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Bl e nde r 2.

41 Quick St art
1. Bl e nde r's Int e rf ace
Bl e nde r s int e rf ace cons is t s of an arbit rary num be r of w ork s pace s w it h m ul t ipl e w indow e ach . Each w indow dis pl ays a part of your s ce ne s dat a. Th e t ype of dat a t h at a w indow dis pl ays is indicat e d in t h e h e ade r . Bl e nde r's de f aul t int e rf ace H e ade r W indow t ype s w it ch 3D w indow But t ons w indow Y ou can ch ange t he t ype of a w indow at any t im e by cl ick ing t h e h e ade r . T o add or de l et e w indow s , righ t -cl ick on e dge of a w indow . Re s ize w indow s by grabbing a w indow e dge . Y ou can acce s s t h e pre f e re nce s by pul l ing dow n t he t op h e ade r or by ope ning an Us e r P re f e re nce s w indow . T o s e t (and s av e) t h e curre nt l ayout as t h e de f aul t , pre s s Ct rl U . It w il l ov e rride pre v ious de f aul tl ayout . T ool s and act ions re l at iv e t o a w indow are al w ays av ail abl e in t h e w indow s h e ade r . H ot k e ys and act ions are cont e xt s e ns it iv e m e aning t h at t h e y w ork bas e d on t he l ocat ion of m ous e curs or .

4. M anaging 3D O b j e ct s
Th e de f aul t s ce ne is com pos e d of a cube , a l am p and a cam e ra, Y ou can s e l e ct any of t h e s e obj e ct s w it h RM B, s e l e ct m ul t ipl e obj e ct s w it h Sh if t RM B and s e l e ct / de s e l e ct al l w it h A. T o m ov e t h e s e obj e ct s , cl ick w it h L M B on t h e 3D W idge t . Y ou can ch ange t h e w idge t m ode t o R ot at e/ S cal e/ Grab by act iv at ing t h e corre s ponding icons in t h e 3D V ie w h e ade r . Not e t h at you can do t he s am e t h ing w it h t h e bol de d h ot k e ys . Each obj e ct h as a l it t l e dot t h at re pre s e nt s it s ce nt er . Y ou can ch ange t h e ce nt e r pos it ion in But t ons W indow / Edit ing/ M e s h w h il e in t h e O bj e ct M ode . Th e re d and w h it e cros s is t h e 3D curs or . It s pos it ion can be s e t w it h a s im pl e L M B cl ick in t he v ie w port . Th is curs or is us e d as a re f e re nce point . Y ou can add ne w obj e ct s by pre s s ing Space and t h en go t ot h e Add m e nu. O bj e ct s can be dupl icat e d w it h Sh if t D and l ink -dupl icat e d w it h Al t D . O bj e ct Ce nt er 3D Curs or L am p Me sh Curv e Cam e ra Arm at ure / Bone

6. M e s h M ode l l ing
T o m ode l a m e s h obj e ct , you ne e d t o e nt e r Edit M ode . In Edit M ode , you can s e l e ct t h re e k ind of it e m s: V e rt ice s , Edge s and F ace s . T o s w it ch be t ween dif f e re nt s e l e ct ion m ode s , us e t h e but t ons pl ace d in t h e 3D V ie w h e ade r or w it h Ct rl T ab . O nce you h av e se l e ct e d dif f e re nt e l e m e nt s , you can: Grab, R ot at e , S cal e; Ext rude any s e l e ct ion;K nif e any s e l e ct ion De l et e t h e se l e ct ion w it h X or D e l et e; Appl yv arious t ool s f rom t h e W and Ct rl E m e nus ; Subdiv ide l oops w it h Ct rl R ; Se Parat e se l e ct ion;D upl icat e se l e ct ions w it h Sh if t D . Not e t h at if you dupl icat e your obj e ct in t h e Edit M ode , t h e re s ul t w il l st il l count as one obj e ct , ev e n if it l ook s l ik e t w o dupl icat e d obj e ct s . In t h e Edit M ode you can m odif y t h e obj e ct ge om e t ry as you l ik e and it w il lst il l re m ain a uniq ue obj e ct . If you w ant t o dupl icat e your obj e ct and h av e t w o dif f e re nt obj e ct s as a re s ul t , do s o in t h e O bj e ct M ode . (Se e 4) L M B on t h e col ore d part s of a w idge t w il l t ranf orm on t h is axis . Gl obal Th e m iddl e circl e t rans f orm s on t he v ie w axis . M ov e Rot at e Sh if t L MB w il l pe rf orm Scal e pl anar t rans f orm (e .g. X,Y). a

9 . Re nde ring
T o re nde r t he v ie w of a cam e ra, you m us t f irs t ch e ck t h at t h e de s ire d cam e ra is act iv at e d. T o act iv at e a cam e ra, s e l e ct it and pre s s Ct rl -Num pad 0. T o ch ange t h e cam e ra s e t t ings , s e l e ct it and go t ot he Edit but t ons . If you w ant t o ch ange t h e back ground of your s ce ne , go t o t h e M at e rial but t ons and t h en t o t h e W orl d s ubs e ct ion. T o ch ange t h e re nde r s e t t ings , go t o t h e Re nde r but t ons . Y ou can t h e n se l e ct t h e s ize of your re nde r, t he ant i-al ias ing s e t t ings (O SA) and t h e out put f orm at . T o re nde r your s ce ne , pre s s Re nde r or F12. If your s ce ne re nde rs as bl ack , ch e ck t h at t h e re is l igh t in your s ce ne and al l ne e de d l aye rs are act iv at e d. Sav e re nde re d im age w it h F3. Re m e m be r t o add t he f il e e xt e ns ion t ot he f il e nam e .

