triggered by ionized particles passing through gas-filled chambers. Djinni (Aurora Engine) Editor Wrote a separate, deeply-recursive program to determine the Elementool multiplexing tables so that neighboring chambers did not pass signals SourceSafe through the same hardware. Based on the 32-piece version of the 8- Visual Build queens problem. Incredibuild Language used: Pascal. System VAX VMS.