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HJ Assessment Insrument
HJ Assessment Insrument
Please read each skill and objective carefully. If you complete the performance objective, please check yes; if not, check no.
Parallel Performance hecklist
Subordinate Skills
1.0
Performance Objectives
!es
"o
$iven access to a computer %ith Internet access, learners %ill be able to ready the computer for use.
1.0
1.1
$iven access to a computer %ith Internet access, learners %ill be able to successfully open a %eb bro%ser.
1.1
$o to %%%.read%ritethink.or&
1.2
$iven a '#(, learners %ill be able to successfully lo& into a project %ebsite.
1.2
1.3
Once the %ebsite has been initiated, learners should follo% directions to type their name in a te*t bo* correctly, as prompted.
1.3
1.4
$iven an empty %hite te*t bo*, learners should follo% directions to type their project name in the te*t bo* correctly, as prompted.
1.4
Provided a te*t to read, learners should be able to successfully read +he ,ero-s .ourney, presented.
1.5
/.0
$iven an action prompt, learners %ill be able to successfully click the 1$et Started3 option.
/.0
Provided te*t, learners %ill be able to read 1Introduction to the ,ero-s .ourney3 successfully.
1.7
1.8
lick 1 ontinue3
$iven an action prompt, learners %ill be able to successfully click the 1 ontinue3 button.
1.8
Provided the learners have completed the introduction processes, learners %ill create hero-s name and description. (earner decision4makin& and successful completion of te*t entry of hero-s description %ill be used to evaluate this learnin& objective. 2.1 Provided te*t, learners should follo% directions correctly to read the te*t.
2.0
Place cursor in %hite te*t bo*, provided for simple te*t entry
2.2
$iven a field in %hich to type, learners should be able to correctly click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s name and description.
2.2
Provided the learners have decided on a name and a description of their hero, learners %ill be able to successfully type in the te*t bo* provided.
2.3
2.4
infant
$iven a choice of icons, learners %ill successfully click the ima&e holdin& an infant.
2.4
$iven a choice of icons, learners %ill successfully click the ima&e holdin& an infant.
3.0
$iven that learners have successfully named and described their hero, learners %ill create hero-s unusual birth traits. (earner decision4makin& and
3.0
successful completion of te*t entry for hero-s unusual birth traits %ill be used to evaluate this learnin& objective. Does your hero have unusual birth traits5
3.1
$iven the choice for character traits, learners %ill be able to decide %hether to apply unusual character traits to their hero 3.2 Provided the learners have decided to apply unusual birth traits to their hero, learners %ill be able to read the te*t about unusual birth.
3.1
Place cursor in %hite te*t bo*, provided for simple te*t entry
3.3
$iven a field in %hich to type, learners should be able to correctly click and place cursor inside te*t bo* in preparation for typin& notes about their hero-s unusual birth traits.
3.3
Provided the learners have decided on unusual circumstances or birth traits for their hero, learners %ill be able to successfully type this information in the te*t bo* provided.
3.4
3.5
cro%n
$iven a choice of icons, learners %ill successfully click on the ima&e %earin& a cro%n.
3.5
Provided that learners have entered information about their unusual birth traits, learners %ill successfully create hero-s call to adventure. (earner decision4makin& and successful completion of te*t entry for hero-s call to action %ill be used to evaluate this learnin& objective.
4.0
Provided te*t, learners should be able to correctly follo% directions and read The Call to Adventure.
4.1
Place cursor in %hite te*t bo* provided for simple te*t entry
4.2
$iven a field in %hich to type, learners should be able to successfully click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s call to adventure.
4.2
Provided the learners have decided on the type of event that %ill call their hero to his7her journey, learners %ill be able to successfully type notes related to the description of the events surroundin& their hero-s call to adventure.
4.3
$iven a choice of icons, learners %ill successfully click on the ima&e of a man holdin& a cane.
4.4
Provided the learners have entered information about their hero-s call to adventure, learners %ill create hero-s supernatural helper. (earner decision4 makin& and successful completion of te*t entry for hero-s supernatural helper %ill be used to evaluate this learnin& objective.
5.0
Provided te*t, learners should be able to correctly follo% directions and read about a supernatural helper.
5.1
Place cursor in %hite te*t bo*, provided for simple te*t entry
5.2
$iven a field in %hich to type, learners should be able to successfully click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s supernatural helper.
5.2
Provided the learners have decided on a supernatural helper for their hero, learners %ill be able to successfully type this information in the te*t bo* provided.
