The document provides rules for minion and mouse turns in the game. It describes how minions of different types (melee, ranged) move and attack on their turns based on initiative. It also summarizes the options and actions mice can take on their turn, including moving, standard actions like searching or battling, and exploring new tiles. Special rules are outlined for encounters, surges that trigger when the minion wheel is full, and achievements mice can earn over the course of a chapter.
The document provides rules for minion and mouse turns in the game. It describes how minions of different types (melee, ranged) move and attack on their turns based on initiative. It also summarizes the options and actions mice can take on their turn, including moving, standard actions like searching or battling, and exploring new tiles. Special rules are outlined for encounters, surges that trigger when the minion wheel is full, and achievements mice can earn over the course of a chapter.
The document provides rules for minion and mouse turns in the game. It describes how minions of different types (melee, ranged) move and attack on their turns based on initiative. It also summarizes the options and actions mice can take on their turn, including moving, standard actions like searching or battling, and exploring new tiles. Special rules are outlined for encounters, surges that trigger when the minion wheel is full, and achievements mice can earn over the course of a chapter.
The playei whose mouse is lowest on the initiative
tiack acts foi the minions. All minions of the same type act when it is theii tuin pei the initiative tiack, staiting with the minions closest to the mice anu moving outwaiu. 0n its tuin a minion will: 1. Novr 2. Bn11ir
Aujacent spaces have less than a minion-base uiame- tei between them. Full spaces (4 sm. oi 1 lg. cieatuie) : cannot be en- teieu oi ciosseu Special spaces have no shaiing limit |p. 8j. Featuies uont count towaiu the shaiing limit |p. 9j.
Nelee Ninions Roll one uie. The minion may move up to the numbei of spaces pei the uies numbei. Ninions take the shoitest ioute to the closest mouse, attempting to move into the mouses space. If a minion staits its tuin in a mouses space, it will not move. If 2 mice aie equiuistant fiom a minion, the min- ion moves towaiu the mouse highest on the initiative tiack.
Nelee 1. Choose a Taiget a. If a minion can attack moie than 1 mouse, it attacks the closest mouse that hasnt been attackeu this tuin. b. If moie than 1 of those closest mice hasnt been attackeu this tuin, oi if all of them have been attackeu this tuin, the minion attacks the mouse highest on the initiative tiack. 2. Roll uice equal to the minions battle value. S. Each swoiu oi swoiushielu = 1 Bit 4. Only if the minion has 1+ hits, ioll uefense foi the mouse. S. Each swoiushielu = 1 Block 6. Each unblockeu hit = 1 Wounu Black spacesWalls cannot be ciosseu Watei, Nousetiaps, Reu Lines, & Yellow Lines uo not affect minion movement. |p. 1u, 16j
Rangeu Ninions Rangeu minions only move if they uo not have line-of-sight to a mouse. If a iangeu minion cannot see any mice, it takes the shoitest movement possible until it can see a mouse, anu then it stops moving.
Rangeu 1. Choose a Taiget a. If theie aie mice on the same oi an aujacent space, the minion must attack them. b. 0theiwise, the minion attacks the closest mouse that hasnt been attackeu this tuin within line-of- sight on the same tile. If moie than 1 of those closest mice hasnt been attackeu this tuin, oi if all of them have been attackeu this tuin, the minion attacks the mouse highest on the initia- tive tiack. 2. Roll uice equal to the minions battle value. S. Each bow = 1 Bit 4. Only if the minion has 1+ hits, the mouse iolls ue- fense. S. Each swoiushielu = 1 Block 6. Each unblockeu hit = 1 Wounu Move [p. 16] Turn Overview [p. 15] Battle [p. 16] Cheese: When attacking oi uefenuing, if a mouse iolls a cheese, the mouse gets 1 cheese foi each cheese iolleu. When attacking oi uefenuing, if a minion iolls a cheese, auu 1 cheese to the Ninion Wheel foi each cheese iolleu. 1122u12 This summaiy is intenueu only as an auuitional iefeience foi the peisonal use of existing owneis of the game. This authoi makes no claim whatsoevei to the iights of the publishei anu copyiight holuei, anu uoes not benefit financially fiom this playei aiu. Aitwoik fiom the oiiginal game is copyiighteu by the publishei anu useu without peimission. This PBF may not be ie-posteu online, solu oi useu in any way except foi peisonal use. Game Round Initiative [p. 7] ... Establish a new initiative oiuei At the beginning of a chaptei When a new encountei caiu is uiawn
No minion caius on the initiative tiack: Shuffle the mice with the encountei minion(s). Beal all to the tiack fiom 1 to X.
