Semiotics in Media: Frank Nack (Isla - Uva)

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Semiotics in Media

Frank Nack (ISLA - UvA)


Semiotics - Definition
Semiotics is the study of sign processes (semiosis), signs and
symbols, or signification and communication. It is usually
divided into the three following branches:
Semantics: Relation between signs and the things to
which they refer
Syntactics: Relations among signs in formal structures
Pragmatics: Relation between signs and their effects on
the people who use them
A fragment of semiotic history
Image by Gran Sonesson: The semiotic function and the genesis of pictorial meaning,
http://www.arthist.lu.se/kultsem/sonesson/ImatraCourseTx1.html
Context of pictorial semiotics
Image by Gran Sonesson: The semiotic function and the genesis of pictorial
meaning, http://www.arthist.lu.se/kultsem/sonesson/ImatraCourseTx1.html
Communication or the creation of meaning
Fundamentals of Communication
Signal Source Signal Observer
p c
p = perceive
c = conceive
Communication chain
Expedient Percipient
p c p c
Communication
is a process of transferring information from one entity to another
is sign-mediated interaction between at least two agents
both agents share a repertoire of signs and semiotic rules.
Communication chain
p c
p c
Sign Repertoires
Description chain
p c p p
Reality
Description
Query chain
Describer Archiver Enquirer
Communication semantics
Task
knowledge
Expedient
structures
Shared cultural
Shared social
structures
Personality
attributes
Organismic
attributes e.g.
male, adult, etc.
Outside cultural
attributes
Outside social
attributes
Percipient Media
Expression
knowledge
Thematic
knowledge
Meaning
Media semiotics
Text Image Video Audio Tactile
Semiotic concepts
14
The Sign - Saussure
Concept
Mental Perception
of Media
SIGN
Signifier
Signified
beauty
15
The Sign - Peirce
SIGN
Representamen
(symbol)
Object
(referent)
Interpretant
(thought)
active process
physical or
mental entity?
psychological or ontological status?
referred to on a particular occasion?
typical or ideal representation?
16
The Sign - Arbitrariness
Conventional in the Saussurean sense means
that the relationship between the signifier and
the signified dependents on social and cultural
conventions.
The Saussurean model supports the notion of
arbitrariness of the sign by proposing the
autonomy of language in relation to reality. Its
emphasis on internal structures within a sign
system assumes that language does not
reflect reality but rather constructs it.
Semantics Index, Icon Symbol (Peirce)
Icon A sign which represents its object
mainly through its similarity with some
properties of the object, based on the
reproduction of perceptual conditions.
Symbol A sign with an arbitrary link to its
object (the representation is based
on convention).
Index A sign which represents its object by
an inherent relationship.
Semiotics Text, Image, Video
Text a sign system
Approaching text
A (Alphabet)!
Saussure, Ferdinand de - (1857-1913)
Swiss linguist. His Course in General
Linguistics (1916, posthumous) is generally
considered to be the foundation of modern
linguistics. He envisaged the development of
semiology as a science of signs.
Peirce, Charles S. - (1839-1914) American
scientist and philosopher. One of the
foremost philosophers of 'pragmatism' - no
object or concept possesses validity or
importance in its own right. Its significance
lies only in the practical effects of its use or
application. For Communication and Media
students, his importance lies primarily in his
development of semiotics.
B (Logogram)!
Approaching text
Encoding - decoding
Encoding : framework of knowledge
relation of production
technical infrastructure
Decoding : syntactic
recognition of the sign (in
relation to other signs);
semantic
comprehension of the intended
meaning of the sign;
pragmatic
interpretation of the sign in terms
of relevance, agreement etc.
dominant reading
negotiated reading
oppositional reading
p c
p c
Sign
Text a sign system I
Text a sign system II
Syntagms are often defined as 'sequential' (and
thus temporal - as in speech and music), but
they can represent spatial relationships. The
plane of the syntagm is that of the combination
of 'this-and-this-and-this' (syntax).
A paradigmatic structure represents
potential substitutions in which a range of
candidates can take the place of a sign in
the syntagmatic structure. The plane of the
paradigm is that of the selection of 'this-or-
this-or-this' (semantics).
shoes socks pants sweater scarf hat
knickers
short
kilt
tights
Example:
Text a sign system III
Syntagm
Spatial relations (horizontal and vertical axi,
centre and margin)!
Logical order (grammar)!
Exposition (proposition, evidence, justification
Narrative space (exposition, retardation,
digression, omission, redundancy)!
Narrative time (ellipses, compression, insertion,
dilation)!