5.3
Place cursor in %hite te*t bo*, provided for simple te*t entry
6.2
$iven a choice of icons, learners %ill successfully click on the ima&e of a man holdin& a s%ord. 6.0 Provided the learners have entered information about their hero-s supernatural helper, learners %ill create hero-s special %eapon. (earner decision4 makin& and successful completion of te*t entry %ill be used to evaluate this learnin& objective. 6.1 Provided te*t, learners should be able to correctly follo% directions and read about a talisman or special %eapon. 6.2 $iven a field in %hich to type, learners should be able to successfully click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s talisman or special %eapon.
5.4
Provided the learners have decided on a %eapon or protective device for their hero, learners %ill be able to successfully type this information in the te*t bo*
6.3
provided.
$iven a choice of icons, learners %ill successfully click on the ima&e of a man holdin& one arm in the air
6.4
Provided the learners have entered information about their hero-s %eapon or protective device, learners %ill create hero-s crossin& of the threshold. (earner decision4makin& and successful completion of te*t entry %ill be used to evaluate this learnin& objective. 7.1 Provided te*t, learners should be able to correctly follo% directions and read te*t about their hero crossin& a threshold.
7.0
Place cursor in %hite te*t bo*, provided for simple te*t entry
7.2
$iven a field in %hich to type, learners should be able to successfully click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s crossin& the threshold.
7.2
Provided the learners have decided on a description for their hero-s ne% and unfamiliar %orld, learners %ill be able to successfully type this information in the te*t bo* provided.
7.3
$iven a choice of icons, learners %ill successfully click on the ima&e of a man bendin& do%n on one knee.
7.4
8.0
)nter +rials
Provided the learners have entered the description for their hero-s ne% and unfamiliar %orld, learners %ill create hero-s trials. (earner decision4makin& and successful completion of te*t entry %ill be used to evaluate this learnin& objective.
8.0
8.1
Provided te*t, learners should be able to correctly follo% directions and read about trials their hero %ill e*perience.
8.1
Place cursor in %hite te*t bo*, provided for simple te*t entry
8.2
$iven a field in %hich to type, learners should be able to successfully click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s trials.
8.2
Provided the learners have decided on a description for their hero-s trials, learners %ill be able to successfully type this information in the te*t bo* provided.
8.3
8.4
challis
$iven a choice of icons, learners %ill successfully click on the ima&e of a man holdin& a challis over4head. 9.0 Provided the learners have entered information about their hero-s trials, learners %ill create hero-s achievement of &oal. (earner decision4makin& and successful completion of te*t entry %ill be used to evaluate this learnin& objective.
8.4
Provided te*t, learners should be able to correctly follo% directions and read about their hero achievement of his7her ultimate &oal.
9.1
Place cursor in %hite te*t bo*, provided for simple te*t entry
9.2
$iven a field in %hich to type, learners should be able to successfully click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s achievement of &oal.
9.2
Provided the learners have decided on the &oal their hero %ill achieve, learners %ill be able to successfully type this information in the te*t bo* provided.
9.3
$iven a choice of icons, learners %ill successfully click on the ima&e of t%o people reachin& out to each other.
9.4
)nter #econciliation
10.0
$iven that learners have successfully entered their hero-s achievement, learners %ill create hero-s reconciliation. (earner decision4makin& and successful completion of te*t entry %ill be used to evaluate this learnin& objective. 10.1 $iven the choice about conflict and reconciliation, learners %ill be able to decide %hether their hero %ill reconcile %ith a father fi&ure.
10.0
Provided the learners have decided to apply unusual birth traits to their hero, learners %ill be able to read the te*t about resolvin&
10.2
Place cursor in %hite te*t bo*, provided for simple te*t entry
10.3
$iven a field in %hich to type, learners should be able to successfully click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s reconciliation %ith father fi&ure. 10.4 Provided the learners have decided on their hero-s type of conflict and reconciliation, learners %ill be able to successfully type this information in the te*t bo* provided.
10.3
$iven a choice of icons, learners %ill successfully click on the ima&e %ith arms %ide open.
10.5
11.0
)nter #eturn
,ome
$iven that learners have successfully entered their hero-s reconciliation, learners %ill create their hero-s return home. (earner decision4makin& and successful completion of te*t entry %ill be used to evaluate this learnin& objective.
11.0
11.1
Home
Provided te*t, learners should be able to correctly follo% directions and read about their hero-s return home.
11.1
Place cursor in %hite te*t bo*, provided for simple te*t entry
11.2
$iven a field in %hich to type, learners should be able to successfully click and place cursor inside te*t bo* in preparation for typin& notes for their hero-s return home.
11.2
Provided the learners have decided on the details for their hero-s return home, learners %ill be able to successfully type this information in the te*t bo* provided.
11.3
11.4
$iven the learners are familiar %ith computers, they %ill be able to successfully save their %ork as a pdf file
11.4