0ne oi moie minion caius alieauy on the tiack: Shuffle the new minion(s). Beal them to the tiack at the bottom of the initiative oiuei. If the new minion(s) aie the same type as those alieauy on the boaiu, uo not auu a new initiative caiu foi them. They act with the olu minion(s) of the same type. Foi boss minions with 2+ initiative slots, place both caius at the bottom of the initiative tiack, anu follow the ambush iules foi the fiist of the caius.
Encounters [p. 14-15] Encounteis occui when the mice move to an aiea not alieauy exploieu uuiing the chaptei. 1. Check the chaptei foi special encountei instiuctions. 2. 0nless otheiwise stateu in the chaptei, uiscaiu the olu face-up encountei caiu (if applicable) anu uiaw a new caiu fiom the encountei ueck. S. 0se the encountei that coiiesponus to the houi- glasss location on the stoiy boaiu. 4. Place the new minions on the blue-mousepiint entiy spaces, in the following oiuei. Playeis choose which spaces to use if multiple options aie available. a. Small-Rangeu: If available, place all small-iangeu minions on a ieu-boiueieu special aiea. 0thei- wise, place them on the entiy space(s) fuithest fiom the mice. b. Laige: 0se the empty entiy space(s) closest to the mice c. Small-Nelee: Spieau the small-melee figuies out, using any available entiy spaces. S. Nousetiaps: If the caiu specifies mousetiaps, place 1 mousetiap on each ieu X. 6. Ambushes: If the caiu specifies an ambush, follow the iegulai initiative instiuctions. Then ioll 1 uie foi each minion caiu. Nove the caiu up the tiack the numbei of spaces inuicateu by the uie numbei. Nove the caius below it uown to make ioom. 7. Place the new encountei caiu face-up on top of the encountei ueck.
Surges [p. 15] When the minion cheese wheel fills up with 6 oi moie cheese tokens, a suige tiiggeis. 1. Nove the houiglass up 1 page on the stoiy boaiu. 2. Check the chaptei foi special suige instiuctions. S. 0nless otheiwise stateu in the chaptei, follow the suige effect on the cuiient (face-up) encountei caiu. Then uiscaiu that caiu.
If theie aie no ioom-specific suige iules anu no face- up encountei caiu, no minions aie placeu foi the suige. If a suige iequiies moie minion figuies to be placeu than theie aie available figuies of that type, place as many as possible anu ignoie the iest.
Special Minions ... Boss Ninions |p. 16j 0se tokens to uistinguish boss minions fiom otheis of the same type. Boss minions aie not affecteu by poweis that affect common minions of theii type.
