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Initialize engine version: 4.1.

0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd32.dll 9.17.10.3347]
Renderer: Intel(R) HD Graphics 3000
Vendor: Intel
VRAM: 848 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INT
Z=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\UnityEngine.d
ll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\UnityEngine.dll into Uni
ty Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\Assembly-CSha
rp-firstpass.dll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\Assembly-CSharp-firstpas
s.dll into Unity Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\Assembly-CSha
rp.dll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\Assembly-Unit
yScript-firstpass.dll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\Assembly-UnityScript-fir
stpass.dll into Unity Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\Assembly-Unit
yScript.dll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\Assembly-UnityScript.dll
into Unity Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\JsonFx.Json.d
ll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\JsonFx.Json.dll into Uni
ty Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\Color3Runtime
.dll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\Color3Runtime.dll into U
nity Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\DecalSystem.R
untime.dll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\DecalSystem.Runtime.dll
into Unity Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.CJK.dll
(this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.CJK.dll into Unity
Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.dll (thi
s message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.dll into Unity Chil
d Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.MidEast.
dll (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.MidEast.dll into Un
ity Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.Other.dl
l (this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.Other.dll into Unit
y Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.Rare.dll
(this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.Rare.dll into Unity
Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.West.dll
(this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\I18N.West.dll into Unity
Child Domain
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\Ionic.Zip.dll
(this message is harmless)
Loading C:\Users\gustavo\Downloads\Patcher_Data\Managed\Ionic.Zip.dll into Unity
Child Domain
- Completed reload, in 0.401 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: C:\Users\gustavo\Downloads\Patcher_Data\Managed\System.dll (t
his message is harmless)
PatchClient Awake, settingsfile: Patcher_Data/patchsettings.txt

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
SetError: Couldn't connect to the patch server.

(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)

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