10. Final W ords


Th e Quick St art cov e rs onl yt h e m os t bas ic f e at ure s . T o f ind out m ore inf orm at ion about m odif ie r s t ack , f l uid s im ul at or, part icl e e ngine , anim at ion f e at ure s , v ide o s e q ue nce r, node e dit or, gam e e ngine e t c. w e v e ry st rongl y re com m e nd t h at you re ad t h e com pl et e docum e nt at ion. Y ou can f ind it on: ht t p:/ / m e diaw ik i.b l e nde r .org. As you m ay h av e not ice d, Bl e nde r is m os t l y h ot k e y orie nt e d. O nce you ge t t h e h ang of t h e s e , you w il l f ind your e xpe rie nce on Bl e nde r m uch m ore e nj oyabl e and product iv e. If you h av e dif f icul t ie s t o f ind t h e h ot k e y of a s pe cif ic f unct ion, you can ch e ck if it is l is t e d in t h e Space m e nu or in t h e w indow h e ade rs m e nus . Th e y are al so in t h e H el p m e nu. F inal l y, you can f ind a H ot k e y M ap av ail abl e in t he Bl e nde r w ik i. If you h av e f urt h e r q ue s t ions , as k t h e m on t he f orum at h t t p:/ / w w w .b l e nde rart is t s .org, or on t he # bl e nde rch at ch anne l at t he f re e node IRC ne t w ork . Ch e ck ht t p:/ / w w w .b l e nde rnat ion.com f or dail y Bl e nde r ne w s and h t t p:/ / w w w .b l e nde rart .org t o f ind a f re e Bl e nde r m agazine . Good l uck and Bl e nd on! -Th e Bl e nde r T e am

2. Nav igat ing in t h e 3D V ie w


Y ou can rot at e t h e 3D V ie w w it h t h e M iddl e M ous e But t on (M M B). P anning is accom pl is h e d w it h Sh if t M M B. T o zoom , us e t h e m ous e w h e e lor Ct rl M M B. If you don't h av e an M M B, you can us e Al t L M B ins t e ad Th e num pad al l ow s t o nav igat e in t h e 3D V ie w as w e l l : 7, 1, 3 s e t t he v ie w t o T op, F ront , Righ t ;us e Ct rl -7, Ct rl -1, Ct rl -3 t ov ie w Bot t om , Back , L ef t 8, 2 rot at e Up, D ow n;Sh if t -8, Sh if t -2 pan 4, 6 rot at e L ef t , Righ t ;Sh if t -4, Sh if t -6 pan 5f l ips be t w e e n O rt h ogonal and P e rs pe ct iv e v ie w Al lt h os e cont rol s and m ore are al s o av ail abl e in t he v ie w m e nu l ocat e d in t h e 3D V ie w h e ade r .

4. M anaging 3D O b j e ct s
In Bl e nde r, e dit ing t h e obj e ct pos it ion, and e dit ing t he obj e ct s h ape and prope rt ie s are t w o dif f e re nt and s e parat ed t as k s . F or e ach t ype of m odif icat ion, t h e re is an as s ociat ed " M ode " . Y ou are al w ays in a ce rt ain m ode . Th e curre nt m ode is indicat e d in t h e h e ade r . O bj e ct M ode Th e de f aul t is O bj e ct M ode . It al l ow s dif f e re nt obj e ct s and t o m anipul at e t h em. t o se l e ct

M M B during t rans f orm al s o al l ow s you t o cons t raint t rans f orm w it h out us ing w idge t s.

7. L am ps and M at e rial s
T o t w e ak l am ps s e t t ings , s e l e ct a l am p and go t o t he M at e rial s but t ons . Y ou can t w e ak al l t he l am p s e t t ings in t he L am p s ubs e ct ion. Th e re you can al s o ch ange be t ween l igh t t ype s . T o ch ange t h e col or and l ook of an obj e ct , se l e ct it and go t ot h e M at e rial but t ons . Ch e ck t h e of f icial docum e nt at ion f or de t ail s.

Th e Edit M ode al l ow s you t o m ode l t h e se l e ct ed obj e ct . Y ou can m odif y onl y one obj e ct at a t im e . If you w ant t o se l e ct or m odif y ot h e r obj e ct s , you m us t e s cape Edit M ode and go back t o O bj e ct m ode . Y ou cycl e be t w e e n O bj e ct and Edit m ode s w it h T ab .

8. L aye rs
L aye rs are us e d t o e as il y s h ow , h ide and group dif f e re nt obj e ct s . Each obj e ct be l ongs t o a l aye r or l aye rs . T o ch ange t he l aye r of an obj e ct , se l e ct it and pre s s M ov e. Y ou can t h e n s h ow dif f e re nt l aye rs w it h t he l aye rs but t ons av ail abl e in t h e 3D W indow h e ade r . T o s h ow m ul t ipl e l aye rs at t h e s am e t im e , us e Sh if t L M B on t h e se l aye rs . Act iv e l aye r Unact iv e l aye r

3. Th e But t ons W indow


Y ou can acce s s dif f e re nt but t on cat e gorie s w it h t he icons al ong t h e But t on w indow 's h e ade r . Each cat e gory re groups but t ons t h at s h are t h e s am e us e . Each but t on cat e gory al s o h as s ubcat e gorie s . Y ou can s crol lpane l s w it h Sh if t M ous e w h e e l , zoom pane l s w it h Ct rl M ous e w h e e l , organis e pane l s w it h drag & drop and al ign pane l s v e rt ical l y w it h RM B. (Gam e ) L ogic Script l ink s

M at e rial s/ L am p/ W orl d Edit or O bj e ct P rope rt ie s / Ph ys ics / P art icl es (Gam e ) L ogic Script l ink s

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