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. get_strAccessToken : 0 get_strAccessToken : 0 1 get_strAccessToken : 0 get_strAccessToken : 0 Option Load End.... dlc ret : 10001 DataInit....End start create window game initialize start start initialize render RenderWare v3.7.0 initialised. end initialize render open map pkg failed end initialize directinput start initialize camera end initialize camera start initialize light end initialize light start initialize shader end initialize camera end all initialize begin enterGame end enterGame _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin!
_quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== Begin Load Model End Load Model NpcSetHeadRotCallback | 2Npc NpcSetHeadRotCallback | 4Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 6Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc NpcSetHeadRotCallback | 2Npc NpcSetHeadRotCallback | 4Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 6Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc NpcSetHeadRotCallback | 3Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 7Npc NpcSetHeadRotCallback | 8Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc [loulangucheng]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 738 lightList.size() = 0 GetMapData End.......... _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== Begin Load Model End Load Model SetNpcAtPos | 427Npc [sn_loulan]GetMapData Begin.......... Data available sectionList.size() = 1 objList.size() = 33 lightList.size() = 0 GetMapData End.......... [loulangucheng]SetMapData Begin.......... Data available sectionList.size() = 4 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 738 lightList.size() = 0 SetMapData End.......... SetNpcAtPos | 423Npc SetNpcAtPos | 424Npc SetNpcAtPos | 532Npc SetNpcAtPos | 535Npc
SetPatrolType | 423Npc AddPatrolPoint | 423Npc AddPatrolPoint | 423Npc AddPatrolPoint | 423Npc AddPatrolPoint | 423Npc AddPatrolPoint | 423Npc SetNpcAt | 299Npc [loulangucheng]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 738 lightList.size() = 0 GetMapData End.......... [sn_loulan]SetMapData Begin.......... Data available sectionList.size() = 1 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 33 lightList.size() = 0 SetMapData End.......... NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc SetNpcAtPos | 427Npc NpcSetHeadRotCallback | 2Npc NpcSetHeadRotCallback | 3Npc NpcSetHeadRotCallback | 4Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 6Npc NpcSetHeadRotCallback | 7Npc NpcSetHeadRotCallback | 8Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc [sn_loulan]GetMapData Begin.......... Data available sectionList.size() = 1 objList.size() = 33 lightList.size() = 0 GetMapData End.......... [loulangucheng]SetMapData Begin.......... Data available sectionList.size() = 4 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 738 lightList.size() = 0 SetMapData End.......... NpcSetHeadRotCallback | 2Npc NpcSetHeadRotCallback | 3Npc NpcSetHeadRotCallback | 4Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 6Npc NpcSetHeadRotCallback | 7Npc
NpcSetHeadRotCallback | 8Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc [loulangucheng]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 738 lightList.size() = 0 GetMapData End.......... [sn_loulan]SetMapData Begin.......... Data available sectionList.size() = 1 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 33 lightList.size() = 0 SetMapData End.......... NpcSetHeadRotCallback | 3Npc NpcSetHeadRotCallback | 4Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 6Npc NpcSetHeadRotCallback | 7Npc NpcSetHeadRotCallback | 8Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc [sn_loulan]GetMapData Begin.......... Data available sectionList.size() = 1 objList.size() = 33 lightList.size() = 0 GetMapData End.......... [loulangucheng]SetMapData Begin.......... Data available sectionList.size() = 4 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 738 lightList.size() = 0 SetMapData End.......... NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 7Npc NpcSetHeadRotCallback | 8Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc SetNpcAtPos | 423Npc SetNpcAtPos | 424Npc SetNpcAtPos | 532Npc SetNpcAtPos | 535Npc SetPatrolType | 423Npc AddPatrolPoint | 423Npc AddPatrolPoint | 423Npc AddPatrolPoint | 423Npc AddPatrolPoint | 423Npc AddPatrolPoint | 423Npc
SetNpcAt | 299Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 7Npc NpcSetHeadRotCallback | 8Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc [loulangucheng]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 738 lightList.size() = 0 GetMapData End.......... _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== Begin Load Model End Load Model SetNpcAnimSpeed | 5Npc SetNpcAnimSpeed | 7Npc SetNpcAnimSpeed | 8Npc SetNpcAnimSpeed | 9Npc SetNpcAnimSpeed | 10Npc SetNpcAnimSpeed | 5Npc SetNpcAnimSpeed | 7Npc SetNpcAnimSpeed | 8Npc SetNpcAnimSpeed | 9Npc SetNpcAnimSpeed | 10Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 7Npc NpcSetHeadRotCallback | 8Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc NpcSetHeadRotCallback | 5Npc NpcSetHeadRotCallback | 7Npc NpcSetHeadRotCallback | 8Npc NpcSetHeadRotCallback | 9Npc NpcSetHeadRotCallback | 10Npc [loulangebi]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 540 lightList.size() = 0 GetMapData End.......... _quadtree init begin! _quadtree build succeed! AddPatchToTerrain Begin=============== AddPatchToTerrain end===============
AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 [battlemap_gebi01]GetMapData Begin.......... Data available sectionList.size() = 1 objList.size() = 56 lightList.size() = 0 GetMapData End.......... [loulangebi]SetMapData Begin.......... Data available sectionList.size() = 4 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 540 lightList.size() = 0 SetMapData End.......... [loulangebi]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 541 lightList.size() = 0 GetMapData End..........
[battlemap_gebi01]SetMapData Begin.......... Data available sectionList.size() = 1 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 56 lightList.size() = 0 SetMapData End.......... AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 [battlemap_gebi01]GetMapData Begin.......... Data available sectionList.size() = 1 objList.size() = 56 lightList.size() = 0 GetMapData End.......... [loulangebi]SetMapData Begin.......... Data available sectionList.size() = 4 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 541 lightList.size() = 0 SetMapData End.......... [loulangebi]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 542 lightList.size() = 0 GetMapData End..........
[battlemap_gebi01]SetMapData Begin.......... Data available sectionList.size() = 1 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 56 lightList.size() = 0 SetMapData End.......... AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 [battlemap_gebi01]GetMapData Begin.......... Data available sectionList.size() = 1 objList.size() = 56 lightList.size() = 0 GetMapData End.......... [loulangebi]SetMapData Begin.......... Data available sectionList.size() = 4 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 542 lightList.size() = 0 SetMapData End.......... [loulangebi]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 543 lightList.size() = 0 GetMapData End.......... [battlemap_gebi01]SetMapData Begin.......... Data available sectionList.size() = 1 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 56 lightList.size() = 0 SetMapData End.......... AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End
AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End [battlemap_gebi01]GetMapData Begin.......... Data available sectionList.size() = 1 objList.size() = 56 lightList.size() = 0 GetMapData End.......... [loulangebi]SetMapData Begin.......... Data available sectionList.size() = 4 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 543 lightList.size() = 0 SetMapData End.......... [loulangebi]GetMapData Begin.......... Data available sectionList.size() = 4 objList.size() = 544 lightList.size() = 0 GetMapData End.......... [battlemap_gebi01]SetMapData Begin.......... Data available sectionList.size() = 1 AddPatchToTerrain Begin=============== AddPatchToTerrain end=============== objList.size() = 56 lightList.size() = 0 SetMapData End.......... AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget Begin AutoSelTarget 2 AutoSelTarget 3 AutoSelTarget End
AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget AutoSelTarget
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