Paradigm
clusters (e.g. synonyms)!
doublets (e.g. oppositions)!
proportional series ( e.g. a series of
oppositional doublets such as
female - male, passive - active, etc.)!
=> Taxonomy
hierarchies (ordered semantic units
based on relations of inclusion or
exclusion, e.g.
Pekinese/dog/animal/living thing).
=> Thesaurus
Semantic field: '...a
conceptual structure
which organises
potential meanings in
relation to others'
=> Conceptual graph,
semantic network,
ontology
processes
Representation and Transformation mechanisms
Text a sign system IV
A code is a rule-governed system of signs,
whose rules and conventions are shared
amongst members of a culture, and which is
used to generate and circulate meanings in
and for that culture. Fiske, J. (1987, p.4)
A set of signs
that carry
meaning.
A set of agreed rules
for combining those
signs together
! Perceptual (e.g. Typography)!
! Syntagmatic (e.g. Grammar)!
! Paradigmatic (e.g. Ontology)!
! Social (e.g. Word use)!
Text a sign system summary I
Text is a sign system strong on arbitrariness,
proposing the autonomy of language in relation
to reality.
Text emphasis on internal structures and thus
does not 'reflect' reality but rather constructs it.
Text is conventional with an emphasis on the
types index and symbol.
Text a sign system summary II
Representing Text in a media-based system:
Conceptual models for:
! Typography
! Layout
! Writing system (e.g. Alphabet)!
! Syntax (e.g. grammar, markup languages, ....)!
! Dictionaries
! Semantics (e.g. taxonomy, thesaurus, ontology,
conceptual graph, etc.)!
! Style (e.g. frame, template, script,....)!
! Genre (e.g. template, conceptual graph)!
Interpretation depends on the task:
! Search (e.g. text understanding, word matching
and/or ranking)!
! Generation (e.g. text understanding, question-
answering, ....)!
! Comparison (e.g. Syntax (pattern matching) or
semantics (clustering, distance evaluation, etc.)!
Text Example use
Twitoems
Syntagma
Syntagma +
IPA (code)
Aesthetic codes
Rhetorical codes
Stylistic codes
Perceptional Codes
29
Image a sign system
" Legend of Orpheus & Eurydice ", 2001,
The Werner Collection
http://www.wernercollection.com/
WorldView1.htm
Approaching an image
Concept
Mental perception
of media
SIGN
Signifier
(material)!
Signified
(meaning)!
?
31
Approaching an image
Colour
Object
Mise en scene
Framing
Genre
Meaning
Materiality
Distance
(foreground - background)!
32
Image a sign system I
Perceptual codes
perceptive codes (establish the condition for effective
perception)
recognition codes which are blocks of signifieds we use to
recognize objects
transmission codes which construct the determining
conditions for the perception of an image (dots that make
up a newspaper image)
Textual codes
tonal codes address the prosodic features by
connoting them with particular intonation of the sign
Iconic codes (figures, signs, semes)
Iconographic codes connote more complex and
culturalized semes that are immediately identifiable and
classifiable, such as "the four horsemen of the
Apocalypse".
33
Image a sign system II
Social codes
verbal language
bodily codes (bodily contact, physical orientation, gaze,
gestures and posture);
commodity codes (fashions, clothing, cars);
behavioural codes (protocols, rituals, role-playing, games)
ideological codes (encoding' and 'decoding' information by
using theories such as individualism, liberalism, feminism,
materialism, capitalism, socialism, etc.)
Syntagmatic - paradigmatic codes
scientific codes, including mathematics;
aesthetic codes (poetry, drama, painting, sculpture, music,
etc.)
genre, rhetorical and stylistic codes (e.g. in narrative: plot,
character, action, dialogue, setting, etc.),
mass media codes (e.g. in photography, TV, film, radio,
newspaper and magazine, etc.)
34
Image a sign system III
Denotation describes the 'literal' or 'obvious'
meaning of a sign. Thus, denotation of a
representational visual image is what all
viewers from any culture and at any time would
recognize the image as depicting.
Denotation is the first level of signification.
Perceptual
codes
Textual codes
Social codes
Sensory system Media
Sign I
(denotative sign with signifier and signified)!
35
Image a sign system IV
Connotation refers to the socio-cultural and
'personal' associations (ideological,
emotional etc.) of the sign. These are
typically related to the interpreter's class,
age, gender, ethnicity and so on.
Connotation is the second level of signification.
Sign I
+
Signified
Social codes
Syntagmatic codes + experiences
Paradigmatic codes associations
Sign II
(connotative sign with signifier and signified)!
36
Image a sign system VI
The third level of signification.
Sign III
(valued signifier and signified)!
