Interfaces in VB.NET introduce abstraction by defining a contract for classes to implement. The Interface IValue defines a Render method, and both the Content and Image classes implement IValue and provide their own Render definitions. In the Main method, a dictionary stores IValue instances, and the Render method is called through the interface reference, invoking the class-specific implementations. Interfaces promote code reuse and simplify programs by allowing generalized access through the interface type.
Interfaces in VB.NET introduce abstraction by defining a contract for classes to implement. The Interface IValue defines a Render method, and both the Content and Image classes implement IValue and provide their own Render definitions. In the Main method, a dictionary stores IValue instances, and the Render method is called through the interface reference, invoking the class-specific implementations. Interfaces promote code reuse and simplify programs by allowing generalized access through the interface type.
Interfaces in VB.NET introduce abstraction by defining a contract for classes to implement. The Interface IValue defines a Render method, and both the Content and Image classes implement IValue and provide their own Render definitions. In the Main method, a dictionary stores IValue instances, and the Render method is called through the interface reference, invoking the class-specific implementations. Interfaces promote code reuse and simplify programs by allowing generalized access through the interface type.
An Interface type is an abstraction. We use an Interface to create a contract.
Each type that
implements the Interface must have certain Functions. And this makes it possible to call those Functions through an Interface reference. So: The exact type of an Obect is no longer needed. !ore code is shared. A program becomes simpler. Example This program declares the I"alue Interface# $hich re%uires one method &ender. The 'ontent and Image classes both implement I"alue. These t$o classes implement I"alue.&ender in different $ays. Next: (otice ho$ in this program the Implements key$ord is used for both classes and functions. Program that uses Interface [VB.NET] Interface IValue Sub Render() End Interface Class Content : Implements IValue Public Sub Render() Implements IValue.Render Console.WriteLine("Content.Render") End Sub End Class Class Imae : Implements IValue Public Sub Render() Implements IValue.Render Console.WriteLine("Imae.Render") End Sub End Class !odule !odule" Sub !ain() ' Create dictionary of Interface type instances. #im dict $s #ictionar%(&f Strin' IValue) ( )e* #ictionar%(&f Strin' IValue) dict.$dd("cat".pn"' )e* Imae()) dict.$dd("imae".pn"' )e* Imae()) dict.$dd("+ome.+tml"' )e* Content()) ' Get value from Dictionary and call their Render methods. #im ,alue $s IValue ( )ot+in If dict.-r%.etValue("cat".pn"' ,alue) -+en ,alue.Render() End If ' Again. If dict.-r%.etValue("+ome.+tml"' ,alue) -+en ,alue.Render() End If End Sub End !odule Output Imae.Render Content.Render Sub Main description. What happens in the !ain entry point) A ne$ *ictionary is created and three +tring keys are added. They point to t$o Image class instances and one 'ontent class image. Then, the Try,et"alue function is invoked t$ice. When the I"alue is retrieved from the *ictionary# the &ender sub is called. This results in the speciali-ed implementation being called from the general Interface type. Summary Interfaces in "..(ET introduce a level of abstraction. .y declaring an Interface in many 'lasses# you can then refer to instances of those 'lasses through the Interface type. This streamlines program logic. Tip: /ou can call the Interface functions# $hich $ill invoke the speciali-ed functions from the 'lasses.