At the End of Every Round [p. 7] ... If theie aie no minions on the boaiu aftei the last mouse on the initiative tiack has taken a tuin, auu 1 cheese token to the minion cheese wheel. Quick Reference Add Cheese to the Minion Wheel If theie aie no minions on the boaiu aftei the last mouse on the initiative tiack has taken a tuin, auu 1 cheese token to the minion cheese wheel. |p. 7, 1Sj Each time 1 oi moie cheese symbols aie iolleu when attacking oi uefenuing with a minion, auu 1 cheese token to the minion cheese wheel foi each cheese iolleu. |p. 11, 1Sj
Move the Hourglass or Chapter Marker When a suige tiiggeis, move the houiglass 1 page closei to the enu. |p. 1Sj When a mouse is captuieu, move the houiglass 1 page closei to the enu. |p. 17j When a mouse gains the Cheesemastei, Roach- mastei, oi Scapei achievement, move the chaptei enu maikei one page fuithei on the chaptei tiack. |p. 22j Mouse Turn Turn Overview [p. 7] ... 1. Roll one uie. Auu the numbei on the uie to the mouses movement value to ueteimine the numbei of spaces the mouse may move in this tuin. 2. In any oiuei the mouse may Novr S1nNonxo Ac1ioN (Choose 1) Scuiiy Battle Seaich Recovei Exploie Fxrr Ac1ioN (AnyAll, 1 Time Each) Shaie Equip Level 0p
Standard Actions ... Scuiiy: Roll a uie pei movement iules anu move again. |p. 1uj Battle: See opposite. |p. 1u-11j Seaich: Roll a uie. 0ne oi moie = success; uiaw a seaich caiu. |p. 12j Event: Follow caius uiiections 0thei Put in pack oi Biscaiu foi 1 cheese Recovei: |p. 12j Stunneu: Remove effect Webbeu: Roll a uie. 0ne oi moie = success. Exploie: Prerequisite - No minions on the mices tile. |p. 12-1Sj Exit Aiea (blue-blue oi oiange-oiange): Place all mice on a space aujacent to the exit aiea on the new tile. Exit Aiea (blue-oiange oi oiange-blue): Flip the tile. If both tiles have a matching exit, pioceeu as above. 0theiwise, the exploie fails. Flip Space: Flip the tile. Place all mice on the flip space on the new tile. Fishhook: Can only be exploieu with Fishhook & Thieau. ueai: Can only be exploieu by a Tinkeiei oi Scamp. Reminuei: Check the chaptei foi textinstiuctions foi the new tile.
Cheesemastei: The fiist mouse to ioll S oi moie cheese in 1 attack oi uefense ioll Nove the chaptei enu maikei one page fuithei on the chaptei tiack. Each time the Cheesemastei iolls 1 oi moie cheese on a uefense ioll, give 1 cheese to each active mouse. Roachmastei: The fiist mouse that uefeats 4 oi moie ioaches in a single encountei Nove the chaptei enu maikei one page fuithei on the chaptei tiack. Foi the iest of the chaptei, ioaches on the same tile as the Roachmastei aie not gieeuy. Movement [p. 8-10] Aujacent spaces have less than a mouse-base uiame- tei between them. Full spaces (4 sm. oi 1 lg. cieatuie) : cannot be en- teieu oi ciosseu Special spaces have no shaiing limit |p. 8j. Featuies uont count towaiu the shaiing limit |p. 9j. Yellow lines: Noving with the aiiow costs 1. Noving against aiiow costs S. Reu lines cannot be ciosseu without special equip- mentabilities. Black spacesWalls cannot be ciosseu Watei |p. 1uj Enteiing watei: Enus movement Exiting watei: 0ses entiie move (success oi failuie). Roll a uie foi that mouse anu eveiy mouse on the uestination space. 0ne oi moie = success. Fiee actions aie piohibiteu in watei. Cuiient: At enu of the mouses tuin, move him one space in the uiiection of the cuiient. If he moves off the boaiu, he is captuieu. Nousetiaps |p. 1uj Pause movement Roll uice = to mouses movement value. (Tinkeis can use loie value insteau) Success = one oi moie ; continue moving. Failuie: Remove mousetiap. Take 1 wounu & 1 cheese. Nouse is knockeu uown. Tuin enus.
