2. Blend ma ng 3. Blend tone mu phim . !m nh t"#ng en phong c$ch %"agan 1. Hng dn gi len focus K thut lm m hu cnh c bn th kh n gin, dng selection tool ph hp chn ton b hu cnh, ri Filter/Gaussian Blur, chn radius thch hp, OK, th l hu cnh m. Tuy nhin thuc hin theo cch ny cho kt qu hi "gi" v d bj l. L do n gin l nguyn tc blur trong my nh l nhng vt th/cnh cng xa khu vuc r nt th cng m. Trong khi lm theo cch trn th tut tun tut cc cnh t gn n xa trong bc nh u m...nhu nhau. Nhu vy, muc tiu ca vic lm m hu cnh l ta phi p dung blur filter tht manh nhng khong cch xa ch th v nhe dn khi tin lai gn ch th. lm uc iu ny, ta s dung thm 1 knh mu alpha, sau p dung filter lens blur ln knh mu ny. Vic s dung alpha channel em lai hiu qu gn ging vi vic s dung layer mask, chi khc ch l layer mask c tc dung iu chinh opacity ca layer, cn alpha channel th iu chinh opacity ca effect tc dung ln layer. Ch no channel cng en th filter s uc apply cng nhe v nguc lai. u tin, m nh: Vo muc channel, chn new channel. Select channel mi ny, chn gradient tool t sao cho nhng ch gn, cn m t th mu en, ch cng xa, cng cn m nhiu th mu trng. Bt con mt 4 channel kia ln xem kt qu. By gi ta cn tch ch th ra khi khu vuc s p dung filter. Mun vy ta t ch th bng mu en trong alpha channel (khi t mu th n s ra mu khi bt c 4 channel). Xong xui vic x l alpha channel, gi n cng oan p 1 pht lens blur. Vo filter/Blur/Lens blur, trong phn source chn Alpha. Chinh 2 gi trj blur focal distance v radius ph hp. Em thung 2 mn ny l 10-15, shape l octagon Xong xui, gi l kt qu so snh gia 2 tm. Read more: http://forum.vietdesigner.net/threads/tut-huong-dan-gia-lens-focus-trong- photoshop.19454/#ixzz 2. Blend ma ng B1. mage > Mode > Lab Color chuyn nh sang h mu Lab B2. Nhn i Layer Background (Ctrl + J) B3. Tai Layer Background copy, cc ban chuyn sang khung Channels Chn knh a Ctrl + A (Select > All) tao vng chn cho ton b nh Ctrl + C (Edit > Copy) copy ton b knh a Chn knh b Ctrl + V (Edit + Paste) paste ton b knh a vo knh b Ctrl + D b vng chn Cui cng chn lai knh Lab v cc ban quay tr lai khung Layer Cc ban uc mu nhu ny mage > Mode > RGB Color tr lai nh v h mu RGB. S c 1 hp thoai hin ra B. Tao 1 lp Gradient Map, t mu bn tri l en, bn phi l trng B!. Tao 1 lp Hue/Saturation B". Tao 1 lp Curves Buc ny l quan trng nht v n tao hiu ng chnh cho bc nh tuyt) cc ban nng sang ln sao cho va phi, ko lm mt cc chi tit chnh. B#. Tao 1 lp Color Balance Buc ny nhm tao 1 mu sc lanh lo m am cho nh. V kt qu cui cng, chng ta tao uc 1 bc nh mu tuyt. Cc ban c th lm thm tuyt ri na cho ep hn. 1 s$ %&t 'u %h(c %hi m)nh (* d+ng c(ch n,- C nhn: Tone , cam sau blend rt ni => Dng Replace Color chuyn sang tone blue. 3. Blend tone mu phim Cc cng cu s dung trong bi uc ly t ./-e0 1 2e3 4d5ustment ./-e0 hoc ./-e0 1 2e3 6ill ./-e0 Trong bi tutorial ny mnh s khng dng stock trn blend, m s dng stock khc p dung cc ban c th d dng so snh hn. Bc 1: Tao 1 lp 7u08es Bc 2: Tao 1 lp 9olid 7olo0 Bc 3: 1 lp 7olo0 B/l/nce Lu : cng cu ny c 3 tng mu: Highlights (vng sng), 9h/do3s (vng ti), :idtones (vng trung tnh). Khi ban chinh mu ca 1 trong 3 tng ny th vng tung ng vi tng s nh hung manh nht. Muc ch mnh mun tao ra 1 tng xanh ti v th mnh chi chinh bn Shadows. Bc : Tao 1 lp 9electi8e 7olo0 (tng sc cho mu v tng sc cho vng ti). Bc !: Tao 1 lp Bl/c% ; <hite Tai buc ny, chng ta s cn chinh lai mc bo ha v sc ca tng vng mu bng cch s dung ha trn vi 1 lp nh en trng va tng tung phn ca nh, va tng uc cht lung mu. Cc ban t ha trn 9oft .ight, =*/cit- 1>>? Bc ": Tao 1 lp 9olid 7olo0, chn mu en Chn :/s%, s dung B0ush @BA, mu en, H/0dness >? t vo vng m ban mun tao im nhn. 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