Professional Documents
Culture Documents
Gangplank Rules Page 2 3 29 14
Gangplank Rules Page 2 3 29 14
1. To cause a mutiny the crew must set up three key items: the Weapon, Restraint, and Hint. 2. To set up these three items you must play a card at the designated spot: Play a Weapon card in the Armory Play a Hint in the Captains Quarters Play a Restraint in the Hold 3. If you play a card for the mutiny you do not use its effect, but instead gain 2 coins to your Personal Stash if it is the first of its kind. 4. Once all 3 mutiny cards are on the board anyone can start the mutiny from the Plank squares instead of playing a card on their turn.