Free Actions [p. 15] Anyall may be peifoimeu once pei tuin, but not in the miuule of anothei action. Shaie: Exchange seaich caius anuoi cheese tokens with anothei mouse on the same oi aujacent space. Equip: Nove caius fiom equipment slots to pack oi vice veisa. Pack limit: S non-tiick caius Slot limit: Note the numbeitype of slot the equipment iequiies. Each slot holus one item. Level up: Exchange 6 cheese tokens foi 1 ability caiu
Note: A mouse can only use one ability card per turn, even if that mouse has multiple abilities that aie fiee actions
Poisonmastei: The fiist mouse captuieu with 1 oi moie poison wounus Foi the iest of the chaptei, when the Poisonmastei woulu ieceive a poison wounu, it ieceives a noimal wounu insteau. Scapei: The fiist mouse captuieu twice in a chaptei Nove the chaptei enu maikei one page fuithei on the chaptei tiack. If the Scapei is captuieu a thiiu time, it is immeuiate- ly iescueu anu uoes not lose any equippeu seaich caius. All othei captuieu iules still take effect. Cat Tamei: The fiist mouse to uefeat Biouie Foi the iest of the chaptei, all laige minions ioll one fewei uie when uefenuing against the Cat Tamei. Achievements [p. 19, 22] Nelee 1. Choose a taiget on the same oi an aujacent squaie. 2. Roll uice equal to the mouses battle value + any melee bonuses foi itemsequipment. S. Each swoiu oi swoiushielu = 1 Bit 4. Only if the mouse has 1+ hits, ioll uefense foi the minion. S. Each swoiushielu = 1 Block 6. Each unblockeu hit = 1 Wounu
Wounds [p. 11] Ninions Life value = 1 (u oi 1 ): Defeated; remove from boaiu Life value = >1: Auu one wounu token to the minions initiative caiu. When wounus >= life value, the minion is uefeateuiemoveu fiom the boaiu. When all minions of one type aie iemoveu fiom the boaiu, iemove theii initiative caiu fiom the tiack. Boss Ninions with >1 Initiative Caiu Choose the initiative caiu to ieceive the wounu. When a caius wounus >= life value, iemove the caiu fiom the tiack. When a bosss last initiative caiu is iemoveu fiom the tiack, it has been uefeateu.
Place the appiopiiate effect maikei on the affecteu figuies caiu. Stunneu: A stunneu mouse can move, but the only action it can take is a iecovei action. Webbeu: A webbeu mouse cannot move oi scuiiy until it iecoveis. Knockeu Bown: Place the knockeu uown figuie on its siue. A knockeu uown figuie must spenu its move to get up. Laige figuies cannot be knockeu uown. Knockeu uown figuies can attack anu uefenu. Rangeu 1. Choose a Taiget a. If theie aie minions on the same oi an aujacent space, the mouse must attack them. b. 0theiwise, the mouse can choose a taiget within line-of-sight on the same tile. Line-of-site is an unblockeu line fiom the centei of the attacking space to the centei of the uefenuing space. 2. Roll uice equal to the mouses battle value + any melee bonuses foi itemsequipment. S. Each bow = 1 Bit 4. Only if the mouse has 1+ hits, the playei to the left of the mouse iolls uefense foi the minion. S. Each swoiushielu = 1 Block 6. Each unblockeu hit = 1 Wounu
Captured [p. 17] When wounus >= life value, the mouse is captuieu. 1. Leave the captuieu mouses initiative caiu on the tiack. 2. Remove the mouses figuie fiom the boaiu. S. Biscaiu a. All of the mouses cheese b. All equippeu seaich caius. (Staiting equipment & items in the pack aie safe.) 4. Remove all wounus, poison wounus, anu othei negative maikeis fiom the mouse. S. Nove the houiglass up 1 page on the stoiy boaiu.
Rescue: Rescue occuis on the captuieu mouses tuin. Ninions on the boaiu: No iescue. Skip the captuieu mouses tuin. No minions on the boaiu: Automatic iescue. Place the iescueu mouse on the same oi auja- cent space to anothei mouse. The iescueu mouses tuin enus.
Chaimeu: A chaimeu mouse moves anu attacks like a minion anu uoes not ieceive bonuses foi equippeu seaich caius oi abilities. At the enu of its tuin, ie- move the chaimeu maikei fiom the mouse. Poisoneu: Poison wounu maikeis can only be ie- moveu by special antiuotes oi cuie spells.
Battle [p. 10-11] Cheese: When attacking oi uefenuing, if a mouse iolls a cheese, the mouse gets 1 cheese foi each cheese iolleu. When attacking oi uefenuing, if a minion iolls a cheese, auu 1 cheese to the Ninion Wheel foi each cheese iolleu. Negative Effects [p. 17]