Sign II
Social codes
Syntagmatic codes
Paradigmatic codes
value
37
Image a sign system IV
Signification difference between text and image
On the 1
st
step:
Text => provides an index as a signified
Image => sets the signified
The reader replaces each
index (word) of the
provided order with a
signified for his or her
liking =>
the 3
rd
step of signification
does not cause a problem,
as it is already matched in
the first step
The viewer has to
establish the order of
importance (using step 2)
=>
particular the 3
rd
step of
signification becomes
important as it is the
comparison with the own
sign system (comparison
with what is not shown)
that determines how the
perceiver values and
thus understands the
material.
38
Image Description methods
" Legend of Orpheus &
Eurydice ", 2001,
The Werner Collection
39
Image a sign system summary
An image is a a dominantly iconic
sign system, proposing a union in
relation to reality.
The denotative power of an image,
the optical pattern, communicates a
precise knowledge, which releases
the audience from the process of
decision making but leaves a
problem of interpretation
(signification process).
40
Image a sign system summary II
Representing an Image in a media-based system:
Conceptual models for:
! quantitative or qualitative characterization of optical
pattern (feature extraction (colour, texture, light,
angle, etc.), pattern recognition (line, shape region,
etc.), multi-scale signal analysis, ...)!
! Spatial dimensions
=> textual metadata
! Semantics (e.g. taxonomy, thesaurus, ontology, etc.)!
! Semantic markers (key word, tag, schema, ....)!
to express higher semantics , such as forms, styles,
genres, aesthetics, social codes.
Interpretation depends on the task:
! Search (e.g. retrieval by example)!
! Generation (e.g. Qualitative support on features
and higher semantics)!
! Presentation (e.g. browsing through collage)!
! Automatic art generation
Image Example use
Semiotic tagging (collaboration with Ansgar Scherp, West, University Koblenz-Landau)
Icon
Index
Symbol
Classification of tags
while annotating
Identifying the meaning of the
image in the query based on
classification slots
Step A
Step B
Rhetorical tropes
Image from Luis Buuels Un Chien Andalou
Rhetorical tropes
A trope describes the use of a word or
expression as changed from the original
signification to another.
Tropes are mainly of four kinds:
Trope
metaphor,
metonymy,
synecdoche,
and irony.
Rhetorical tropes
A metaphor involves one signified acting as a
signifier referring to a different signified.
A metaphor is a figure of speech in which an
expression is used to refer to something that it
does not literally denote in order to suggest a
similarity.
Metaphor
Rhetorical tropes
Metonymy
Metonymy is a function which involves using
one signified to stand for another signified
which is directly related to it or closely
associated with it in some way.
(Chandler, http://www.aber.ac.uk/media/Documents/S4B/sem07.html)
Metonyms are based on various indexical
relationships between signifieds, notably the
substitution of
effect for cause
object for user
substance for form
place for event
place for person
place for institution
institution for people
See also: Catherine R. Langans article Intertextuality
in Advertisements for Silk Cut Cigarettes, available at
http://www.aber.ac.uk/media/Students/crl9502.html
Rhetorical tropes
Synecdoche
A synecdoche substitutes a part of a thing for
the whole, or the whole for a part, the species
for the genus or vice versa.
Examples:
part for whole (fifty sails for fifty ships )
whole for part (the market for customers)
species for genus - hypernymy (cutthroat for
assassin)
genus for species - hyponymy (vehicle for
car).
In visual media a close-up is a simple
synecdoche - a part representing the whole.
(Jakobson & Halle 1956, p. 92)
Image from Jean-Luc Godard's La Chinoise'
Rhetorical tropes
Irony
Irony involves incongruity between what is
expected and what occurs.
Irony involves a shift in modality. The evaluation
of the ironic sign requires the retrospective
assessment of its modality status. Re-
evaluating an apparently literal sign for ironic
cues requires reference to perceived intent and
to truth status. Thus, an ironic sign is 'double-
coded'.
The signifier of the ironic sign seems to signify
one thing but another signifier establishes that
it actually signifies something very different.
Where it means the opposite of what it says
(as it usually does) it is based on binary
opposition.
48
Video a temporal visual sign system
Video Examples for content repurpose
The shining a romantic comedy
Titanic The sequel
Schindler's list the romantic comedy
Mary Poppins the scary original
All images from YouTube (www.youtube.com)!
50
Video Internal and external context
An image is an index to a story
Images from Stanley Kubrick's 'Shining'
A video is an iconic representation
of a story
51
Video Internal and external context
Media-dependent context
! Spatial
! Temporal
Meta-semantic context
! Plot structure
! Genre
! References
! Reviews
! Personal preferences
! ....
Images from Stanley Kubrick's 'Shining'
Video Media-dependent context - temporal
t
Shot context: temporal relationship
between frames
Scene context: temporal relationship
between shots, e.g. insert
Episode context: temporal relationship between scenes
Montage
Metric (absolute length)!
Rhythmic
Tonal
Compression
Expansion
Insertion
Deletion
Images from Stanley Kubrick's 'Shining'
Temporal
Spatial
t
Video Media-dependent context - summary
All frames from The Shining (1980)!
Knowledge
representation
54
Video Internal and external context
Media-dependent context
! Spatial
! Temporal
Meta-semantic context
! Plot structure
! Genre
! References
! Reviews
! Personal preferences
! ....
Images from Stanley Kubrick's 'Shining'
Video Meta-Semantic context - Narration III
Characteristic objects
and actions from the real
world
Fabula
Style
Genre
a loose set of criteria
for a category of
composition
Theme
as a set of possible
narrative objects
(comedy, tragedy, etc.)!
Plot
Structure
Catalyst Conflict -
Consequence
Images from Stanley Kubrick's 'Shining'
Video Meta-Semantic context - Narration IV
Images from Stanley Kubrick's 'Shining'
Syntagma in video
Autonomous
sequence
Metz's syntagmatic
categories (Monaco,
1981, p. 188).
Autonomous shot
(establishing shot, insert)
Syntagms
Parallel syntagm (montage of motifs)
Chronological
syntagms
Achronological
syntagms Bracket syntagm (montage of brief shots)
Descriptive syntagm (sequence describing one moment)
Narrative
syntagms
Alternative narrative syntagm
(two sequences alternating)
Linear
narrative
syntagms
Scene (shots implying temporal
continuity)
Sequences
proper
Episodic sequence
(organized
discontinuity of shots)
Ordinary sequence
(temporal with some
compression)
Syntagmatic structures of
construction (Monaco,
1981, p. 145).
Space (Frame)
Time (shot, scene, sequence)
Construction
Syntagms
Syntagms and paradigms
Paradigm - Examples
shoes socks pants sweater scarf hat
Paradigmatic structures
of clothing (Monaco,
1981, p. 341).
skirt
knickers
short
kilt
culottes
tights
Choice process example in film: Casting
Image from Charlie Kaufmans Synecdoche New York'
59
Video Context - summary
MPEG - 1
AVI
Video
Time
60
Video a temporal visual sign system - summary
! A video is a compositional unit with
individualised semantics.
! The semantics may change if a shot is
juxtaposed with another shot.
! A distinction between filmic (codify the
relation to reality) and cinematic codes
(codify narrative communication) must be
made.
! Video, though based on common human
content and thematic structures, provides its
own realities of time and space which are
interwoven in the narrative structure.
! A story is a representational system based
on two main layers, structure and content,
each serving two distinct purposes (form and
substance) simultaneously.
Video Example use
AUTEUR (1996)
well described video components
generation of humorous
sequences from clip database
rules for continuity editing,
action generation, themes, and
presentation generation
Interactive Production Generator Narrative Model
Nack (1996)
AUTEUR - Aim
Automatic composition of
visual slapstick sequences.
Use an existing, arbitrary data
base.
Investigate machine creativity.
AUTEUR Generation Example I
Motivation
Narrative rules (joke structure)!
Access via content representation
Editing rules (continuity)!
Narrative rules (continuity)!
Access via content representation
Editing rules (continuity)!
Realisation
Narrative rules (joke structure)!
Access via content representation
Editing rules (continuity)!
AUTEUR Generation Example II
Resolution
Narrative rules (joke structure)!
Access via content representation
Editing rules (continuity)!
AUTEUR Generation Example III
Result
AUTEUR Generation Example IV
Video Example use
Narranotations
An approach for an association-based
story environment, in which a priori
unrelated experiences represented in
images, are stitched together to guide
users through interesting city spaces.
Interesting spaces are described as
hypespot, which facilitates linking the real
world with the structure of the story.
Narranotations (annotation to the image)
provide information about how an
expression can be used as an element
within a story.
Video Example use
N
a
r
r
a
n
o
t
a
t
I
o
n
s
Video Example use
N
a
r
r
a
n
o
t
a
t
i
o
n
s
Discussion
Image from Charlie Kaufmans Synecdoche New York'
References
Image from Charlie Kaufmans Synecdoche New York'
Bibliography - Fundamentals
! Andersen, P. B. (1997). Semiotic Approaches to Constrution and
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Bibliography - Fundamentals
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